• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

"Just In Time Incorporated" VR plays like X-Men movies QuickSilver's slow-mo the game

ArtHands

Thinks buying more servers can fix a bad patch
That kitchen scene from X-Men DOFP movie where Quicksilver disarm the cops in slow-mo sequence

Just In Time Corp is a VR title with a blocky aesthetic. In this title, you play as a agent for a company, responsible for saving the deaths of the clients from various dangerous scenarios. During the course of the game, you will be send on various missions (preventing an assassination, preventing a car accident, saving clients who jumped off a burning building etc), where the scenarios are played out in slow-mo (so you're actually moving faster than your surrounding), and there are many ways you can approach them.

For example, there's one mission where you have to protect and escort a team of cops across a heavily fortified bridge. You can grab a nearby grenade and toss at the soldier, snatch their gun off their hand, grab the bullet that they fired at your client, and throw it back at them instead. It not as easy as it sound on paper though.

0gJvG5.gif


This game slow-mo mechanics is rather similar to SUPERHOT VR, except that the game doesn't move at normal speed when you move, you can move around the map and there are actions beyond attacking the hostiles.

Releasing later this month (27th) on Steam
 

plufim

Member
Ugh that aesthetic. Also if the game is about preventing deaths then the trailer should have focused less on just straight up killing and anarchy. And the quick cuts give me no confidence it flows well at all.

Nothing shown even approaches the quicksilver scene.

And the crossdressing "joke" is just unecessary.
 

Lakuza

Member
interesting premise but the art style is really off putting.
For me, it makes the whole game come across as a lazy cash grab when first seeing it.
 

Moondrop

Banned
Looks pretty clever. Will check out depending on the price.

I wish people were a little more forgiving of this gen's VR graphics. I wonder what exactly a game should be expected to look like at 90fps on two screens with unique rendering limitations.
 

ArtHands

Thinks buying more servers can fix a bad patch
Ugh that aesthetic. Also if the game is about preventing deaths then the trailer should have focused less on just straight up killing and anarchy. And the quick cuts give me no confidence it flows well at all.

Nothing shown even approaches the quicksilver scene.

And the crossdressing "joke" is just unecessary.

Its just preventing deaths of your clients, so its ok to kill other people lol

Wouldn't it be a shorter description to say this game is pretty much like Superhot VR?

In SUPERHOT VR, the game move at normal speed when you move, slows down only when you are not moving, but its not the case here.
 
In SUPERHOT VR, the game move at normal speed when you move, slows down only when you are not moving, but its not the case here.

"SuperHot but always in slo-mo" still seems shorter than "like the X-Men Quicksilver sequences but as a game in VR where you can grab enemies' weapons".

Wait, was the paragraph about SuperHot always in the OP? I could have sworn it wasn't there before but I see no edit date, so I must have missed it, sorry.
 

cakefoo

Member
One of my favorite early Vive games is Out of Ammo, which had a similar artstyle. I don't dock games based on artstyle choice so long as the art is tonally cohesive and fitting. And ultimately I just care if the gameplay is enjoyable.
 

ArtHands

Thinks buying more servers can fix a bad patch
"SuperHot but always in slo-mo" still seems shorter than "like the X-Men Quicksilver sequences but as a game in VR where you can grab enemies' weapons".

Wait, was the paragraph about SuperHot always in the OP? I could have sworn it wasn't there before but I see no edit date, so I must have missed it, sorry.

the Quicksilver scene is a much closer description, because its a constant slow-mo, and you do things beyond return fire here.
 

Whompa02

Member
Scrolled down all hyped and then I saw the screenshot of the art style.

Sigh...could have gone with almost anything else, stylistically, and I would have been excited.
 

Dipper145

Member
Scrolled down all hyped and then I saw the screenshot of the art style.

Sigh...could have gone with almost anything else, stylistically, and I would have been excited.

Flat art is a lot quicker to do as an indie dev so I can understand why one would go with that art style.

Wish I had a vr headset to play this, it looks really neat.
 
Looks amazing except for the Minecraft aesthetic.

Yeah, I would have preferred a different animated art style, but this still seems potentially really cool.

Especially since the idea is really cool since the two Quicksilver sequences are amazing.
 
Those are unity store assets if I'm not mistaken. Don't get me wrong, that in and of itself isn't a bad thing, if the game is fun who cares? I like the idea and it seems quirky.... I also love VR so hope its a slam dunk.
 
Top Bottom