Schweinehund
Member
No surprise, but wouldn't it be more affordable for studios to push for faster frame rates instead of impressive visuals? What I'm trying to get at it is say something like a WoW approach where they focus on artstyle and less on tons of particles/high polycount models/all the good stuff that would require extra time/artists?
I'm good with 60 fps action/fps/racing games, 30 fps rpgs and others.
I'm good with 60 fps action/fps/racing games, 30 fps rpgs and others.