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Judgement Day: Too Human Demo Up Now!

MMaRsu said:
e3.gif
Ahh that's great. :lol
 
BenjaminBirdie said:
I don't get it though. That wouldn't be the controller anyway, right? Isn't that just some third party piece of junk?

Nah I think that's supposed to be the MS waggle controller.
 
ok so when im working at gamestop, and someone asks me about too human, what should i honestly say? (i dont have a 360) gimme valid points without sounding too cruel or over the top..
 
BenjaminBirdie said:
I don't get it though. That wouldn't be the controller anyway, right? Isn't that just some third party piece of junk?

I made that gif for the E3 thread, since we don't know what the waggle pad for the 360 will be, I used that one.
 
OK, my impressions.

Visuals suffer from horrible animation, blocky and awfully modeled characters, and an annoying camera. AA is good though and the customization is a plus. Cut scenes are BAD!!! Just terrible direction!!!

Gameplay (the most important aspect) is very underwhelming
it sucks!!!
. I'm sorry but I just cant get over the clunky controls and the stiff animation. I liked upgrading my equipment and skills but when the gameplay is this bad I really didn't enjoy the results of my pts distribution....Diablo, this aint!! (Diablo's gameplay may be simplistic but everything works well in comparison and every aspect of the game is well put together).

Sound is well done for the most part. The music is also great. Voice acting is not bad but nothing to write home about; especially with some of the dialog spoken. Oh and Baldur has an annoying grunt he makes when he jumps :P

Overall, I do not really like it, and I'm disappointed :( I'll probably try out the full game and check out the other classes.
 
Sinatar said:
On the plus side, the loot system seems to work pretty good. I just got a blue quality sword that's sick as hell. I could see myself having some fun with this purely as a diabloish type game, but I'm a complete whore for these types of games.

The complete lack of polish in this game is astounding though, it seriously feels like something that was cranked out in 9 months by some studio in Poland.


ruby_onix said:
If it was made in Poland, wouldn't it be jam-packed with Polish?

Fuck off from Poland, twats.

Stick to the game.
 
BenjaminBirdie said:
Nothing is stopping you from having fun, it's just that nothing's helping you either.

In a lot of ways, sure. But honestly, this is as close as we're going to get to a Diablo on consoles without paying a subscription fee, more than likely. The loot whore in me can see myself having a really great time with this, because even in the demo the loot system is incredibly deep.

I can see it not being for everyone, but that's my selling point. Count me in.
 
Wow. Just what I was hoping for. Animations are smooth, graphics are beautiful. This is truly groundbreaking stuff. The way the story is conveyed makes MGS4 seem like Pong. The art work on Baldur is incredible. The interaction with the environment sets new boundaries.

Friggin awesome stuff, can't wait for the final game.


I lied. About everything. lol
 
I wanted to like this game but ehhhh... The controls and combat just feel so... boring and sluggish. Sorry Denis, I really wanted to enjoy it but I think you just created a new bunkmate for Lair and Haze. The environment visuals are nice though, some good artwork. Loot system is pretty solid as well. It could be fun with some major overhauls of the animation, controls, and combat systems...

Now, maybe I'm wrong and this demo is really, really old. If so then maybe there's some hope for it. Things just feel unfinished and rough in terms of gameplay. I think it was summed up nicely when somebody said it's just not fun. To semi-quote Jackie from The Darkness. "This demo makes me wanna kick a fucking dog... or something."

I could see some people getting some enjoyment out of this game but it's not for me.
 
Eric WK said:
In a lot of ways, sure. But honestly, this is as close as we're going to get to a Diablo on consoles without paying a subscription fee, more than likely. The loot whore in me can see myself having a really great time with this, because even in the demo the loot system is incredibly deep.

I can see it not being for everyone, but that's my selling point. Count me in.

See, I totally would have been on the same boat, if the game had grabbed me. I love that kind of stuff. But it just really didn't.
 
People. Don't throw this game in with Haze and Lair.

It is trying to do something different. With a completely new type of control scheme.

As far as the combat. Tapping the direction I wanted to hit instead of holding the stick down and moving in the directions seems to help me quite a bit.
 
