Sir_Crocodile
Member
Good show by Walker.
polygon is such a joke, man.
polygon is such a joke, man.
Eh, I'm not sure that is a completely apt analogy, because even though we dont "pay" for ABC/CBS/NBC and ect, they still must pander the the majority of their watchers.
Good show by Walker.
polygon is such a joke, man.
Polygon has been a bit of a letdown. I was really excited for the launch, hoping that they would bring a fresh perspective. Sadly it seems like the same bullshit that IGN and Gamespot put out, but in a flashier (and more difficult to use) website.
Fantastic article, glad that someone did this when most other "journalists" are busy eating up PR bullshit.
Waiting for Arthur Gies amazing response.
John Walker said:I feel very bad for many of the developers at Maxis, who would have set out to make the best game they could. They, of all people, should possibly be the angriest to see their creation so needlessly broken, so cruelly and stupidly trapped in an online-only prison, cursed to piss players off where it should be providing them fun. I would like to see them speak out too they should have their voices heard, let them express their frustration.
This thread needs Simcity in the title.
RPS is now on my radar, I don't usually visit game "journalism" websites* due to the lapdance service they provide for publishers. Pogylon being the worst of them**.
* maybe Eurogamer for the occasional review.
** hyperbole, or is it?
Polygon has been a bit of a letdown. I was really excited for the launch, hoping that they would bring a fresh perspective. Sadly it seems like the same bullshit that IGN and Gamespot put out, but in a flashier (and more difficult to use) website.
Considering what The Verge is and the people they hired, this was the only conclusion. The Verge isn't particularly good either unless you're looking for a fairly prompt and complete mainstream tech news respiratory. The reviews rely on presentation rather than solid content (compare their smartphone reviews to, say, Anandtech's) and many of their features have the exact same problem. Its a personality driven site at the end of the day and people who like their reviews are reading them because they feel a connection with the writer's taste. This is literally why you visit Giant Bomb but that's perfectly fine for them because they've made it clear from the start that they are what they are.
You don't need effort or specifics when putting out an opinion when people are willing to accept what you write on the basis that "my tastes are similar to his tastes in games". I don't care what your biases are but you need to explain why that might be the case without sounding like a prat. Really that's the fault of too many game reviews: if I read it, am I any wiser or am I just reading some dude's opinion? Since Polygon is a sister site of The Verge and The Verge is heavily focused on having reviewers post opinions and nothing else, Polygon's failure to bring a fresh perspective isn't unsurprising.
Saw this on his personal site, hope it hasn't been posted around here yet!
"Keep Up To Date With Polygons SimCity Score"
Good stuff
Polygon has been a bit of a letdown. I was really excited for the launch, hoping that they would bring a fresh perspective. Sadly it seems like the same bullshit that IGN and Gamespot put out, but in a flashier (and more difficult to use) website.
it's ridiculous.
from what I remember of what I saw posted here from the leak, low population numbers are accurate, but as the population increases they basically add a mulitiplier to make the numbers much higher than they are.
the folks who did the offline patch also got the game to display the correct population number, I believe.
obviously Maxis's thought process was that they could make people feel better about the small city size by inflating the number of sims that "live" in the city.
unfortunately, if you're asking a player to make decisions for a simulation, feeding them false information is a good way to make sure they have a bad time
Not defending any of their decisions regarding the game, but didn't all the SimCity games have a fudgedpopulation, or something else with the same effect?
The news is just basic news, the reviews are a mixed bag (depends on the individual reviewer), but I've felt like the features are top-notch. Don't really think many people are putting out features on par with theirs. I see 'em occasionally (LMNO article on 1up, for instance--but that guy works for Polygon now, iirc), but not near often enough. I love that stuff.
The funny thing is, he's not really doing anything special.
He's just putting together the obvious from the last couple of weeks, and acting like a normal human being who understands what logic and contradictions are.
Unfortunately, that seems to be well beyond what the majority of the PR mouthpieces we call games journalists can handle.
The whole system is broken. The game publishers, PR and games journalists are all in this together, with the reader as the enemy.
You read some of these articles, press releases and twitter posts, and you can feel the distaste they have for the consumer dripping from every disgusting word.
Complains about BS PR, while using PR-provided bullshots in article? Ok.
He writes games reviews for a living. Taking the publisher's side in every story is his destiny. If it weren't, he wouldn't have the job to begin with.Why is Gies such a complete tit?
Complains about BS PR, while using PR-provided bullshots in article? Ok.
You know the more this John Walker guy calls the bs out in the industry the more I'm liking him. We need more journalists like him who aren't afraid to call out the lies and bullshit.
He actually understands that he isn't in the video game industry. Tits like the wankers at Polygon refer to themselves as being in the video game industry all the fucking time. That is a big part of the problem. When you consider yourself in the "industry" you want to protect your home base.
In the case of Gies' tweets on Sim City, you could consider him a volunteer. Or depending on what has been said over drinks with someone that we'll never know about, an unpaid intern with unspecified perks. He doesn't just say he's part of the industry, he acts like it.
