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Jay Wilson moving on from Diablo III

1. Activision Blizzard acquires Relic Studios, Warhammer 40K license
2. Jay Wilson becomes lead designer on Dawn of War 3
3. ???
4. Profit
 
I think a lot of people are being a bit too harsh. You don't know how much authority the guy had over the project. Yes he was the director but that doesn't mean he holds the money, for all we know he had to answer to people from Activision as well.

They probably threw directives at him like, hey how can we make money off the loot in this game. Alright, so how come nobody is using the planned auction house as much as we want them to? Oh, because in the original diablo 2 good loot drops more often. Well you should change that.

The game also had rough development and who knows how much red tape he had to go put up with. It's unfortunate but just because he's the director doesn't mean he's the last word when there's backers. Unfortunately the atrocious story was signed off on and that I can at least partially put on that guy though he probably left that up to the writers(i hope).

partial blame but not ultimately on him.
 
He got fired because Diablo 3 has almost no player base now because of how bad of a game it is. They spent 7 years on that and need people to be using the RMAH to generate money for Activision.
 
He got fired because Diablo 3 has almost no player base now because of how bad of a game it is. They spent 7 years on that and need people to be using the RMAH to generate money for Activision.

Selling a game 60$ for what people have been doing for years for free is kinda strange. If you compare Diablo 3 to Path of Exile, you really see the massive difference of quality. And its a indie game vs a Multi Million corporation. When profit is more important than the quality of your game, people dont like that.
Like Subway or Mc Donald. Mediocre food to be sure to save every penny.
 
Selling a game 60$ for what people have been doing for years for free is kinda strange. If you compare Diablo 3 to Path of Exile, you really see the massive difference of quality. And its a indie game vs a Multi Million corporation. When profit is more important than the quality of your game, people dont like that.
Like Subway or Mc Donald. Mediocre food to be sure to save every penny.

Too bad PoE's controls/hit detection is clunky as fuck. It ruins what is otherwise a good game with some great features.
 
just curious, does anyone even play any more?

I played like 60-70 hours but then there was really nothing else to do. Are people still selling shit on the auction house? I can't believe anyone would still be playing the exact same content with no PVP or other randomized fun encounter at this point.

Played 60 into left. Played 10 more this fall. Builds and skills just aren't nearly as rewarding as previous games. Makes the repetitive nature of the game not nearly as forgiving as it's predecessors. Itemization and character customization just wasn't thought through very well. Likewise PvP was never figured into the equation at all either.


It's not a bad game, I put some solid hours into it. But you know what? Titan Quest wasn't bad game either. I put time into that too. The difference is I didn't expect Titan Quest to be amazing.
 
Hopefully he'll go back to working on RTS's or something; D3 just felt like a game that was made by people that didn't really get why D1 and 2 were so great and what make an ARPG great. The original Dawn of War was absolutely brilliant though.
 
Too bad PoE's controls/hit detection is clunky as fuck. It ruins what is otherwise a good game with some great features.

You sound like it was something megabad and in reality it is not that much different to D3.

People offen criticize animation system in PoE not hit boxes. And it is true. PoE in first levels is slow but with each level your character is more powerful and faster. People who play on levels 60+ usually have faster characters than most of loot arpg games including D2 and D3 and animation then works because it was created to look good on higher levels.
 
Bahahaha. Look at the rivers of haterade flowing through this thread.

The only whine about D3 I haven't seen yet was about item trading in D2 being better than the AH. Now I have the whole collection.

Also, WHAT?

He was responsible for the best ARPG since D2:LOD. I wish him success to whatever comes up next.
 
I always gets the shivers when someone mentions D3. Hyped to the stars, horrible release, bugridden and very limited gameplay. Played the game very intensely for a month, but never came back to it again...it should just be forgotten, for its own good.
 
The torchlight team don't get what I loved about Diablo 2 either. I wish I was kidding :-(

Torchlights problems ain't as bad. They need;

* More uniques / legendaries that you can build a character around
* Many many more skills
* An extra class
* More variation in armor types

They certainly got the rest of the itemization correct for the most part. Your always getting loot to replace your gear in that game.

It's a $20 game, you can't really compare them to a multi-billion dollar company like Activision Blizzard that should know better.
 
Don't you know? You're not allowed to compliment Diablo 3 on GAF. Unless you're talking shit about the game or the blasphemers who made it, you are not allowed to speak.

