Wuthering_Heights
Banned
Cool with me.
I've no problems with 30 fps.
I've no problems with 30 fps.
I bet it won't right out of the gate...John Carmack delivered the (shocking?) news via Twitter:
Those of you who crave 60 fps, PC gaming's got you covered.
Cool with me.
I've no problems with 30 fps.
I bet it won't right out of the gate...
It's not as cut and dried as you make it out to be, though.It will if you value fps over visuals and can stand lowering some settings, I'm sure.
That is the greatest benefit of PC, you have choice.
It's not as cut and dried as you make it out to be, though.
You don't think PC will be able to do 60 fps on the first wave of next-gen games with tweaking?
You don't think PC will be able to do 60 fps on the first wave of next-gen games with tweaking?
Define "PC" and "tweaking" pls.
Define "PC" and "tweaking" pls.
Today's high end pcs are more powerful than next year's consoles
That's alright, all of those games ported to the Super WiiU will run at 60fps.
Sony and Microsoft should make 60 fps mandatory.
Look at the differences between Far Cry 3 on PS3 and PC:
http://images.eurogamer.net/2012/articles//a/1/5/3/2/4/6/5/PS3_021.png[IMG]
(direct feed, PS3)
[IMG]http://www.abload.de/img/far-cry-3-max-settin4wkjq.jpeg[IMG]
(downsized from 1920x1080, max settings PC)
To average Joe, the differences - if he even sees any - are definitely not worth a new $500 console.
But one runs at 20 fps, the other at 60 fps.[/QUOTE]
And what's your point? If the console version ran at 60 fps the differences between the console and PC versions would be much bigger.
I hope you're right.You don't think PC will be able to do 60 fps on the first wave of next-gen games with tweaking?
Question: Isn't id working Tech 6?
ya and the premise behind it is pretty dope.
Isn't that Most Wanted bug getting looked at by the devs?I hope you're right.
I still run into problems with ports of existing console games and a lot of developers fuck up the monitor timing resulting in serious hitches when the framerate cannot be maintained.
Need for Speed Most Wanted gave me problems recently. When the framerate drops to 57 or 58 fps it looks so much worse than it should.
Far Cry 3 holds 60 fps now but it required a lot of tweaking and I'm stuck being unable to enjoy the postfx settings
Hitman Absolution has points where it drops even with the settings in the basement.
Older games such as Metro 2033 still struggle to hold a solid framerate.
I don't yet know WHAT we will see next gen when engine requirements become much higher.
Maybe my PC just sucks. I swapped my GTX580 for a GTX680 recently and I'm using an OCed i5-3570k@4.5 in addition to 16gb of memory and multiple SSDs for gaming. I don't know what the fuck else I can do.
Shit like Most Wanted frustrates the hell out of me as it's so close to delivering what I want but even with EVERY setting at minimum and a 1280x720 resolution I STILL can't fully eliminate slowdown (that damn industrial district is an issue). Though, really, lowering most settings really doesn't seem to have much of a performance impact (outside of geometry). I could blame each of these games for being unoptimized, but these are games I want to play and this kind of thing has happened way more often this year than ever before.
ya and the premise behind it is pretty dope.
Couldn't pull it off with Metro, unfortunately (DX9 + lowest setting still results in weird lurching performance dips at points).Isn't that Most Wanted bug getting looked at by the devs?
Far Cry 3 just follows what I said, if you value it you can get 60.
And couldn't Metro 2033 hit a locked 60 by removing some of the high-end poorly optimized options + a lower res if the user valued 60 fps over the top-tier settings?
All I know is that I'm not sitting on my current PC build when next-gen hits, I'm going to do a mobo + proc + ram + videocard refresh and I do expect to be able to continue to get 60 fps because I am willing to spend time tweaking games.
Do you remember how I got berated for claiming that by the end of the next gen we most likely will going back to 720p@30fps for "maximum prettiness"?
Personally, I think we'll see a lot of games with dynamic resolution. As for fps, if it's locked at 30fps, then I am okay with it.
Honestly, it's not inherently untrue either. PS1/N64/Saturn games generally had an awful framerate, DC/PS2/GC/Xbox jumped way up, and I think part of why this generation stayed the same or started dipping was because of the resolution jump. Next generation, well, I guess it depends on how much more taxing 1080p is.
yep. anyone with functioning eyes can see that there's a difference, whether they care or not.
Sony and Microsoft should make 60 fps mandatory.
People are seriously underestimating Call of Duty players if they think the players don't know the frame rate is a known benefit for the series. There are countless articles about it, as well, the developers constantly defend the use of their archaic engine by touting 60 frames per second possibilities.
THAT would be fucking awesome.Personally, I think we'll see a lot of games with dynamic resolution. As for fps, if it's locked at 30fps, then I am okay with it.
