Aguero9320
Member
Delay is fine for me. Had to send my PS5 in for repair today!
lol what?It's a timed exclusive for PS5.
Kena: Bridge of Spirits announced and will be a timed PS5 console exclusive | TheSixthAxis
Kena: Bridge of Spirits is an action-adventure title by Ember Lab, and it has been confirmed as a timed PS5 console exclusive, which means it willwww.thesixthaxis.com
Much the same as Death's Door and The Ascent are timed for Xbox.
(and Starfield, Fallout 5, and Elder Scrolls 6)
One of the funniest pics ive ever seen.
Bro that's Hideo Kojima.
This is Shinji Mikami
Wait, did Shinji even work on the FF series? What the fuck is that pic lol
What does it being indie have to do with anything?Imagine delaying an indie game.
I feel for you - FWIW my repair took 13 days, this included shipping from Finland to France and back (and judging by the serial number, got a whole new unit in return) so it wasn't that bad in the end (didn't have to pay for shipping in either direction which was nice). It sucked that the console borked out pretty much immediately after I got it, but as with any new tech (especially first batches), if the thing is going to bork it's likely to do so very soon instead of later (unless we're talking about several years later).Delay is fine for me. Had to send my PS5 in for repair today!
This hasn't been a fact for at least 15 years.
Time to retire it.
See?!Next month looking kinda barren, guess I'll have to pick up Tsushima DLC now
Thats just one of those "good to hear" pieces of advice that can mean nothing. Typically, high brow elitists like to lecture people with sayings like this.This hasn't been a fact for at least 15 years.
Time to retire it.
lol I am a software architect and have been developing software for over 11 years. I think I have an idea on how this stuff works.
The game was supposed to be released in April. Then delayed to August and now again by a month. Devs usually know how long stuff takes. We know when we are behind. This is on upper management who dont have their ear to the ground. They talk to the Project Managers who tell them what they want to hear. The project managers talk to the Team leads who tell them what they want to hear. Meanwhile the devs are typically shy and quiet types who just end up working weekends and 12 hour shifts knowing they would never meet the deadlines anyway.
In smaller 20-40 person studios, I expect VPs and execs to have access to Gantts, Epics and the latest builds. The fact that this game was delayed multiple times tells me that they have a communication gap. When they gave that first date to Sony, they were talking to the wrong people. When they gave that second date to everyone, they were still talking to the wrong people. You can look at what the cd project developers were saying. Everyone knew that the game was 18 months behind but they kept saying it would release in Spring 2020. then september. then november. and then finally december. I expect that from a big AAA studio like CD Project which manages over 500 employees. Not from two guys from animation studios who are struggling to run a small studio.
This scene in Silicon Valley perfectly encapsulates what software development is like at most big companies.
I'm writing that just to trigger the hardcore among the Xbox fanboys. So, Topher , Golgo 13 , and Umbasaborne - this is humour. Don't take it so seriously.lol what?
The ultimative gaming nerd test. It's quite telling how many on this board have failed it...
lol I am a software architect and have been developing software for over 11 years. I think I have an idea on how this stuff works.
The game was supposed to be released in April. Then delayed to August and now again by a month. Devs usually know how long stuff takes. We know when we are behind. This is on upper management who dont have their ear to the ground. They talk to the Project Managers who tell them what they want to hear. The project managers talk to the Team leads who tell them what they want to hear. Meanwhile the devs are typically shy and quiet types who just end up working weekends and 12 hour shifts knowing they would never meet the deadlines anyway.
In smaller 20-40 person studios, I expect VPs and execs to have access to Gantts, Epics and the latest builds. The fact that this game was delayed multiple times tells me that they have a communication gap. When they gave that first date to Sony, they were talking to the wrong people. When they gave that second date to everyone, they were still talking to the wrong people. You can look at what the cd project developers were saying. Everyone knew that the game was 18 months behind but they kept saying it would release in Spring 2020. then september. then november. and then finally december. I expect that from a big AAA studio like CD Project which manages over 500 employees. Not from two guys from animation studios who are struggling to run a small studio.
This scene in Silicon Valley perfectly encapsulates what software development is like at most big companies.
Haven’t seen anyone point out it’s a Miyamoto quote.The ultimative gaming nerd test. It's quite telling how many on this board have failed it...
It's a meme and one that went over your head.Bro that's Hideo Kojima.
This is Shinji Mikami
Wait, did Shinji even work on the FF series? What the fuck is that pic lol
I'm writing that just to trigger the hardcore among the Xbox fanboys. So, Topher , Golgo 13 , and Umbasaborne - this is humour. Don't take it so seriously.
So, just to make things clear:
Kena - Timed PlayStation exclusive
Death's Door - Only on Xbox right now (no word on exclusive status)
The Ascent - Only on Xbox right now (no word on exclusive status)
Fallout 5 - Unknown
Elder Scrolls 6 - Unknown
Starfield - "Launching exclusively on Xbox and PC" (which means it'll come to Xbox and PC first, then PS5 3 years later as a GOTY package)
(can't wait for the reactions to this - you lot are really easy to wind up)
yep this will be a problem.I'm looking forward to this game but actually don't mind this delay because It was close to No More Heroes III release, so I don't have to jump between these two games.
But then again in September Tale of Arise comes out
Bro that's Hideo Kojima.
This is Shinji Mikami
Wait, did Shinji even work on the FF series? What the fuck is that pic lol
Indies delaying shit will always be funny to me. You would think their execs would be in sync with their programming and design teams.
Bro that's Hideo Kojima.