Quick, edit your post, or they will find you.

Did the skill system improve over time (like, since June)? Last time I played it, there were only 2 or 3 setups that actually worked for Inferno (or whatever the max difficulty was). I remember being one of the first in GAF to hit Inferno and getting slapped in the fucking fact by the difficulty @ Act II. I'll never forget how fucking infuriatingly difficult and cheap much of Act II felt, right down to the Act boss. Oh yea, and my first Legendary drop sucked ass. Like, something I wouldn't even keep in my backpack. It didn't deserve a slot.

That act alone basically made me lose interest in the game. I've been thinking about checking it out again and seeing what's changed, but I lose interest every time I go to boot the game and just go play more Dota/Borderlands2/TF2/BF3. idk.
 
Too little too late, but good riddance.

We've detailed the various, utter failings of D3 on a number of threads, and he was behind most (if not all) of them. If there was a wrong way to go about a thing, he'd do it.

I hope he stays as far away from game design as possible. Destroying such a franchise seemed impossible, and yet he managed to make a loot game/character skill allocation game have meaningless loot and no character skills variety (buy that 1000 dps weapon, and fuck skills, loot, class!!11!!1).

He begrudged the community every step of the way, punished styles of play, showed his childish manners and ego every chance he got, and turned the most anticipated sequel ever into a mind numbing bore-fest.

He deserves all the grief he gets, as a designer, and probably, judging by some of his outbursts, as a person as well.
 
A much loved franchise was run into the ground on his watch. Some of the main complaints were the real money auction house, always online requirement, no ladders, poor quality of loot, no end game, no pvp. (They have taken steps to try and address some of these issues).

One of the creators of the Diablo IP was critical of D3, so Jay Wilson said "Fuck that loser" on twitter in response, and was given a load of high fives by various Blizzard staff. That made a lot of Diablo fans angry.


I hope now the series has a bright future. Despite my issues with the game, the fans who still play deserve a great game. They might get one now.

So basically he's the guy that turned it into a monetization scheme instead of trying to make a decent game.
 
I call BS on this.

If the story and atmosphere alone were closer to Diablo 2, there would be a LOT fewer complaints (but of course the shit loot system really is the core of the issue here).

Plus the people who complain about things being too safe are not the people complaining about it making too much of a departure (those are two separate groups!).

this was a problem with borderlands 2 the game was too samey to the first but the balance was worse
 
Yeah DII will likely forever remain the pinnacle.

DII may be the pinnacle for now, but someday some game will surpass it. Titan Quest gave it a real good shot, but while it's a good game it did not surpass DII. PoE will be another really good stab at surpassing DII, I haven't played it yet but I'm looking forward to it. Seems like the developers have DII in mind, which is a very good thing. Torchlight franchise is another really good incarnation of DII, in some ways it's my favorite DII clone yet.

Now, Diablo III, yeah. I actually still play the game now and then, but I took a really long break from it shortly after I got my wizard to 60. I'm very slowly working towards getting one character of every class up to 60 in the sole hopes that after an expansion or two the game will be fixed up and much better than it is now. Plus I really want to experience every class fully leveled before I pick one to stick with and gain paragons with. Or rather, before I pick a class to waste my time playing at 60 with. That's not to say I don't enjoy playing D3, but after a few sessions of it I always get that feeling like we got robbed. Like the game should be so much more. It just fell so far short of all my expectations for a Diablo II sequel:

- no ladder
- the public game interface kind of blows
- no PvP
- no skill synergies
- the art style change wasn't a good choice
- the story was kind of "eh"
- not enough randomization in the levels, very repetitive
- auction house is far too integrated into game progression
- and most importantly, THE LOOT SUCKS!

Seriously, how did they fuck up their own sequel, on one of the most important parts of the game? Seven years, and this is what they came up with? The gameplay is great, but the loot system is so pathetic that it makes the game so incredibly boring at the end. Diablo III just doesn't have that item hunt aspect to it that D2 had, not even close. It's like Blizzard didn't realize what made their own game so good...

If Jay is the one responsible for this, then I am glad to see him go. Hopefully the new guy will pull the game more towards what made D2 such a masterpiece.
 
Haha yup. Their WoW clone-lite just didn't do the diablo world service. Not to mention diablo looked like a runway model and not a scary demon.