Couldn't pull it off with Metro, unfortunately (DX9 + lowest setting still results in weird lurching performance dips at points).
Those were just examples, but I've been encountering it far too often as of late. I always see people talking about playing PC games with SGSSAA and insanely high resolutions like it were nothing.
Of course, as I've said before, I also know that some folks are much less picky about performance as I've personally experienced setups where the user was amazed by the fluidity when, in reality, the game was dropping frames left and right. So I'm really left wondering how smooth the average GAF users PC experience really is. There are definitely some picky users here, but I don't think that applies to the majority.
To average Joe, the differences - if he even sees any - are definitely not worth a new $500 console.
But one runs at 20 fps, the other at 60 fps.
When a 30 fps lock works properly, I will use that at times, but it is not something you can count on. Usually a mix of MSI Afterburner + half refresh rate will do the trick, but with some games, it just doesn't work properly (Far Cry 3 being a recent example).honestly, I'm going to hold off upgrading my PC until probably 2014 sometime at this point, and pick up one or both new consoles next year instead to enjoy games 'as is'. until I can build a PC to get me what I want (reliable 60 fps) it's not worth me upgrading, because I think you're right.
I'll spend hours tweaking and adjusting to try and achieve fluid framerates on PC and that isn't even always currently possible. until I resign myself to that reality (or achieve a locked framerate) I can't start enjoying the game. on consoles, I except the game for what it is (so long as it doesn't drop much below 30 fps) and just enjoy it right out of the gate.
I'm going to limp along on my current hardware until the time I can build a PC that can comfortably maintain 60 fps on multiplats for a few years. that's basically what I did this gen too, and it worked out pretty nicely.
That PC screen shot (I can't see the console one) looks like a cartoony style game. I would have never thought this was as serious a game as Farcry if not mentioned by name. People really prefer these bright colors for gritty war themed games?Sony and Microsoft should make 60 fps mandatory.
Look at the differences between Far Cry 3 on PS3 and PC:
![]()
(direct feed, PS3)
![]()
(downsized from 1920x1080, max settings PC)
To average Joe, the differences - if he even sees any - are definitely not worth a new $500 console.
But one runs at 20 fps, the other at 60 fps.
The vast majority of people accept a framerate drop here or there because there is only so much you can account for and there will always be situations that exceed that (tons of explosions on screen, etc). The same logic applies to console performance and how tolerant people are of drops below 30.Of course, as I've said before, I also know that some folks are much less picky about performance as I've personally experienced setups where the user was amazed by the fluidity when, in reality, the game was dropping frames left and right. So I'm really left wondering how smooth the average GAF users PC experience really is. There are definitely some picky users here, but I don't think that applies to the majority.
When a 30 fps lock works properly, I will use that at times, but it is not something you can count on. Usually a mix of MSI Afterburner + half refresh rate will do the trick, but with some games, it just doesn't work properly (Far Cry 3 being a recent example).
I'd always prefer 60 fps, but sometimes holding a steady 60 fps requires too great a sacrifice elsewhere and I'd prefer higher quality visuals at a stable 30 fps.
Crysis 2 DX11 was a good example of this as I was able to use a very high resolution, better AA, and all of the DX11 features maxed out at a rock solid 30 fps. For 60 fps, the DX11 stuff has to go. I love how easy it is to achieve both of these options in Crysis 2, though. Wish other games worked that well...
That PC screen shot (I can't see the console one) looks like a cartoony style game. I would have never thought this was as serious a game as Farcry if not mentioned by name. People really prefer these bright colors for gritty war themed games?
That PC screen shot (I can't see the console one) looks like a cartoony style game. I would have never thought this was as serious a game as Farcry if not mentioned by name. People really prefer these bright colors for gritty war themed games?
The vast majority of people accept a framerate drop here or there because there is only so much you can account for and there will always be situations that exceed that (tons of explosions on screen, etc). The same logic applies to console performance and how tolerant people are of drops below 30.
A lot of current games' DX11 features are bolted onto code based on earlier console tech. Personally I expect DX11 games that are built from the ground up to provide better performance.I still run into problems with ports of existing console games and a lot of developers fuck up the monitor timing resulting in serious hitches when the framerate cannot be maintained.
most of the FarCry series have brightly coloured environments. Two was the only exception. One and all it's spin offs were very colourful. It's a really nice break from the drab experience of most other shooters on the market.
Ah, I've only played FC2 so that's why it seemed odd to me.Far Cry 3's characters are pretty cartoony.
30 fps always looks like shit. No game running at 30 fps can truly be considered "next gen".
As much as I love 60 fps, that's just crazy talk.30 fps always looks like shit. No game running at 30 fps can truly be considered "next gen".
30 fps always looks like shit. No game running at 30 fps can truly be considered "next gen".