Wow.

Cutscenes are pretty awful. I found if I mashed all the buttons for several seconds you could skip them (it takes you to a loading screen). Seriously, people look like shit, it's hard to tell who's talking sometimes (Garnett was right), and the dialogue is like it was written by my high school drama coach. They're by no means the worst cutscenes ever like some people are saying, but they're undefendably bad. I'm willing to give it somewhat of a pass on this since it's essentially a loot/grindfest game, but that doesn't change the fact they suck.

The camera's not that great, but to be fair I'm not sure how much better they could have done within their control setups. It just never wants to seem to center behind me quite right, and it's hard to explain but it's slightly jarring the way it centers, it always threw me off for a split second.

The first half of the grindfest/looting game, the combat, is so-so at best. There is sliding and bad animation, but that doesn't bother me as much as some of the other things. Being unable to cancel attack animations is annoying as hell, and it's hard to really tell if I'm hitting things with my melee weapon, I don't really get any type of feeling of impact when I'm hitting them. Gunplay feels awkward, and good luck with hitting anything at any real distance (this could be a constraint of the low-level guns maybe?). By the end of the demo I was just sliding the stick around and killing shit. Between being unable to cancel attacks and having my animations continue, combined with my NPCs killing stuff I was attacking, half the time I was whiffing, or because of the camera I slid over to something and killed it without either seeing it, or meaning to hit something else completely but it locked onto an enemy I couldn't see instead.

The second part, the loot, is far and away the best thing in the game. Say what you will about anything else, the loot is awesome, and it comes frequently. Loot whores will be pleased.

Some other minor gripes: I don't really like the UI. The combat UI is fine, but I don't like the menus; for a game where I'm constantly going to my menu to check loot I just got for upgrades, or accessing my skill tree, the slight lag in accessing any menu options is annoying. It's also annoying that you can't use start to immediately back out of the menu, you have to hit B to go back to the main start menu, then B again. I was already annoyed by this by the end of a 40 minute demo, you need menu access to be at the drop of a hat for these games, hell KUF did it better than that.

The NPC chatter is lame. They're constantly saying lines I would have expected out of game when Too Human was first supposed to come out. Most games can do NPC chatter that's good, or at least decent (Halo immediately comes to mind), but this is the first game off the top of my head that has had horrible NPCs I wish I could mute since Shining Force NEO (HOT STUFF COMING YOUR WAY).

I agree with the poster who said that this would have been a great sleeper if Denis hadn't hyped this to crazy levels. This is not a completely terrible game, but neither is it anywhere near what Denis would have had you believe for the past several years. This demo needed co-op and multiple classes (at least one more). A lot of these loot games are meh single-player and awesome with friends, but you have no idea with this demo. If I had been able to jump into the demo for the first time with a friend, and we each could have been a different class, my complaints would still be the same but I would have had a lot more fun since it's already fun to play with your buddies. The final game might totally redeem that, but for what you've put out as a representation of your game for us to judge before we buy Denis, I can only theorize.

I wanted to like this, but the demo has only confirmed my rental status. The lack of overall polish the game shows is amazing, and is nowhere near what Denis has been talking about for years now.
 
MMaRsu said:
What. How long have you had an Xbox 360 :lol . New demo's are gold only for a week.
I know, but this is the "Bringing it home" week. Not so much apparently. It wouldn't surprise me if the rest of the E3 demos won't be available either.
 
Fallout-NL said:
Yeah, the combat needs to be polished and extremely enjoyable for the deep loot system to have any point.

That's fair, but there's not nearly enough in the demo to say the combat isn't deep, in my opinion. Playing a single class to level seven, alone no less, is a far cry from what the retail game will offer. And as it stands, I don't find the combat horrible at all.

And the game is far from terrible, guys. It's not the best game on the console and won't even be on the short lists for Game of the Year, bit give me a break.
 
sevenchaos said:
People. Don't throw this game in with Haze and Lair.

It is trying to do something different. With a completely new type of control scheme.

As far as the combat. Tapping the direction I wanted to hit instead of holding the stick down and moving in the directions seems to help me quite a bit.

