Okay guys, I survived the demo! Whew, over an hour of gameplay, pretty good value for a free demo. I went through every corner of the demo, and tried out everything so I don't think there's anything left that I missed. Doubt I'll be playing it again.
The Good
The demo is almost the full-feature game, it has a single class but within that class there's nothing locked up, so it seems very representative of the actual game experience. I wish more demos would do this because it gives the player a great idea of what to expect. It was pretty surprising to be able to play an entire game segment with cutscenes and flashbacks, all uninterrupted. As far as the art direction goes, the nature parts of the game are pretty. I think it did a good job of contrasting between the dead/cybernetic parts of the game. The cyberspace parts of the game were pretty interesting, and had minor puzzles and concepts that remind me a lot more of the previous Silicon Knights games. Oh, and the music score ROCKS. Right from the start and all the way to the end. Awesome music.
The Bad
Right as the demo starts, the poor framerate hits. Nothing has changed from the trailers and previews. It's obvious the graphics engine is pretty unoptimized, even this late in the development cycle, but it's the controls that really started to annoy me once the game started up. While there's nothing fundamentally wrong with the controls in theory, using them just isn't fun. Pulling off moves and combos on the right analog stick just feels like I'm playing some lame minigame instead of pulling off moves. There's nothing in the battles that feel action packed or awesome, it's just an exercise in command input.
The "loot" elements feel really empty as well, the armor pieces are mostly color changes and the designs themselves just don't feel cool. The weapons and helms feel the most distinctive, but otherwise I'm really not feeling anything in the armor, gloves, leggings, and boots. The skill tree is pretty basic, and really disappointing for a game that wants to follow in the footsteps of Diablo. Lots of skills are passive "do more damage" skills, instead of actually being skills that have some unique or helpful application.
The Ugly
The cutscenes feel chunky and unnatural with poor animation and way too much of the "trying to be cool" cyber weapons and armor, as well as really corny dialogue. The enemies all kinda look the same, and just look like a bunch of cybernectic crap stuck together. It's possible the game gets better designs later, but as far as the demo goes you're fighting a shitload of the same ugly crap that aren't distinctive or cool.
The areas being all large and wide open spaces is kinda annoying too, because all it means is more area to have to run through to get to the next fight. It's weird because the areas are often much larger than the number of enemies you're fighting even. But this problem is really compounded by the fact that the camera system blows huge chunks. After all that talk about how user controllable cameras are crap and designed camera angles are the best, I think it's embarassing to have a camera this shitty.
During many of the fights I would find myself (and all the enemies I'm fighting) hidden behind objects/walls/whatever and having to hit LB to be able to see anything. It's also fucking annoying when the camera angle changes after running pass a certain point on the map and you find the direction changed from where you were moving before. I thought crap like this died with the PS1 era.