Turning Diablo into a female was one of the many "wtf" decisions they made with the game. I still don't understand the point. Even if he was reborn using the body of a woman, it doesn't make sense that the demon form that has no resemblance to a human would stay the same genre. Maybe if it wasn't a dumb as shit design, I wouldn't have a problem with it. But Diablo didn't look menacing or imposing at all in this game, and his personality was annoying.
 
I was going to play along nicely with him but after reading "I recently celebrated my 7 year anniversary!!! Yay!" crap, a sudden surge of anger has overtaken me. Hope you never come back, Wilson.
 
Stop bringing up POE as a favorable comparison to D3. You're both doing that game a disservice and you're making fools of yourselves.
 
Stop bringing up POE as a favorable comparison to D3. You're both doing that game a disservice and you're making fools of yourselves.

PoE was created by hardcore Diablo2 players which wanted to create their Diablo3 they got even dude which created medianXL for diablo2.

For me PoE is Diablo 3 (spiritual succesor of D2) where D3 is just diablo in name only.
 
DII may be the pinnacle for now, but someday some game will surpass it. Titan Quest gave it a real good shot, but while it's a good game it did not surpass DII. PoE will be another really good stab at surpassing DII, I haven't played it yet but I'm looking forward to it. Seems like the developers have DII in mind, which is a very good thing. Torchlight franchise is another really good incarnation of DII, in some ways it's my favorite DII clone yet.

Now, Diablo III, yeah. I actually still play the game now and then, but I took a really long break from it shortly after I got my wizard to 60. I'm very slowly working towards getting one character of every class up to 60 in the sole hopes that after an expansion or two the game will be fixed up and much better than it is now. Plus I really want to experience every class fully leveled before I pick one to stick with and gain paragons with. Or rather, before I pick a class to waste my time playing at 60 with. That's not to say I don't enjoy playing D3, but after a few sessions of it I always get that feeling like we got robbed. Like the game should be so much more. It just fell so far short of all my expectations for a Diablo II sequel:

- no ladder
- the public game interface kind of blows
- no PvP
- no skill synergies
- the art style change wasn't a good choice
- the story was kind of "eh"
- not enough randomization in the levels, very repetitive
- auction house is far too integrated into game progression
- and most importantly, THE LOOT SUCKS!

Seriously, how did they fuck up their own sequel, on one of the most important parts of the game? Seven years, and this is what they came up with? The gameplay is great, but the loot system is so pathetic that it makes the game so incredibly boring at the end. Diablo III just doesn't have that item hunt aspect to it that D2 had, not even close. It's like Blizzard didn't realize what made their own game so good...

If Jay is the one responsible for this, then I am glad to see him go. Hopefully the new guy will pull the game more towards what made D2 such a masterpiece.

Exactly! Not one time did I ever oooohhh or awwww at the loot I found art wise or ability wise. I'm glad most people in this thread view diablo 3 for what it was. An over hyped, poorly conceived, average game at best.
 
Did the skill system improve over time (like, since June)? Last time I played it, there were only 2 or 3 setups that actually worked for Inferno (or whatever the max difficulty was). I remember being one of the first in GAF to hit Inferno and getting slapped in the fucking fact by the difficulty @ Act II. I'll never forget how fucking infuriatingly difficult and cheap much of Act II felt, right down to the Act boss. Oh yea, and my first Legendary drop sucked ass. Like, something I wouldn't even keep in my backpack. It didn't deserve a slot.

That act alone basically made me lose interest in the game. I've been thinking about checking it out again and seeing what's changed, but I lose interest every time I go to boot the game and just go play more Dota/Borderlands2/TF2/BF3. idk.

You should definitely try it again. They nerf the shit out of inferno, buffed everyone's skill, and improve the stats on loot. With the higher loot drop % you should be able to roll over that act. That whole Act 2 bullshit they pulled is a lot more manageable. It's like they a 180 on the game design.
 
Blizzard is whack as fuck. Surprised it still has any shred of respect from the PC gaming community anymore.


Oh come on, now that is too extreme a reaction.

Starcraft 2 is a worthy successor to Brood War. It's not perfect, but it's a damn fine sequel and very well done while keeping to what made the original a great game. SC2's single player campaign is it's biggest failing IMHO.