I did hold the stick down, actually. I'll probably give the demo a full run through tonight (I stopped at Cyberspace) and try that out.
 
sevenchaos said:
People. Don't throw this game in with Haze and Lair.

It is trying to do something different. With a completely new type of control scheme.

As far as the combat. Tapping the direction I wanted to hit instead of holding the stick down and moving in the directions seems to help me quite a bit.

lair was also trying something new, ish. from reading impressions, it sounds like the same problems

- bad control scheme
- bad camera
- bad framerate/overall graphics
- cheesy/bad cutscenes
- dull gameplay
 
So people who thought the game would be shit still think its shit, but my question is are people who were interested in the game turned off by the demo?

i was one of the people who are For and im still interested in the game.
 
So finished the demo.

First the presentation of the story:
It is an up and down. Cutscenes look horrible, but some of ingame parts are actual pretty nice. Also liked the music.

But now the important part, the gameplay:
The first enemies appear, I push my stick in the direction of the enemies, Baldur charges in and...well does his thing. My first impression here: This could be pretty awesome!
.
.
.
But this impression lasted like 5 seconds. From there everything goes downhill. You slide from one canned animation to the next and with just pointing the stick in the right direction it doesn't feel like I'm actual playing and fighting. Aaaaand then the camera kicks in...great...

I'm already bored so what to do? I check out the stuff that I saw in several videos. First the "advanced combat"......I hope this was also just a demo, because the list is a joke. A page of stuff that I wouldn't call "advanced".

Ok lets move on....I'm navigating through the menu and it is sloooooow, but after a while I reach my next point of interest: The skill tree.
Another big bad joke.....played a bit around, but didn't find a way to get to more skills. I hope this is not all (allignment trees are missing, but they didn't look better in the videos I saw). But the bad part is the content of this tree. Mostly passive stuff. I think there like 6 actual abilities in there, which need to be mapped in the menu....

So I go on with this game....now with more knowledge about the combat system and my new "skills"......and it just doesn't get better. The whole thing is just not fun to play. The whole thing just doesn't come together.

There was also the loot and the equipment screen.....man that looked again really bad, but is probably functional for a console game. On loot itself I won't comment. This can be really hard to judge from a demo.

I blame the fact that I started playing Diablo 2 again a few weeks ago, but this game.....for what it is...or want to be......is just horrible.
 
Fredrik said:
I know, but this is the "Bringing it home" week. Not so much apparently. It wouldn't surprise me if the rest of the E3 demos won't be available either.
They're "Bringing it Home" for me. Use a free 3-day Gold sub this week or something.
 
BenjaminBirdie said:
I did hold the stick down, actually. I'll probably give the demo a full run through tonight (I stopped at Cyberspace) and try that out.

there's an "advanced combat" page in the menu that tells you the whole deal. apparently the various taps and holds do different things. It's fun, but i havent had much need for most of it yet.
 
it seems to be pretty much unanimous about now.. everybody has been complaining about the same things. Dont know how much better the full version can be, if any...

Now I wished they could have stayed with the setting they had when this was a Gamecube game...

well well..
 
BLaZiN PRopHeT said:
So people who thought the game would be shit still think its shit, but my question is are people who were interested in the game turned off by the demo?

i was one of the people who are For and im still interested in the game.

I'm certainly not planning on buying it at full price, if at all.
 
The game looks like A LOT of time and effort went into it, and being a big WoW player myself I can say that I will enjoy this game. Although, it seems a bit repetitive to me, especially the the look and feel of the game. But I am judging a partial product, so that statement shouldn't hold too much water honestly. And another thing, I can tell the armor system is gonna be SOOO cool. Those are just some of my quick remarks about the game.
 
Eric WK said:
That's fair, but there's not nearly enough in the demo to say the combat isn't deep, in my opinion. Playing a single class to level seven, alone no less, is a far cry from what the retail game will offer.

Well, then what are we supposed to do? Buy the game just to figure out if it gets better?
 
BenjaminBirdie said:
I did hold the stick down, actually. I'll probably give the demo a full run through tonight (I stopped at Cyberspace) and try that out.

