So? It doesn't add to the cost of the machine in any way to allow for output at a certain resoltuion. No guarantee the games will run smoothly at all, but if its running on a halfway decent chipset, then some games will have no problem scalling to HDTV.ThunderEmperor said:doesn't HD cost more on cpu power useage, which is were nintendo wants to cut that on. why do 360 and ps3 have 3 cores and 7 spu respectively for?
Revolution will come with 512 MB of built-in flash RAM. That's actually more storage than you can count on an Xbox 360 user having.Mrbob said:Revolution won't have MMORPG without a hdd.D
thorns said:People will buy whatever console has big and popular games at the time (GTA, Halo, GT, Madden etc.) Fact is most of that stuff is gonna come out on PS3 or Xbox 360. DS is doing good because there are lots of good games available for it, both first and third party. Revolution will never be market leader with the minimal third party support it has now. They've already alienated most third party publishers already who have made lots of investment into xbox360/ps3 development.
Farmboy said:We interviewed Merrick for our (dutch) magazine. I'll post the specifics after the issue hits the stands next week, but one thing you guys might find interesting (and I believe it has been mentioned here before, as a possibility) is that Merrick feels Nintendo "will probably never" officially release technical specifications for the Revo, because they feel these are largely irrelevant and meaningless. Hmm.
ThunderEmperor said:Are you serious, so he is hinting that nitendo may not release specs, i guess they might only be able to pull that off once we see the games.
Merrick said:In Germany, Nintendo sold 50,000 Nintendogs games in the first eight days after release.
Merrick said:The online games for the Nintendo DS, which has sold 200,000 units so far in Germany, are not regarded as a self-contained source of income, but as a catalyst, to sell more games.
CVXFREAK said:Wait, there are online DS games out in Germany now?
The online games for the Nintendo DS, which has sold 200,000 units so far in Germany, are not regarded as a self-contained source of income, but as a catalyst, to sell more games.
kia said:wow
25% of the DS owners bought Nintendogs in the first eight days.
Farmboy said:We interviewed Merrick for our (dutch) magazine. I'll post the specifics after the issue hits the stands next week, but one thing you guys might find interesting (and I believe it has been mentioned here before, as a possibility) is that Merrick feels Nintendo "will probably never" officially release technical specifications for the Revo, because they feel these are largely irrelevant and meaningless. Hmm.
MrPing1000 said:"It was if thousands of fanboy voices all cried out at once and were then silenced"
Jim Merrick said:The problem of the industry according to Merrick: "An average person today can't make head or tails of a video game." Instead of the usual input devices (controllers), Nintendo would be focussing on a sort of remote device similar to TV remotes average people are used to.
Redbeard said:This is such a load of crap. Has he looked at a standard TV remote lately? There are more buttons and functions on a remote than on two game controllers combined, yet somehow my 90 year-old grandfather manages to use it.
The barrier isn't the controller itself, it's finding an experience that's relevant to the "average person".
DrGAKMAN said:How many buttons does the average person use on their remotes? Channel up/down, volume up/down, power, play & stop. Woooooo...welcome to the world of tomorrow!
FACT remains there are still *way* more non-gamers than gamers. FACT remains that more people are willing to pick up a TV remote than they are a game controller. That's the point of it's design.
Redbeard said:If the average person has no trouble looking past 20 buttons they don't need to use on their TV remotes they wouldn't have any trouble playing a game that only uses a few.
People aren't scared of controllers, they just don't give a crap about games. Having a controller that you wiggle around in the air isn't going to change anything.
ThunderEmperor said:this your theory out , had a remote to you mother and see what she does with it, then hand your mothere a ps2 or xbox controller and see what she does with it.
cybamerc said:Revolution will come with 512 MB of built-in flash RAM. That's actually more storage than you can count on an Xbox 360 user having.
If PSP manages to get MMORPGs (which it is) I don't see what's holding Revolution back?Willy Wanka said:But not for MMORPGs since it's fairly certain the Premium HDD will be a requirement to play them. For other games it is good to have this bit of storage space though obviously.
jarrod said:If PSP manages to get MMORPGs (which it is) I don't see what's holding Revolution back?
phantomile co. said:i missed the part where he's being bold. these are all things that Nintendo has been saying for quite some time now.
That's because those buttons are grouped into logical clusters/arrays. Like numerical for channels, AV adjustment and so on.Redbeard said:This is such a load of crap. Has he looked at a standard TV remote lately? There are more buttons and functions on a remote than on two game controllers combined, yet somehow my 90 year-old grandfather manages to use it.
.
"When thinking about a gamer today, you picture a pale tennager, drinking cola and eating chips. This shouldn't be."
i know i'm outta the loop here in regards to anything Nintendo, but are you sure you mean 512mb? as in Megabytes? or do you mean k as i suspect? as in kilobytes? having half a gig of flashable ram is cRaZy, especially for conservative Nintendo.quadriplegicjon said:it was one of the first things announced about the rev. internal flash memory of at least 512mb in every system.. im guessing the console is going to be closely integrated with their online network. kinda like the 360.
shpankey said:i know i'm outta the loop here in regards to anything Nintendo, but are you sure you mean 512mb? as in Megabytes? or do you mean k as i suspect? as in kilobytes? having half a gig of flashable ram is cRaZy, especially for conservative Nintendo.
this leads me to a similar question, anyone know how much ram the ps3 will have? total? last i heard it was 256mb, but i read someone say the other day that the ram on ps3 and x360 were equal, which would mean it has 512mb (?). just curious here.
HomerSimpson-Man said:Yes, PS3 has 512 mb of ram.
Kato said:No
The sentence gets misread easy...
SantaCruZer said:you mean 512 MB
HomerSimpson-Man said:Correct.
shpankey said:i know i'm outta the loop here in regards to anything Nintendo, but are you sure you mean 512mb? as in Megabytes? or do you mean k as i suspect? as in kilobytes? having half a gig of flashable ram is cRaZy, especially for conservative Nintendo.
this leads me to a similar question, anyone know how much ram the ps3 will have? total? last i heard it was 256mb, but i read someone say the other day that the ram on ps3 and x360 were equal, which would mean it has 512mb (?). just curious here.
Downloadable to 512MB of flash memory.
if they use flash mem for Graphics/sound/etc the flash Ram will be dead in a year for heavy gamers.shpankey said:wow, impressive. and that is used as/like a built in HDD? it's not for the system (graphics, sound, etc.)?
That's really for the developer to decide. My point is that Revolution is the only next-gen system (so far) which you can count on having some kind of mass storage.Willy Wanka said:But not for MMORPGs since it's fairly certain the Premium HDD will be a requirement to play them.
I think you're about half right there. The motion sensing ability, if those who got to try the controller are to be believed, was designed to be intuitive. Let's say that we had the same "fly the plane through the hoops game" on a Rev controller vs. any other controller. Any gamer would instinctevly know which thumb stick to use on any of the current-gen controllers to guide the plane, but Mr.Joe-Casual would take awhile. Hand him the rev controller, and tell him that wherever he moves the controller in his hand moves the plane in game, and he's left to his own skill/hand-eye corrdination to play the game, not messing with the thumbsticks. A very simplified example, i'm sure, but I think this'll be the case.Warm Machine said:Regardless, plastic casing shaped like a TV remote or a game controller the thing is still a game controller and each game requires a memory of what button does what. It isn't like someone is going to turn on whatever game and instantly know what to do with what is in their hands just because. They will still have to go through the motions of learning what the game they are about to play is about and how to play it effectively.
I'm German, too, but I suck at English. :lolThunderEmperor said:he is german and did the translation himself.