WoW, while it's certainly not everyone's cup of tea, is still the finest MMO ever created, and it's subscription population shows that. It's a damn fine game with fucking boatloads to offer it's players in gameplay. It is the pinnacle of it's genre, and the model that all other modern MMO's must measure themselves against.

Diablo 3, however, is a failure in terms of it's worthiness of being a successor to the greatest loot ARPG ever made: Diablo II. That's not to say that D3 is a horrible game, it's just an average game that fails to meet it's predecessor's mark by a very large margin. IMHO this game is Blizzard's greatest failure ever, it's the first game I can ever remember them making where I can honestly say that I should have saved my money and just bought Torchlight 2 instead. For a Blizzard game, that's an unusual sentiment to have, but it's there and it's founded and a huge number of people feel the exact same way.

They fucked up with Diablo III, and most likely Jay had a big thing to do with that. Hopefully future expansions can fix what's wrong with the game and make it worthy of the name Diablo III.



For now though, I'll still play it every now and then....
 
1. Activision Blizzard acquires Relic Studios, Warhammer 40K license
2. Jay Wilson becomes lead designer on Dawn of War 3
3. ???
4. Profit

No, no nononononono. If this happens, it means you have caused this to happen. If they turn the 40k universe into the Smurf Time Happy Adventure Club that was Diablo 3, you will bear that criminal burden on your shoulders.
 
No, no nononononono. If this happens, it means you have caused this to happen. If they turn the 40k universe into the Smurf Time Happy Adventure Club that was Diablo 3, you will bear that criminal burden on your shoulders.
Jay Wilson was Game Director on Dawn of War...
Edit : also you're mistaking TL2 with D3
 
No, no nononononono. If this happens, it means you have caused this to happen. If they turn the 40k universe into the Smurf Time Happy Adventure Club that was Diablo 3, you will bear that criminal burden on your shoulders.

That's not possible. Games Workshop is very protective of their IPs.
 
Jay Wilson was Game Director on Dawn of War...
Edit : also you're mistaking TL2 with D3

No Blizzard has this eh...style about them now. Everything they do is slightly cartoony, like WOW. It's appealing to some and off putting to others but in all cases it's not easy for an Art Plebian such as myself to explain. Even in the dungeon of Act 1 it was just sort of goofy. Never bothered with Torchlight 1 or 2.
 
No Blizzard has this eh...style about them now. Everything they do is slightly cartoony, like WOW. It's appealing to some and off putting to others but in all cases it's not easy for an Art Plebian such as myself to explain. Even in the dungeon of Act 1 it was just sort of goofy. Never bothered with Torchlight 1 or 2.
DoW's artstyle isn't that different from SCII's

And I never found D3 to be cartoony (Unlike the TL games).
 
And the good news with that is Blizzard has pretty much completely scrapped their Battle.net team and started from the ground up again for HOTS.

The SC2 dev team doesn't fix things nearly as quickly as the fans would like, but they do listen and they do implement positive change.
Wait seriously? Are we getting a revamped b.net for HOTS?
Oh come on, now that is too extreme a reaction.

Starcraft 2 is a worthy successor to Brood War. It's not perfect, but it's a damn fine sequel and very well done while keeping to what made the original a great game. SC2's single player campaign is it's biggest failing IMHO.
IMO SC2's biggest failings, by far, are the structure of b.net 2.0 and how bloated and complicated they made the editor. For some reason, despite star edit being exponentially more powerful than the WC3 world editor, you had much better games coming out of WC3.
 
All of you trashing the game might want to try it again, they've made some steps in the right erection.

Me and my friends (Josh) have been playing it lately again and having a lot of fun. Should only get better from here.
 
All of you trashing the game might want to try it again, they've made some steps in the right erection.

Me and my friends (Josh) have been playing it lately again and having a lot of fun.
Should only get better from here.

Maybe I should get back into it...
 
All of you trashing the game might want to try it again, they've made some steps in the right erection.

Me and my friends (Josh) have been playing it lately again and having a lot of fun. Should only get better from here.

I can agree with this, though a lot of the complaints (especially those about itemization) are still very valid. I log in with 3-4 friends regularly, and we have fun, so I enjoy that. Although without the friends it might drag a bit more I admit. Blizzard does seem to be taking small steps in the right direction, and maybe with Wilson gone those steps will be larger.
 
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