Otherwise you can't really account for his tone. If he was a dispassionate third party, he could have a more positive opinion of EA/SimCity than average. But when he goes on the offensive like he has over it, it comes off like he's defending friends. Same goes for Justin McElroy tweeting that if people are voting for EA as the "worst company in America" he isn't doing his job. The only job that would be invested in that is public relations... Or, more likely, some people who work there that he likes too much to properly cover the company.
The worst thing about this, much like with Kotaku, is that they have people who put together some very nice features that will always be tainted by their association with these shills. It's hard to see something as nice on the surface as that expose of what went down with Homefront, without wondering if an EA equivalent -- or indeed, an equivalent related to a publisher that isn't imploding as it is written -- would ever be published in similar form. That's the damage these non-journalists do, even to the people who are consistently doing good work.
Some of Polygon's features are actually great pieces of journalism.
Some of Polygon's features are actually great pieces of journalism.
The cost of booking an ad depends on the statistical amount of visitors a page or site generates. Letting a site dwindle into irrelevancy or helping it thrive is a zero-sum game from the perspective of advertisers. They choose who is compatible with their goals and support them. Compatibility wanes? Support wanes proportionally.Yeah, people who make this analogy tend to forget that advertisers wouldn't be paying for these ads if there weren't viewers to see them, and that sites running ads therefore have to appeal to the readers, or else there would be no readers, and thus no one to target with ads.
What readers?Guess Who said:If awful journalism is what appeals to readers, well, whose fault is that?
Some of Polygon's features are actually great pieces of journalism.
In the case of Gies' tweets on Sim City, you could consider him a volunteer. Or depending on what has been said over drinks with someone that we'll never know about, an unpaid intern with unspecified perks. He doesn't just say he's part of the industry, he acts like it.
Otherwise you can't really account for his tone. If he was a dispassionate third party, he could have a more positive opinion of EA/SimCity than average. But when he goes on the offensive like he has over it, it comes off like he's defending friends. Same goes for Justin McElroy tweeting that if people are voting for EA as the "worst company in America" he isn't doing his job. The only job that would be invested in that is public relations... Or, more likely, some people who work there that he likes too much to properly cover the company.
The worst thing about this, much like with Kotaku, is that they have people who put together some very nice features that will always be tainted by their association with these shills. It's hard to see something as nice on the surface as that expose of what went down with Homefront, without wondering if an EA equivalent -- or indeed, an equivalent related to a publisher that isn't imploding as it is written -- would ever be published in similar form. That's the damage these non-journalists do, even to the people who are consistently doing good work.
He actually understands that he isn't in the video game industry. Tits like the wankers at Polygon refer to themselves as being in the video game industry all the fucking time. That is a big part of the problem. When you consider yourself in the "industry" you want to protect your home base.
A brilliant piece. I haven't bought SimCity yet, and it sounds like I never will. Not unless they fix all the simulation problems and remove the online requirement.
I suppose RPS can have my $60. EA clearly doesn't deserve it.
Picking a fight with Walker was such a mistake.
Great piece.
I think all of this is true, but fundamentally he's just unable to admit he was wrong and did a poor job. That, I think, is what more primordially triggers a defense mechanism in us all. Yes, he's a cheerleader, no, he's not impartial, and no, he's not critical in any meaningful way, but hell if we aren't all insecure as a society. You want me to admit I did a bad job?
It's so much harder for the features section of the site to pull this routine because there is no real defense for poor writing in that context.
from what I remember of what I saw posted here from the leak, low population numbers are accurate, but as the population increases they basically add a mulitiplier to make the numbers much higher than they are.
Why does the gaming press generally bend over to big publishers? Press have the power, it's not the other way around.
You give a game a shit score, people will avoid the game. You get blacklisted they give your company bad press. It's lose lose for game companies but somehow they have come up with a system that makes it seem they have all the power.
They have some inane and completely retarded tendency to be biased towards the devs and publishers in any situation, it's always just entitled gamers whining, problems are never treated with the seriousness they deserve since they are willing to give publishers the benefit of the doubt in any situation ever "oh it must be so difficult launching a game as big as this, these consumers and gamers just don't understand". Consumers raging about a game being broken with bugs and technical problems? "Well we didn't get those problems (most of the time) so fuck you".
Ive analyzed all of the data calls to and from EA servers all of the APIs, every request for data, and all of the data that comes back, explains the modder. And in doing so, hes found some surprising results. The SimCity servers are not doing any calculations that could not be done on your PC, even for an entire region single player offline mode, let alone just the city you are in.
The server side calculations are all, frankly, rubbish. Ah. In his opinion, clearly. Every bit of it, he continues. The only good they do at the moment is for a multiplayer region they are just a way for my city to tell your city how much power I have spare, and update that data every few minutes while I play. A middleman of sorts.
The servers are terrible, the MySQL set-up sloppy, and they are trying to handle all of the saving server side (the cloud) which is bogging them down constantly they arent optimized for how many simultaneous cities are connected at once. Hell, this cloud saving isnt even very clever is it if you change servers, all your saves are gone. They dont even cloud your saves between their own servers.