So you can be a psychopath and a game dev -albeit a shitty one- all at the same time.
People like this is why I think indies are a joke.
People like this is why I think indies are a joke.
I hope Digital Homicides games won't sell better because of the repeated coverage Jim grants them. Doesn't matter if he shits on them, once the games are "famous" for being especially bad, people might buy them to check them out for themselves.
People like this is why I think indies are a joke.
I'm sure companies like Lab Zero, Yacht Club Games, Larian or WayForward appreciate the sentiment of your post.
Do you see why generalizations are bad?
People like this is why I think indies are a joke.
I hope Digital Homicides games won't sell better because of the repeated coverage Jim grants them. Doesn't matter if he shits on them, once the games are "famous" for being especially bad, people might buy them to check them out for themselves.
Digital Homicide are decades late to proving that. There's this guy called Derek. He has a PhD.So you can be a psychopath and a game dev -albeit a shitty one- all at the same time.
Sounds like he's Smart.Digital Homicide are decades late to proving that. There's this guy called Derek. He has a PhD.
There's a difference between dev's who spend years of proper planning, design, programming, art, etc. work to make a game and a dev who just keeps using pre-bought Unity assets to throw together a barely playable piece of programming in a few days. Lumping them both together because they're both technically 'independent' is more than unfair.I know it's bad generalization. Just some people can spoil it for all. Maybe there should be a finer terminology to distinguish professional indipendent game developers and those clowns.
wtf this is that same guy from the interview where he was trying to get jim to say something nice about the gun sounds?
I know it's bad generalization. Just some people can spoil it for all. Maybe there should be a finer terminology to distinguish professional indipendent game developers and those clowns.
WTF?People like this is why I think indies are a joke.
lolComments like this are why I think you're a complete idiot.
People like this is why I think indies are a joke.
Indie has nothing to do with the quality of one's work.
You do understand that Indie means developers that develop and raise money entirely on their own a majority of the time without an external publisher on board, right? Hence a shorten term for Independant.
It has nothing to do with the quality or budget of a game. That is only distinction between Indie and AAA, basically developers who handling their own dev costs and publishing versus large corporate funded projects such as EA, Activision, Square, Capcom, etc.
Indie is not a subset term under a small umbrella of games determined by small budgets or low quality. Even large multi-million dollar projects such as Star Citizen technically qualify as indie on the basis that it's independently published without a large company funding it's development.
I know that. That's why I was proposing to make this further differntiation between indipendent developers, to distinguish between those who run there business professionally and those who don't. I never made any assumptions about quality or budget of their product. But the fact the financing of the development is self organized removes the entry barrier to become a game developer.
The term indipendent (e.g movie, band, or in this case gamedev) is usually used to differentiate oneself from the mainstream industry, where a few players have a huge influence over what gets made and what not. But compared to becoming a developer in a classical publisher - dev relationship, becoming an indipendent game developer has much lower entry barriers. As the classical developer has to enter a relationship with an established publisher, which will require a certain level of professionalism from the the developer, as an assurance to do proper business.
For indipendent developers this assurances doesn't exists. So while it is safe to assume that all classical developers exhibit a certain level of professionalism, we cannot say the same about indipendent developers. And this why I propose to distiniguish, on an linguistic level, between the indipendent developers who operate by a professional code of conduct, and those who don't.
Comments like this are why I think you're a complete idiot.
I imagine shitty low-quality devs like these guys have been hit the hardest by the Steam Refunds thing. They probably got increased interest because of their coverage by/feud with Jim, but once refunds went active I imagine a fair few people bought their games out of curiosity but then after seeing how shite they were sought refunds immediately.
You are saying this entirely with the premise as if AAA devs always act professional themselves, this isn't always true.
There will ALWAYS be a case by case basis for all things, I mean look at the recent 30 FPS tweets by Pete Hines for Fallout 4 for example.
yeah but did you see the color of jim's front door?back in the day doxxing meant posting some embarassing shit, not your fuckin home address. got all excited for nothing.
People like this is why I think indies are a joke.
I know it's bad generalization. Just some people can spoil it for all.
People like this is why I think indies are a joke.
That's very close minded.
Kinda how racist think.
Holy shit is that true?And people wonder why developers don't like the fact that their home address is forcibly exposed if they have anything on Google Play.
Holy shit is that true?
What a moronic policy. What's the benefit meant to be for either party?
I hate to be this guy but..... *independent. Spell check is your friend.I know that. That's why I was proposing to make this further differntiation between indipendent developers, to distinguish between those who run there business professionally and those who don't. I never made any assumptions about quality or budget of their product. But the fact the financing of the development is self organized removes the entry barrier to become a game developer.
The term indipendent (e.g movie, band, or in this case gamedev) is usually used to differentiate oneself from the mainstream industry, where a few players have a huge influence over what gets made and what not. But compared to becoming a developer in a classical publisher - dev relationship, becoming an indipendent game developer has much lower entry barriers. As the classical developer has to enter a relationship with an established publisher, which will require a certain level of professionalism from the the developer, as an assurance to do proper business.
For indipendent developers this assurances doesn't exists. So while it is safe to assume that all classical developers exhibit a certain level of professionalism, we cannot say the same about indipendent developers. And this why I propose to distiniguish, on an linguistic level, between the indipendent developers who operate by a professional code of conduct, and those who don't.
People like this is why I think indies are a joke.