WiiU included, but I mean as a whole, it seems that the gap in power between console generations seems to be shrinking or stagnating. Mainly this is in regard to the 30/60fps argument going on here. I'm just disappointed that we're still talking about 30/60fps for "next gen" consoles. To me it should have been a natural progression to higher frame rates and visual fidelity. It just seems flat out lazy that we're sacrificing one for the other at this point, since when you move on to the next generation you should be making leaps not babysteps. It guess it's just something that console-only folks don't care that much about, which is why they're not people.
Fear was just one I could pull benchs from 2005 running at 720p+ at 60fps with 4xAA, a standard that still isn't met by consoles today. My point was just that it seems the bar on these next gen systems seems low as far as performance goes. I see your point though.
Then I'm not sure why you responded. Good on you though.
I get your point about being limited by hardware, heat, cost, etc. I guess if you could get 1080 or 720p @ 60fps on a console there wouldn't be much reason for a pc. But the hardware gap has to be catching up rather than getting further away. Which is why I can't figure out why the framerate issue hasn't been addressed in 2+ generations.