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Judgement Day: Too Human Demo Up Now!

Im pretty sad that the combat is crappy.. I really really liked the meelee combat in ED and I thought they might have learned from the combat (at least gun combat) from MGS TTS
 
really was looking forward to this game (was for in the other thread) but not so much anymore. played the demo for 20 minutes this morning and just yeah. hate the camera and controls feel unresponsive.
 
Prine said:
If you ignore the people that have no intention of giving this game a chance then the impressions have far more weight to them.

If you are just going to throw out the impressions that don't reflect favorably on the game then you don't really need impressions in the first place. Just assume the game is a handjob in a box and make sure you pre-order your copy.
 
Ashhong said:
whats with the insult, jackass.

how long has it been since Qore came out with the demo? it will be at least 2 weeks after right? well its something, but thats even worse than the Gold/Silver 1 week delay.



well i didnt know it was coming out this week, so i thought it was "pay now or get it later" vs "pay now or never get it". 2 weeks still sucks.

Cut the console war crap. Qore isn't PSN Gold, it's a subscription mag that comes with exclusive demos. :P
 
I think it will sell well, I have this feeling this might turn into another wii sports like event (probably not that well though).
 
Woo-Fu said:
If you are just going to throw out the impressions that don't reflect favorably on the game then you don't really need impressions in the first place. Just assume the game is a handjob in a box and make sure you pre-order your copy.

:lol

So well put. Look, I went into it completely unbiased and actually enthused about the game. I went out completely the opposite.

As has been pointed out, there might be some ways in which I can approach the combat differently, but either way I'm certainly not as excited about it as I was. And with IU hot on its heels, there's no bellowing need for me to buy it.
 
Nolan. said:
I think it will sell well, I have this feeling this might turn into another wii sports like event (probably not that well though).
too human does not cry casual to me in any way

seriously the wii sports phenomenon has nothing to do with too human

you cant play the game together on one console (huge mistake in my opinion)

and the theme, the gameplay everything does not appeal to a broad audience like wii sports does

time might prove me wrong

and I really hope it sells well
 
BenjaminBirdie said:
:lol

So well put. Look, I went into it completely unbiased and actually enthused about the game. I went out completely the opposite.

As has been pointed out, there might be some ways in which I can approach the combat differently, but either way I'm certainly not as excited about it as I was. And with IU hot on its heels, there's no bellowing need for me to buy it.

If IU is out that soon i'll be getting that then, isn't ToV also sometime around there.?
 
duckroll said:
Cut the console war crap. Qore isn't PSN Gold, it's a subscription mag that comes with exclusive demos. :P

didnt mean for it to be a console war statement. i was just responding to someone complaining about not getting demos at the same time =P but ok ill stop.
 
Alright, so the game does the loot well, but the framerate is horrible at times, cutscenes are terrible, and controls can be problematic/take getting used to - all around at least average, not too thrilling, but isn't broken or something - thanks to the genuine fans I now have a base level of expectation for when I get home, thanks...

I'm laughing at how certain people are trying to lump this in with Lair though, like some sort of retribution... keep on trying guys! :lol

McValdemar said:

sp0rsk said:
Who are you to judge whether or not I or someone else gave the game a fair chance anyway?

So that's your response to that? Especially if you didn't actually play the game yourself?

Well well.
 
In the demo, you first fight these machine goblin things, that you pretty much one shot. These weaklings are just fodder for your combo meter. Later on, you fight tougher goblins that can take a few shots, and some shielded goblins who can take quite a bit of damage, and will knock you down a few times if you just melee them without dodging or backing off. Course, i'm still practicing, but I think if you can juggle these guys up into an air melee, they will get finished off.

edit: nvm. it's not an instant kill thing. i did it to a shield goblin just now. killed his shield, but he was still alive.
 
I think I'm doing something wrong. Baldur doesn't really slide from Non-Dog enemy to Non-Dog enemy....he just waits a moment and THEN goes. That pause is extremely disruptive.

edit: You know something has gone wrong when people are discussing sales in the demo gameplay thread. Please knock it off.
 
not sure what to think here, i look at impression threads on other forums and people seem to be all over the game, yet here on gaf pretty much everyone say its run-of-the-mill gameplay with poor animations. Has the whole dyack escapade left GAF collectively jaded ?
 
akachan ningen said:
uh-huh. and how exactly do you know who does have some intention of giving the game a chance? The ones who say good things about the demo? Because no fair person could possibly dislike it?


Use your head, you can easily make out whats genuine and whats blatantly inaccurate

When impressions start like "Bollocks, this games hurts my tits etc", rather then "Well, this game starts off decent the becomes quite boring".

Rushing through the game and understanding the game are 2 different things
 
Skilotonn said:
I'm laughing at how certain people are trying to lump this in with Lair though, like some sort of retribution... keep on trying guys! :lol

(neutral) Skilotonn
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people lump games in all the time. not a big thing. dont get offended..

and i dont think sporsk was responding to that. he was responding to someone that claimed some people never gave it a fair chance, etc.
 
