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Judgement Day: Too Human Demo Up Now!

ruby_onix said:
Denis said this game was better than Eternal Darkness, so the GAF mods said 90%. Then Denis balked at that number and said that the game wasn't "crap" as some mods have said, so Denis said it needed to score higher than Lair/Haze, which were like 45%.

If Too Human scores lower than 45%, it's an epic fail.
If it scores higher than 90%, it a perfect victory.
If it scores 45-90%, then there are some scenarios in which he can claim some sort of victory, but he doesn't really "win".

There was no final agreement on the terms. And then Denis dismissed the whole thing as him trolling for reactions.
I believe it has to be higher than 55%.
 
Hellraizer said:
And IU gets released 3-5 days after Too Human...so yeah, I probably will skip TH too, maybe get it for 20 euros but not more later...maybe.

Probably will go for Infinite Undiscovery first.

Oh yeah, good call.

Yeah, there's no chance of me getting this Day One now. I'm much more excited about IU.
 
Hannar said:
Then you are going to find some areas with all those enemies you were hoping for. If you haven't plowed through the challenge arena yet, you haven't seen the high numbers.

As for combat, it will take some getting used to for a lot of players. I had played previously, so I understand a little of the depth there. You CAN just gun down everything, but that takes forever and isn't much fun.. it's like running through Halo with only melee attacks. Building the combo meter, getting the ruiners, and (particularly with a Champion) getting the air combat going are far more fun.

just wondering, and this doesnt relate to your post at all, but are you affiliated with

toohuman.net?
 
I like it. I don't like it in the "I'm going to spend $60 on this"-kind of way but it's certainly not as horrible as the videos made it seem.

In other words:

For
 
You should have picked a later point in the game for the demo, Dennis. By the time I got anything remotely resembling cool equipped it was over.
 
Frenck said:
I like it. I don't like it in the "I'm going to spend $60 on this"-kind of way but it's certainly not as horrible as the videos made it seem.

In other words:

For

So it's not horrible, but you wouldn't pay full price for it, so you're "for"? Okay :lol

I mean hell, I would buy this cheap, as would a lot of the people who didn't think the demo was too hot have already posted, but that doesn't mean we're "for."
 
Too many games coming out this year.
Too much money to spend.

If this game was the masterpiece it was hyped to be, then yes, I would definately fit it in. But it isn't. I have better games to buy.
 
Ashhong said:
just wondering, and this doesnt relate to your post at all, but are you affiliated with

toohuman.net?

Yes.

And Benjamin, there are at least 3 secret areas or challenge arenas in the demo. I believe they were all after the initial visit to Cyberspace, but I've only played through once... hard to remember.
 
Also why can't you run, as in fast.? Another thing i'm not sure if I missed something, but are you suppose to die in front of that giant robot thing. Anyway I don't think it's too bad.
 
Hannar said:
Yes.

And Benjamin, there are at least 3 secret areas or challenge arenas in the demo. I believe they were all after the initial visit to Cyberspace, but I've only played through once... hard to remember.

Okay. Like I said. I wasn't horrified and appalled by the demo. I just wasn't at all engaged. If there are things I could do that might change that, I'm certainly open to trying them.
 
MMaRsu said:
e3.gif
Where the fuck does that controller come from? must be fake... right?

And as for the Too Human demo I'll be giving it a try later on for laughs.
 
I actually liked it. Am I considered an outcast now? And man, if you guys think this is one of the worst games you have ever played... wow... you guys that think that must not play alot of games or enjoy like only 0.2 percent of all games released... EVER!
 
finished the demo:

the game is not bad, it just looks awful and does everything to make itself look as bad as possible.

at the end of the demo, i had a really awesome looking character. the loot system is really good. the fights were okay and i had fun with it.

but everything else is awfull:

-terrible framerate
-horrible camera, wich mostly works against you
-awful cutscenes
-huge, lifeless, non-interactive levels
-bad character/art design
-sometimes, it really lokks like a bad ps2 game

i will rent it or buy it when its 20 bucks.
the demo felt like an early beta version.
 
Okay guys, I survived the demo! Whew, over an hour of gameplay, pretty good value for a free demo. I went through every corner of the demo, and tried out everything so I don't think there's anything left that I missed. Doubt I'll be playing it again.

The Good

The demo is almost the full-feature game, it has a single class but within that class there's nothing locked up, so it seems very representative of the actual game experience. I wish more demos would do this because it gives the player a great idea of what to expect. It was pretty surprising to be able to play an entire game segment with cutscenes and flashbacks, all uninterrupted. As far as the art direction goes, the nature parts of the game are pretty. I think it did a good job of contrasting between the dead/cybernetic parts of the game. The cyberspace parts of the game were pretty interesting, and had minor puzzles and concepts that remind me a lot more of the previous Silicon Knights games. Oh, and the music score ROCKS. Right from the start and all the way to the end. Awesome music. :o


The Bad

Right as the demo starts, the poor framerate hits. Nothing has changed from the trailers and previews. It's obvious the graphics engine is pretty unoptimized, even this late in the development cycle, but it's the controls that really started to annoy me once the game started up. While there's nothing fundamentally wrong with the controls in theory, using them just isn't fun. Pulling off moves and combos on the right analog stick just feels like I'm playing some lame minigame instead of pulling off moves. There's nothing in the battles that feel action packed or awesome, it's just an exercise in command input.

