I imagine it may have a subconscious effect: they may not really put their finger on WHY (or they'll think of soap opera smoothness and TVs with interpolation rather than 60 FPS), but they KNOW it's just so much smoother than all the other (30 FPS) shooters out there.I seriously doubt 60fps has anything to do with the series being so popular.
I imagine it may have a subconscious effect: they may not really put their finger on WHY (or they'll think of soap opera smoothness and TVs with interpolation rather than 60 FPS), but they KNOW it's just so much smoother than all the other (30 FPS) shooters out there.
What would be the point of Microsoft making a console then if they don't keep in house software exclusive to their console?
They are undermining Windows gaming, at a time when games are by far the most popular passtime on personal computing devices.
Any specific point? Because I'm not exactly eager to dig through a press conference just to see an FPS promise.Does anyone remember? Wondering what they will promise this time....
Come on, that's unfair. They made GFWL after all!
I seriously doubt 60fps has anything to do with the series being so popular.
He said that back in May as well, but yeah, not surprising.
http://www.neogaf.com/forum/showthread.php?t=475282
Well, there is arguably the side that it's cheaper to go for lower end visuals that stay at 60 FPS than cramming in enough detail to be 30 FPS instead, but if they're optimizing to reach near-identical IQ at 60 FPS then that's probably a different story, nevermind that stuff like mocapping would still cost as much as ever regardless.you are wrong.
why activision didnt abandon 60fps and do the easy way of 30fps?
Won't matter for console exclusives (usually Japanese games... that I half expect will mostly be on handhelds and maybe Wii U anyway) or those coded with a 30 FPS hardlock because of either technical constraints or straight up ignorance/apathy for the PC audience.this is good news for you PC folk. If games are pushing more details to need 30fps, that means more detailed assets in your PC games and you can use the extra power to push back up to 60fps
What would you think if someone came into a thread saying Obama's awesome/Romney should have been president/RON PAUL 2016 SERIOUSLY GUYS? Yeah, you're free to share your opinions, but people don't like them being brought up without connection to the topic.
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Any specific point? Because I'm not exactly eager to dig through a press conference just to see an FPS promise.
Though, honestly I think it's that early in a generation you have loads of fresh power and can do a modest upgrade at a high FPS. But then you start wanting to put more detail in, and accept compromising the framerate further. Games like Super Mario 64 and Jumping Flash were smoother than Zelda: Ocarina of Time or Medal of Honor, many early PS2 games were 60 FPS but I wonder how many late ones were too, I know ZoE1 and MGS2 were solid 60s, but ZoE2 had crazy dips and MGS3 was a mostly solid 30 FPS, and I don't recall many of those JRPGs being 60, even seemingly lower end ones like Persona 3 or 4. Then we had Shadow of the Colossus, ambition over framerate (though at least unlike Crysis 2 it was promising something VERY different gameplay-wise that couldn't have been done decently otherwise). Similarly I seem to recall a decent number of early PS3/360 titles were 60 FPS or at least a very stable 30 FPS, but now we seem to be lucky to even get a stable 30 FPS now. It'll probably happen again next gen, early games are at least a split between 60 and 30, later ones are mostly stable 30 FPS, then near the end when they're desperate to squeeze more power out we get games that struggle to stay at 30.
The all games 60 fps/ Full HD promise. People saying did you really expect something else than 30 fps have forgotten that or just don´t trust Sony? I don´t know.
As a PC gamer, this is good news. Aim for the 30fps with better graphics on consoles, then my PC can just swoop in and deliver the same experience in 60.
I understand the tearing thing, but jerkiness? Obviously 60 FPS is noticeably smoother and responsive, but 40+ has always felt "good enough" for me in terms of input responsiveness and smoothness. I've never noticed being between 30 and 60 introducing hitching or stuttering.
Does anyone remember? Wondering what they will promise this time....
How were improvements in Shadow of the colossus HD remake? It was supposed to be 60fps?
And was Rage 60fps on PCs?
You can't tell the difference because you only play 30FPS games. Try playing 60FPS for a change.Where did I mention COD? Stop acting like know it all douche. Not everyone has to agree with you in life, in case you mom didn't tell you.
The point is I don't need every game to be 60 fps. Uncharted and most of the my favorites of this gen were (most likely) 30fps. The fact is most of the people can't even tell the difference between 30 vs 60. Would it be great if magically all game were 60fps? YES, but it is not going to happen.
I don't care about framerate, as long as there is no screen tearing, that was the worst thing about this gen.
4k, 120fps.What are you trying to say? Sony said 60 fps / 1080 p for every game. Did they deliver? No. So I was wondering what they will promise this time.
What has that to do with anything?Boo hoo. 60fps on the 360 didn't stop Rage being any less mediocre.
What has that to do with anything?
They are undermining Windows gaming, at a time when games are by far the most popular passtime on personal computing devices.
60fps doesn't count for a whole lot if you make a mundane shooter to go with it.
It does, since it's still a whole lot better than 30.60fps doesn't count for a whole lot if you make a mundane shooter to go with it.
Well of course you're gonna need to reach for a compromise, since you can always push for better IQ etc etc, unless you don't have infinite computing power, that's a given.60 fps is impossible to maintain even on my 7950, a $300 gpu....usually you need crossfire or sli gpus to run most pc games at max settings at 60 fps
Bet your bum that RAGE being 60fps only helped its cause, had it run at 30 it would've been even worse...
It does, since it's still a whole lot better than 30.
And I'm saying for the third time that the game was so routine and threadbare that it wasn't worth playing in the first place, regardless of what the fps was.
Giving a turd that little extra polish.
And I'm saying for the third time that the game was so routine and threadbare that it wasn't worth playing in the first place, regardless of what the fps was.
Giving a turd that little extra polish.
For me it depends on the game.
Now let me get this straight, 60 is ALWAYS better than 30, of course, but given the compromises, if the gameplay does not require a certain amount of reaction time from the player, i think 30 fps is fine, although it does look like shit, compared to 60.
Action games, FPS, fighting games, sport games, double stick shooter etc etc = 60fps.
Slow rpg, turn based games, adventure games etc etc = 30fps.
I don't see (realistic) calls for Nintendo or Sony to put their first party games on PC.
I can understand PC gamers feeling slighted by Microsoft, but producing games for a console that they make and then putting it on PC just doesn't make sense to me from a business perspective for Microsoft.
It may be an extreme example, but it'd still be as out of place bitching about the Wii U OS, or how online passes should be phased out, or whatever. It's too far from the topic, and different levels of feasibility for that matter. Especially since it's essentially impossible to make a 100% bug free game of sophistication beyond Basic coding.LOL yeah that's what I did, because mentioning lag, glitches, bugs when it comes to next gen gaming(in a gaming related thread) is the same as mentiong political personalities lmao. Some are trying too hard.
But I won't give it any more attention. Feel free to spin it how you want, with slice of pizza, why not
I was kinda hoping for a specific time space, though I must've not seen that or immediately filtered out at least the FPS as bullshit, maybe if they kept the same exact visual fidelity as on PS2 (though clearly not even that given ports like ZoE couldn't even keep a stable 60 at 720p).The all games 60 fps/ Full HD promise. People saying did you really expect something else than 30 fps have forgotten that or just don´t trust Sony? I don´t know.