Well I was able to jump on and play for about 15-20 mins. My initial impression for combat control is "sloppy" Thats not to say it controls sloppy but I was just all over the place. Once I found out about holding the right stick in directions and timing the swing of it I was doing much better but I fee I'm always wrestling the camera. One thing I couldn't figure out in my short time was how to target, I felt like I had no control over where I wanted to fight and who I wanted to fight.

I like the look of the graphics alot and I think the cutscenes I saw looked really good its unfortunate that some suffer from bad framerate issues but this seems to be par for this generation unfortunately.

The story is intriguing so far and I really like the look and colortone of the more "human areas"

I would like to say though I'm a loot whore and love grinders so I'm looking forward to getting home after work and finishing the demo but still haven't made up my mind on a purchase, I think I just need more time to see if I like the controls and look at the skill tree a little more.
 
Thanks MS, release the Demo 30 minutes after I start work, typical.

Ah well, something to look forward to when I get home, I'll remember to shield my eyes from the firestorm here until then.
 
Skilotonn said:
So that's your response to that? Especially if you didn't actually play the game yourself?

Well well.

What the fuck are you talking about. He played the demo, someone else stole his comments to troll on another forum.
 
duckroll said:
What the fuck are you talking about. He played the demo, someone else stole his comments to troll on another forum.

And a conspiracy is born.

Are we realling going to trust MODERATORS to comment on an EX MODERATOR.

I think not. Nice try truth supressor.
 
duckroll said:
What the fuck are you talking about. He played the demo, someone else stole his comments to troll on another forum.

oh, i took it as sporsk trolling on that other forum himself :lol
 
MaddenNFL64 said:
In the demo, you first fight these machine goblin things, that you pretty much one shot. These weaklings are just fodder for your combo meter. Later on, you fight tougher goblins that can take a few shots, and some shielded goblins who can take quite a bit of damage, and will knock you down a few times if you just melee them without dodging or backing off. Course, i'm still practicing, but I think if you can juggle these guys up into an air melee, they will get finished off.
I've got the air launch thing down, but i cant connect with an air follow up attack to save my life.
 
farnham said:
too human does not cry casual to me in any way

seriously the wii sports phenomenon has nothing to do with too human

you cant play the game together on one console (huge mistake in my opinion)

and the theme, the gameplay everything does not appeal to a broad audience like wii sports does

time might prove me wrong

and I really hope it sells well

I didn't mean it in terms of audience and what they both tend to similarly (because they're opposites). However I think it does enough to please the 360 fanbase. I would be surprised if it managed to outsell Mass effect. Though I think some might be surprised, by how many like cheesy stuff like this. I can see it going on to do well reguardless of what it's lacking.
 
OK, so i tried the demo.
Havn't really paid a lot of attention to this game since it was announced really, i know it's been in development for a long time and that there's been a lot of hate around the internet for it. I started the demo with an open mind.

Ugh, i didn't enjoy that. Firstly i was greeted with some odd stuttering with sound then some framerate issues. The human models reminded me of metroid prime 3 when i first saw them, animation isn't so hot either some of the time. It just doesn't look right.

Combat is fairly repetitive, most of the time i was moving the analogue stick in circles and being pretty succesfull by doing so. Camera had to be recentered a lot and wasn't very good. AI is a bit dodgy sometimes (saw an enemy and friendly AI standing next to one another for a while). 'Boss' battles weren't really too interesting, mostly consisted of running backwards and shooting while jumping to dodge the hammer smash thing.

Wasn't very hyped for the game in the first place (havn't watched a trailer at all). I kind of expected it to be like PSO, which i really enjoy but seems more like PSU, which i did not enjoy. I expected something better for a game thats been in development for this long. Ah well.

note: I have not read a lot into this thread so i may be repeating things people have said, these are my impressions of how I feel about the demo.
 
Prine said:
Use your head, you can easily make out whats genuine and whats blatantly inaccurate

When impressions start like "Bollocks, this games hurts my tits etc", rather then "Well, this game starts off decent the becomes quite boring".

Rushing through the game and understanding the game are 2 different things

Just because someone doesn't want to put any effort or class into their impressions doesn't mean they are out to badmouth the game. Try using your head. Maybe they're just lazy or are trying to be funny?
 
Rottweiler said:
What's the verdict on the game so far? I'm at work and I'm wondering if I should bother downloading it when I get home. Should I give it a try or just ignore?
On this forum so far, it's been a overwhelming "meh". Usually described as a waste of time. Probably because people stayed up late/woke up early. A very small minority has either liked or hated it.

But hey, it's free, and it's become a forum culture thing, so you might as well boot it up when you've got some free time and decide for yourself.
 
Eric WK said:
Did that many of you really not take the time to look at the Advanced Combat controls in the menu? The combat is only just holding the right stick in one direction if you want it to be.