The "loot" elements feel really empty as well, the armor pieces are mostly color changes and the designs themselves just don't feel cool. The weapons and helms feel the most distinctive, but otherwise I'm really not feeling anything in the armor, gloves, leggings, and boots. The skill tree is pretty basic, and really disappointing for a game that wants to follow in the footsteps of Diablo. Lots of skills are passive "do more damage" skills, instead of actually being skills that have some unique or helpful application.


The Ugly

The cutscenes feel chunky and unnatural with poor animation and way too much of the "trying to be cool" cyber weapons and armor, as well as really corny dialogue. The enemies all kinda look the same, and just look like a bunch of cybernectic crap stuck together. It's possible the game gets better designs later, but as far as the demo goes you're fighting a shitload of the same ugly crap that aren't distinctive or cool.

The areas being all large and wide open spaces is kinda annoying too, because all it means is more area to have to run through to get to the next fight. It's weird because the areas are often much larger than the number of enemies you're fighting even. But this problem is really compounded by the fact that the camera system blows huge chunks. After all that talk about how user controllable cameras are crap and designed camera angles are the best, I think it's embarassing to have a camera this shitty.

During many of the fights I would find myself (and all the enemies I'm fighting) hidden behind objects/walls/whatever and having to hit LB to be able to see anything. It's also fucking annoying when the camera angle changes after running pass a certain point on the map and you find the direction changed from where you were moving before. I thought crap like this died with the PS1 era.
 
Hannar said:
Yes.

And Benjamin, there are at least 3 secret areas or challenge arenas in the demo. I believe they were all after the initial visit to Cyberspace, but I've only played through once... hard to remember.

If you run a fansite for a game you haven't played yet, aren't you pretty much obligated to defend the demo no matter how bad it is? I'm just saying, yours might not be the most impartial opinion here.
 
sevenchaos said:
I just started playing Diablo 2 and honestly am not that impressed. It is just click click click. I imagine the game does get deeper as the levels get higher. But it'll always just be click click click.


Depends on the class your playing. For instance, I'm now building a necromancer and I hardly do any continuous clicking. I've hot keyed a wide variety of skills that do all sorts of crazy shit.
 
sevenchaos said:
I just started playing Diablo 2 and honestly am not that impressed. It is just click click click. I imagine the game does get deeper as the levels get higher. But it'll always just be click click click.
You dont use skills..? :lol :lol :lol
 
TheHeretic said:
How long does it take to complete the demo?

Took me about 45 minutes.

1. Possibly worst camera of this generation.
2. Vikings on ice. The way right-stick combat works is you're not doing a move with that stick, you are picking a direction to attack and it will ice skate you over to whatever target is in range in that direction. Looks kind of silly. I'd rather be in control of my own movement and if you want to right stick then have it be attack direction, not targeting.
3. Dialog is bad. "What in Helheim is that?" ROFL.
4. Loot system is ok... but then again it should be since it is ripped pretty much straight out of diablo/wow.
5. Lamest skill tree screen ever. They really need to jazz that up. Looks like something from Tron.
6. How do I run?

I'd probably pay $20 for the full game. I let the game speak for itself and what it is telling me is, "bargain bin".
 
sevenchaos said:
Clicks. Button presses. It's all the same thing really.

The motion you make with your hands isn't what defines a combat system, though. Based on your comments, all PC games have shallow combat, with console games not far behind.
 
First playthough of Too Human demo: Got to level 6, got a cool helmet, breastplate & boots that made me look badass. I learned how to juggle somewhat properly with the gun after sending enemies flying up. Can't quite time jugglimg them mid-air with melee. Found out all melee weapons have some sort of long range attack if you press the left & right thumbstick in the same direction at the same time. You're attacks seem to get stronger the longer you chain enemies. I died about 3 times. When you mount the trolls, balance yourself witht he left thumbstick, and when you line up straight press up for kill shot.

This game is badass btw. I SOOOO wish it had coop, cuz damn it's good, and this game would be epic with other people. I also wish my stats carried over somehow. But it's a demo, so what ya gonna do.

I think if I don't die at all, and get my combo meter going, I can get to level 8.
 
sevenchaos said:
People. Don't throw this game in with Haze and Lair.

It is trying to do something different. With a completely new type of control scheme.

As far as the combat. Tapping the direction I wanted to hit instead of holding the stick down and moving in the directions seems to help me quite a bit.

Hmmmmmmm........
 
