plagiarize
Banned
Lionhead put down Unity. not Jeff. BLAME MOLYNEUX.BuzzJive said:Jeff Minter broke my heart when he put Unity down. Until I'm actually playing this game, I refuse to believe it exists.
Lionhead put down Unity. not Jeff. BLAME MOLYNEUX.BuzzJive said:Jeff Minter broke my heart when he put Unity down. Until I'm actually playing this game, I refuse to believe it exists.
Yak said:You are in control of the giraffe. Generally it fires from its hooves but if you make it raise a hoof and hover it over a channel, it'll fire from that hoof too (up to a point, you can't do that indefinitely).
As you shoot stuff the tail grows longer. The length of the tail determines how many things get smart bombed when you press the smart bomb button - the segments of the tail explode sequentially, taking out one enemy with each segment.
If you keep the tail until the end of the level, it'll explode as you leave the surface, yielding bonus points as it does so.
There will be a "helper" you can get as a powerup but it won't be a space giraffe
shidoshi said:Why do people keep buying his games? You're just supporting the furry agenda, folks!
And good God those screenshots look like garbage. We don't need to see what you see every day just because you can't get off of the drugs, Jeff.
Ronabo said:Ummm wow.
:lol
Tourettes Syndrome The Game!
Yak said:the thing is that elements of the game (including on some levels the "filling" of the surfaces) are all hooked up to lightsynth trigger events and so things are only truly "clear" when everything is moving. Motion and dynamics define the surface you see. Seeing it frozen in time gives an incomplete impression because the definition of the surface is smeared out over time, so to speak.
Of course there need to be enough hard reference points that one can see in order to see clearly how to play and where the threats are, and these also appear dynamically according to the situation (note the dots and lines delimiting the lane ends; these appear when there is something in that lane which needs dealing with). The thing is to balance basically out-and-out lightsynth effects with reliable, necessary cues to allow coherent gameplay. We want yummy visual overload *but* we still want to be able to play coherently throughout, and this is the major challenge in designing this game.
The result when it works well is that lovely "oh-my-GOD-the-Universe-is-exploding" feeling coupled with the feeling that one is in control and, indeed, kicking serious bad guy booty, whilst being suspended in a world of light. Which is a set of feelings I like.
Chong, man.X26 said:He looks and acts like Leo from that 70's show
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Fredrik said:I don't get why he isn't just making a great normal shooter. It would sell in millions since he knows his stuff when it comes to shooters and there are almost no shooters released outside Japan nowadays. Good luck with trying to get people to unlock the full version after playing the demo, from the look of it I'm guessing that most people won't have a clue what's going on in this game.
Correct.Zaxxon said:I read somewhere that the swearing is so that sites like IGN and Gamespot won't publish the screeshots. It won't actually be in the game.
Good point. But I wish he would at least tone down the craziness so it won't get people afraid to try the game.beermonkey@tehbias said:He's an artist. You don't tell Picasso to go paint sad clowns because they are selling better.
Serious question. What does Jeff do for a living?
Holy smokes. What happened to that poor bastard?Superfrog said:Horse Smegma :lol
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Joe Molotov said:Free pot brownie with every preorder?
Leondexter said:My avatar is happy. I've never played any other Jeff Minter game, but Tempest 2000 is the purest gamer's game ever made. Pure twitch-instinct-reflex action. Most people can't even tell what's going on.
sp0rsk said:That's it, I've had it.