Oh, I was almost going to tell you before that information that you should grab the latest drivers for the game but as you have already done so I'm sorry to say I have no idea what you can do. :/GTX 970 and the new 359.06 Driver
Why does gamegpu not test the 6700K.
Come on.
Because the difference in performance between an i7 4770k and i7 6700k is neglible. So you can compare it to that.
I think that's pretty normal v-sync behaviour. Try turning off v-sync and instead capping the global fps at 60 with rivatuner statistics server.
Explosions are a plague on console. So it seems this game it's quite demanding in such situations. Hope they patch it soon or later.I have a 970 and the game runs mostly fine except explosions. What's the best way to get rid of the framehit during these? Something I can change in the settings?
GTX 980, online, 8GB RAM, i7 3770k, Windows 10, not yet on the 359.06 driver.
Stuttering abound.
Begins at a nice 70fps, then stutters as you move through the world even on foot, causing audio glitches too.
Everything max.
Tried turning down Shadows, Antiostropic Filtering and Bokeh Depth of Field and no postive change to report.
Downloading the drivers now, will update when finished with any changes.
Can someone confirm that the new NVIDIA driver improves performance?
No. You cannot.I can tell that this game is unoptimized.
I can tell that this game is unoptimized.
While my PC can do 1080p 60fps maxed out most of the time, the game will drop frames in nearby explosions AND at times the system really shouldn't be taxed at all, such as during a mediocre cutscene with some characters.
At least I'm able to enjoy it but it seems already I am on the cusp of not being able to brute force poorly optimized games.
No. You cannot.
I know you have a rep for knowing your stuff, but despite me being a relative unknown, I, in fact, can.
Still, I find myself a little disappointed, but it was worth $25.
If I'm not mistaken the AotS solution is basically AFR on the renderer level which is kinda pointless even though it allows a user to mix GPUs from different vendors.
It is. However they said that they only implemented that as a first pass. They are then moving on to more complex solutions like SFR.
That might explain the utter shit textures I've just seen in the first 20mins lol.Make sure to force 16xAF via the drivers. Seems to actually work, unlike the in-engine 16xAF.
Isn't SFR older than AFR? I thought they moved it to primarily AFR as the performance scaling was much better.
Make sure to force 16xAF via the drivers. Seems to actually work, unlike the in-engine 16xAF.
SFR as undestood by 3dfx is indeed older. They would interleave each scan line across Graphics cards. This is what SLi used to be.
SFR as is being considered today is litterally splitting the viewport into two halves (more maybe) and giving each gpu that section to render.
Hmm something throttles my gpu's memory clock while playing this. They only get to around 6000 mhz, when they should be at 7000 mhz. This is with Gtx 970 with the newest drivers. Need to investigate further.
That sounds absolutely nightmarish to get working correctly.
AF seems broken in this game, see here :
http://images.nvidia.com/geforce-com/international/comparisons/just-cause-3/just-cause-3-anisotropic-level-interactive-comparison-001-16x-vs-8x.html
No difference between 8x and 16x and this does not even look like 8x to me.
Yeah this happened to me too with an MSI 970 - for some reason the memory clock is dropping down to its P2 state in-game. I've had to adjust the memory P2 clock in Nvidia Inspector to match my normal memory clock.
Could this be the driver's fault ? It should not throttle mem clocks.
Not entirely sure, I think it's more the game's fault somehow, as it happened both with the 359.00 and 359.06. Other games work fine.
After re-installing it still doesn't want to work (still says running in steam but not opening)...
What a disappointment this is for me
There's also no difference between 2x and 16x
http://images.nvidia.com/geforce-co...vel-interactive-comparison-001-16x-vs-2x.html
AF seems broken in this game, see here :
http://images.nvidia.com/geforce-com/international/comparisons/just-cause-3/just-cause-3-anisotropic-level-interactive-comparison-001-16x-vs-8x.html
No difference between 8x and 16x and this does not even look like 8x to me.
did you try to reboot...?
Cdkeys.comWait...
Ot...where is it $25?
Yep tried reboot, verify game cache, re-downloaded but nothing seems to want to make it work
Code:38
Result: 'Device Removed, Reason: DXGI_ERROR_DEVICE_HUNG: Graphics device stopped responding. There might be an infinite loop in a GPU program.'
Not the exact same spot, but yeah, driver forced 16xAF looks much better.
That's weird. Are there any overlays running in the brackground, like MSI Afterburner? Sometimes they seem to crash games right at the start.
But I don't seem to have any problems with Afterburner :/
I don't get why each major game needs a driver. why does the driver need changing for a game, is that AMD/Nvidia doing optimisation work the developer should do? Does a new driver contain all the tweaks for all the old games that prompted drivers? Ugh So confusing.