ScreenSplitter
Member
Valve has decided to make his game...? Has Valve, the company, finally gained sentience through billions of dollars of research invested into AI through hat sales?
Yup. Much of Half-Life 2 and most of Episode 2 were more like a road trip than a traditional linear campaign. There were clear indications that Valve wanted people to explore, but maybe their tech wasn't ready at the time.
Morrowind style zone loading returns, only on Source.
An open world City 17 would be aweeeesome.
Atmosphere will be killer, whatever it is.
or it could just be a curve ball! also Valve seems to employ many women. So I'm not sure.They said 'her'. Should limit down the search greatly.
And if true it's good that Source 2.0 can handle proper streaming.
I know you are joking, but Valve said that they were working on making streaming work on Source right?
In this mammoth interview with Wolpaw, he mentions that, with regards to the loading screens in Portal 2, "Unfortunately, we have loading screens at all... we're going to fix that eventually."
That would be awesome. So the evolution of the FPS genre will be open world.
Good that we can see the end of this:
What's funny about that picture is that they both showcase two different types of linear games.That would be awesome. So the evolution of the FPS genre will be open world.
Good that we can see the end of this:
They said 'her'. Should limit down the search greatly.
That would be awesome. So the evolution of the FPS genre will be open world.
Good that we can see the end of this:
What's funny about that picture is that they both showcase two different types of linear games.
2008:
Ugh.... in the way that they don't?
They said 'her'. Should limit down the search greatly.
And if true it's good that Source 2.0 can handle proper streaming.
That would be awesome. So the evolution of the FPS genre will be open world.
Good that we can see the end of this:
Ugh.
In Doom (the game that 1993 map is from), you have to approach everything in order to pass the level. You have to get one key first, then the second, then the third. It's always in the same order. You don't get to approach things in different ways, it's either you follow the order of the objectives or you stay stuck in the level. It's linear, but in a different way.
Ugh.
In Doom (the game that 1993 map is from), you have to approach everything in order to pass the level. You have to get one key first, then the second, then the third. It's always in the same order. You don't get to approach things in different ways, it's either you follow the order of the objectives or you stay stuck in the level. It's linear, but in a different way.
FarCry 2. Godlike.
If it is open world you have my permission to spend as long time as you like Valve.
If it is linear like Half-Life 2 just push it out the door.
Call of Pripyat >>>> Half-Baked 2
Exactly. It's more of a maze in terms of the level construction but the progression of the player actions is completely linear. The complexity it's on the level design.
As opposed to modern FPS games where complexity isn't present anywhere. Not in level deisgn, not in gameplay, not in story.
Please god no rumor about HL3. Its sooo fucking annoying to read rumors about a game that is 6 years in development and valve doesnt even talk about it.