Then you are going to find some areas with all those enemies you were hoping for. If you haven't plowed through the challenge arena yet, you haven't seen the high numbers.

As for combat, it will take some getting used to for a lot of players. I had played previously, so I understand a little of the depth there. You CAN just gun down everything, but that takes forever and isn't much fun.. it's like running through Halo with only melee attacks. Building the combo meter, getting the ruiners, and (particularly with a Champion) getting the air combat going are far more fun.
 
Miniboss1232 said:
Well, then what are we supposed to do? Buy the game just to figure out if it gets better?

Yeah, that's the thing. I could see myself buying this at a discount during a drought, but I'm not compelled to snap this up immediately when I could instead just finish Blue Dragon or Lost Odyssey and feed that particular beast that way.
 
Miniboss1232 said:
Well, then what are we supposed to do? Buy the game just to figure out if it gets better?

No, it was stupid of SK/Microsoft to not include co-op and a second class or something. If you'd like to say the game's not for you with this demo and not buy it, that's your prerogative. But there's certainly more to the combat than what we're able to play here.
 
Jack Random said:
never played diablo or pso then?

click click click click click click


Diablo's combat is polished and extremely enjoyable.

As a matter of fact, I've been playing through it again the past week and it's still fucking stellar.
 
BLaZiN PRopHeT said:
So people who thought the game would be shit still think its shit, but my question is are people who were interested in the game turned off by the demo?

i was one of the people who are For and im still interested in the game.

I was interested but pretty firmly on the fence, and outside of the two Denis-specific threads I never waded into most of the Too Human hate threads or anything. Couple other people on the fence in the thread hated the demo as well, but I haven't really seen any strong for or against people post yet, it's still absurdly early in the US.

Miniboss1232 said:
Well, then what are we supposed to do? Buy the game just to figure out if it gets better?

Exactly, that's a bullshit argument. The demo is what they have put out to us, the consumer, to judge their game. If the demo is a poor representation of the game, that's their fault for losing the sale. The game could somehow be completely awesome outside of the demo, but why would you play a demo you didn't like, then pay $60 for the game on the chance the demo you hated was a poor representation of the game?
 
Hannar said:
Then you are going to find some areas with all those enemies you were hoping for. If you haven't plowed through the challenge arena yet, you haven't seen the high numbers.

As for combat, it will take some getting used to for a lot of players. I had played previously, so I understand a little of the depth there. You CAN just gun down everything, but that takes forever and isn't much fun.. it's like running through Halo with only melee attacks. Building the combo meter, getting the ruiners, and (particularly with a Champion) getting the air combat going are far more fun.

I wasn't actually even gunning down everything. I was using my melee weapon.

Is the challenge arena in the demo? I can see the combat being less completely flat if actually tapping the stick brings more control and variety. But the game certainly doesn't let you know you're doing something wrong if you just hold the stick down.
 
I don't actually think it's too bad. I don't like how easy/repetitiv the enemies seem to be. Overall though I can see myself suffering it less than say heavenly sword.
 
BenjaminBirdie said:
Yeah, that's the thing. I could see myself buying this at a discount during a drought, but I'm not compelled to snap this up immediately when I could instead just finish Blue Dragon or Lost Odyssey and feed that particular beast that way.
And IU gets released 3-5 days after Too Human...so yeah, I probably will skip TH too, maybe get it for 20 euros but not more later...maybe.

Probably will go for Infinite Undiscovery first.
 
Fallout-NL said:
Diablo's combat is polished and extremely enjoyable.

As a matter of fact, I've been playing through it again the past week and it's still fucking stellar.
I just started playing Diablo 2 and honestly am not that impressed. It is just click click click. I imagine the game does get deeper as the levels get higher. But it'll always just be click click click.
 
Yann said:
So it's no Diablo or PSO but is it at least better than PSU? I don't have gold anymore so I can't try this yet.

Too hard to tell from the demo. From a pure loot perspective yes, from everything else can't really say yet, but I'd guess probably not. PSU was more about the multiple worlds and synthing and doing shops and shit than either PSO or TH is, so it's hard to do a apples to oranges comparison.
 
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