You don't have to use anything else to win actually. It works like that see?
 
Why do the enemies ignore my squadmates and make a beeline for my character, even if I'm not shooting/attacking them? Do they somehow mystically know that my squadmates are worthless cannon fodder and that my character is the only real threat?

There is a bridge-like area with a staggered set of pillars, my squadmates were standing there blocking the enemy and they couldn't get through... but they couldn't seem to do any real damage to each other either.

If the squadmates are useless, why have them? I'd rather they spent that horsepower on more enemies.
 
The environments are sometimes neat looking, but everything is so wide and empty. It feels like fighting on an indoor highway with the light posts replaced by statues covered in ice.
 
Woo-Fu said:
Why do the enemies ignore my squadmates and make a beeline for my character, even if I'm not shooting/attacking them? Do they somehow mystically know that my squadmates are worthless cannon fodder and that my character is the only real threat?

There is a bridge-like area with a staggered set of pillars, my squadmates were standing there blocking the enemy and they couldn't get through... but they couldn't seem to do any real damage to each other either.

Does the squad actually cause any damage is the other thing i'd like to know.
 
Wow, this is bad. I mean, I didn't have the highest expectations for this game, but it still fell short of them.

- Cut-scenes, script are bad, and rather B-movie-ish, especially the animations.
- Characters animations are awful, and really janky.
- Graphics are pretty sterile and not very impressive, I had slight framerate drops but really can't see what this game is doing that's pushing the hardware to cause them.
- Combat is pretty dull, you just twiddle the sticks, if anything it's a step back from the rest of the genre.

+ It's in a genre I like, I mean - loot and stuff, right? That's still a pretty low recommendation.
 
I dunno what the big deal is about, I really don't.

Its not brilliant.

Its not shit.

As far as I'm concerned it lands slap-bang in the middle of "decidedly average" territory. If it didn't have Dyack's bit mouth behind it it would have come and gone without so much of a murmur.

Still you gotta hand it to Denis, he's gotten the game a hell of a lot more publicity and column inches than it deserves.
 
Skilotonn said:
Alright, so the game does the loot well, but the framerate is horrible at times, cutscenes are terrible, and controls can be problematic/take getting used to - all around at least average, not too thrilling, but isn't broken or something - thanks to the genuine fans I now have a base level of expectation for when I get home, thanks...

I'm laughing at how certain people are trying to lump this in with Lair though, like some sort of retribution... keep on trying guys! :lol





So that's your response to that? Especially if you didn't actually play the game yourself?

Well well.


I did play the actual game myself, what are you talking about?
 
Wow, I want that hour of my life back. What a mediocre pile of shit! :lol
Seriously. I thought some one had slipped LSD into my Soda or something. The constant randomness of the camera combined with the lack of control over it pissed me off repeatedly. Plus the AI is dumber than dried dog shit. And the dialogue, oh god the dialogue, it made me want to burst out laughing at how fucking cheesy it was. Sorry Dyack, go back to the drawing board, cause this shit sucks.
 
ya, catching someone in a mid-air melee juggle isn't the easiest thing. I'm having some success by using the guns to hold them in a general area, then closing the distance a bit, jumping & slashing at the moment I connect with them as they fall down.

edit: hmm, might work better if you melee right after jumping, instead of timing it with the enemy falling.
 
AzureNightmareXE said:
Wow, I want that hour of my life back. What a mediocre pile of shit! :lol
Seriously. I thought some one had slipped LSD into my Soda or something. The constant randomness of the camera combined with the lack of control over it pissed me off repeatedly. Plus the AI is dumber than dried dog shit. And the dialogue, oh god the dialogue, it made me want to burst out laughing at how fucking cheesy it was. Sorry Dyack, go back to the drawing board, cause this shit sucks.


Should be the thread title.
 
Such a shame... what wasted effort. Love the art style (it's different, with people who actually look like real people - varied, flawed), love the setting, obviously a lot of effort and heart went into making this game.

But the gameplay is just embarrassing coming after Ninja Gaiden 2. I mean pressing towards to execute a melee attack? There is absolutely no involvement or satisfaction in doing so - what in the world possessed sane (and evidently) talented people to adopt this style of gameplay? Was this not playtested? Didn't anyone raise anything?

And it's not like using the right stick allows you to control your character's attacks in a precise 360 degree coverage, it's so sloppy and feels out of your hand. I mean come on man, this is like the worst control system for a beat-em up/shooter ever. Even Diablo requires you to click your mouse button. Simply pointing in the direction is just lame, lame, lame.

Too bad, would have enjoyed visiting this world otherwise. We need more Norse mythology-inspired games.

Like Itagaki says, a game, be it fighting or shooting pretty much sets it's own rules, it's the last 10% that makes the game good or bad... and this last 10% is pretty much where Too Human fails.

Silicon Knights, you guys have massive talent, you just need a little common sense. Please consider our enjoyment as your potential customers when making your next game. If there is a next time after this...
 
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