I enjoyed the demo :)
Having to get used to not controling the camera with the right stick was annoying, but towards the end of the demo i was getting used to it. i did enjoy the combat, but the skill tree stuff and all of that kind of stuff gives me a headache, will probably need the manual to help me there, lol.
The AI of the squad that follows you is crappy, the framerate isnt the best either, like many others have said. Also the on screen tips are over far to soon
 
This thread makes me think if someone made a barbie dress up shopping sim only in a Fantasy setting with armour and swords you guys would be all over it.



sooooo BAdass.
 
MaddenNFL64 said:
I think if I don't die at all, and get my combo meter going, I can get to level 8.

it is possible to die in the demo? Only time I ever get hit is by a long-range seeker missile when I'm busy in melee with closer targets.
 
akachan ningen said:
If you run a fansite for a game you haven't played yet, aren't you pretty much obligated to defend the demo no matter how bad it is? I'm just saying, yours might not be the most impartial opinion here.

You are correct in that I'm not the most impartial -- clearly I'm a fan of the idea of the game or I wouldn't do what we do. But I have played the game previously, and hopefully our history at the site is one that doesn't reek of mindless fanboyism. I think there's a big difference in enjoying something and in being on a stereotypical "defense force."

I'm not in any way trying to change opinions here -- you either enjoy it or you don't.
 
SailorDaravon said:
I know, I just find it odd that you're for, but aren't willing to buy the game at release is all.

Maybe he's poor? Maybe he never buys any game at release? Who knows. People cheer games on all the time with no intention of putting their money where their mouth is, pretty normal.
 
duckroll said:
Just described every game ever made.
hey.. the wii has games too

Woo-Fu said:
Took me about 45 minutes.

1. Possibly worst camera of this generation.
2. Vikings on ice. The way right-stick combat works is you're not doing a move with that stick, you are picking a direction to attack and it will ice skate you over to whatever target is in range in that direction. Looks kind of silly. I'd rather be in control of my own movement and if you want to right stick then have it be attack direction, not targeting.
3. Dialog is bad. "What in Helheim is that?" ROFL.
4. Loot system is ok... but then again it should be since it is ripped pretty much straight out of diablo/wow.
5. Lamest skill tree screen ever. They really need to jazz that up. Looks like something from Tron.
6. How do I run?

I'd probably pay $20 for the full game. I let the game speak for itself and what it is telling me is, "bargain bin".
45 minutes NICE!!!

Sad about Framerate and Dialog issues

The best thing about Eternal Darkness was the well written dialog...
 
After around 1 hour with the demo, these are my thoughts:

Pros
- leveling up
- loot
- combat controls (both melee and ranged)
- nice environments
- good music score

Cons
- most of the cutscenes are terrible (direction, voice acting, animations, facial expessions)
- bad/stiff animations in general
- camera doesn't work well
- framerate problems
- annoying (unskippable) Valkyrie death cutscene
- generic/boring enemies

Average rating prediction: 7.0 to 7.5
 
Well someone must like me as the demo crashed about 15 minutes into it, I don't think it's as bad as some people are making out. But it's just nothing special or remotely interesting to me, combat just seems to be sliding all over the place and the animations are pretty poor, what's up with firing a gun your arm seems to just snap forward, looks really odd. The UI seems like shit also, and unless I missed something the talent tree(?) seems really boring also.

Even though I didn't get far enough to see, seems like the game is just going to throw good loot at you just so you keep playing, rather than the actual gameplay being good enough to keep you interested.
 
I ignored the whole Dyack versus GAF thing because I didn'tcare. Now I played the demo for 20 minutes. Obviously it's not my type of game. It get's boring after a few minutes and the cut scenes suck. The soundtrack is cool though.

Unbelievable that this is all they came up with after all these years.

Rating prediction: 73 - 80 %
 
SailorDaravon said:
So it's not horrible, but you wouldn't pay full price for it, so you're "for"? Okay :lol

I mean hell, I would buy this cheap, as would a lot of the people who didn't think the demo was too hot have already posted, but that doesn't mean we're "for."

That's as for as I can possibly be towards this game.

I can't give any more for than that :D
 
Woo-Fu said:
it is possible to die in the demo? Only time I ever get hit is by a long-range seeker missile when I'm busy in melee with closer targets.

I got caught off guard by the first shielded goblin, he knocked me down a few times, and I died. 2nd time i died, i think it was the left door of the 3 door unlocking puzzle. I had no health, and a shielded goblin hit me, and i died. 3rd time, the Troll & rocket guys got me down. I kept falling off the troll because I didn't get how to balance :lol.

Ya, I don't think these mistakes will happen again.
 
Did that many of you really not take the time to look at the Advanced Combat controls in the menu? The combat is only just holding the right stick in one direction if you want it to be.
 
this result was entirely predictable from the moment they announced right-stick melee controls -- which will never work -- and showed that absurd slidey battle animation. a combat game that neither feels good nor looks cool is doomed. dyack's managed to produce a game that refutes his own warnings against judging games prematurely
 
I think I maybe halfway through it and I like it. Yes, the animations are not the best, but I don't mind. The story is... interesting. However, this has made me think twice about purchasing the game because it isn't as good as I hoped it would be.
 
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