Ploid 3.0
Member
Any endearment I still had for the game after I tried 1.04 died after I realized I could selling everything in my bag to NPC, and still not really miss anything.
I too was a WD that had to go LoH and leech tank build. No way was I going to bother with the micro of kiting.
You know what got me to quit the game? It wasn't the loot, or the lack of viable skills, or stupidly over-tuned mobs seeming put in place to get you to use the AH. It was the Enrage timers.
I don't even know what they were thinking on that one. Yes I know it got removed, but shows how disconnected to the series they were.
This reminded me about the DH vault to avoid getting smacked not working thing. Like monsters having an advantage on hitting you because of your enlarged hit box or the elites being able to make your life a living inferno with their amazing abilities rolls. I pity the elite that somehow rolled missile dampening aura. I'm laughing at them just thinking about it. That ability must be set to 0.1% chance or something.
Anyway, it was said that Blizzard didn't want people dodging attacks to avoid getting hit. Part of the armor checks, get to the AH initiative yadda yadda yadda. People pointed out that they have been training us to avoid attacks all this time, pointing out boss fights where you had to move. This game was a lot of mess.