This is Shinji Mikami
Wait, did Shinji even work on the FF series? What the fuck is that pic lol
Mine’s a launch day model, so it lasted about 9 months, but not had heavy use. It had graphics corruption for a few weeks, then stopped outputting a video signal.I feel for you - FWIW my repair took 13 days, this included shipping from Finland to France and back (and judging by the serial number, got a whole new unit in return) so it wasn't that bad in the end (didn't have to pay for shipping in either direction which was nice). It sucked that the console borked out pretty much immediately after I got it, but as with any new tech (especially first batches), if the thing is going to bork it's likely to do so very soon instead of later (unless we're talking about several years later).
Mine lasted for like a few hours Added my account, put two games on download and went to visit a friend, got a notification on the app that the first one had downloaded but never got a notification for the other game - when I come back the console refuses to come back to life. Oh well, shit happens. It should be a quick process for you I think.Mine’s a launch day model, so it lasted about 9 months
Feels like a bot copy and pastes this comment in every thread made about a delay. If a game is delayed this close to release, it means that something's fucked up somewhere and needs to be fixed. They're not making the game better.Cool, take as much time necessary. Plenty of other things to play in the meantime.
Feels like a bot copy and pastes this comment in every thread made about a delay. If a game is delayed this close to release, it means that something's fucked up somewhere and needs to be fixed. They're not making the game better.
Fixing something that broke doesn't make it better, it just puts it back to where it was before.Well done contradicting yourself.
Fixing something that broke doesn't make it better, it just puts it back to where it was before.
So Duke Nukem Forever will eventually be good?
The cost of "fixing" a bad game is almost as much as the cost of making the original game itself. It CAN be done, but it is so rarely done that you might as well ignore the outliers.This hasn't been a fact for at least 15 years.
Time to retire it.
Original launch date was Aug 24. So 3.5 weeks before launch and they announce a one month delay.
You're telling me the just realized they need a delay now?
So Duke Nukem Forever will eventually be good?
This saying has been debunked so many times. Sure, a delayed Miyamoto game will be good. But, often delays are a sign if development hell and are a poor sign.
Original launch date was Aug 24. So 3.5 weeks before launch and they announce a one month delay.
You're telling me the just realized they need a delay now?
Yes, software engineers underestimate LOEs and guess what, it's the management's job to pad those numbers. I mean you said it youself, they FAMOUSLY underestimate so a good management team should take that into account, no? It's curious that you're a director because in pretty much my first meeting in the industry, my Director of Engineering asked all the programmers the level of effort of the most minor change in our product. A simple 2-3 line change. One confident brown nosing engineer raised his hand and proudly say 1 Day! The director dismissed him, and told everyone that even the most basic changes need a 3 Day LOE due to the time it takes packaging, reviewing and testing the updates. He knew what engineers do.Well I’m a director of engineering and have been in the business for more than two decades. So if you want to start pulling credentials … I really tend to refrain from saying that sort of crap around here because it’s silly but I have a good deal of experience.
I’ll just put it this way.
No devs DON’T really know how long things are going to take unless you’re doing something you’ve done over and over again. Look how often games in general are delayed. Look at how badly major software projects are done a large amount of the time, from some of the biggest and most successful tech companies out there.
The problem with most software estimation is that often times people are attempting something new and most estimates are pulled right out of their rectum. Look at the timelines Tesla has given for their tech. Not even close. It’s like saying “how long to build me a flying car?” Well how can you answer that, if you’ve never built one? You don’t know what the task entails yet. Again it’s relatively easy to know how long it might take to do something you’ve had to build over and over, but if you’re in that particular situation I’d say you’re neither stretching nor growing.
And one more point. If you think you’ve solved how to estimate software delivery times you’d be one of the richest people on the planet because you are basically claiming to know the answers to every software company’s biggest problem. Rows and rows of books have been written on the subject. Managers blow this stuff constantly. Software engineers famously underestimate the amount of effort it takes to do their assigned tasks. Quoting Gantt charts and epics as a means of ensuring software timelines is absurdly hilarious. “Our software timelines were a disaster, and then we made a Gantt chart.”
If someone came to me and said they were able to accurately predict software projects, 100% of the time, or even “most” of the time I’d never hire that person. It would show they had a lack of experience, lack of humility, and also never took on very challenging projects where requirements change rapidly.
Again, this is a massively discussed and analyzed problem in this industry but apparently this studio is oh-so-poorly managed even though it’s their first ever game, and it’s been delayed a few months total so far. It’s just a completely ridiculous and disingenuous take and I can’t figure out why you’re trying to tear down this tiny studio over their similarly small delay.
I mean, if this is what you think of these people, if I look through your post history will you similarly bash 343i?
I love the kind of entertainment games can provide but instead of discussing great experiences, favorite games, etc., I find myself responding to absolute piles of bull that is posted here, and then I come across as a complainer, which I ain’t!
Might be time to log out for awhile.
I mean, if this is what you think of these people, if I look through your post history will you similarly bash 343i?
Well, in my industry, small delays are common but mostly on the client side. If the software provider misses dates then contracts are amended, free dev/support time is awarded, some clients even threaten lawsuits to get out of their contracts so we almost never miss our dates. We simply cant afford to. So yes, we do pad out our estimates. I have led teams with bad managers who made us work weekends and 12 hour days for months only to miss our dates and then make us do that again for another month. And I have worked with good managers who buy us that extra time and resources up front. That's because we all know that a SIX month delay is gonna cost us our jobs. At least in my industry. The CEO here is also the director. He probably plays the game everyday. He should know how far along they are.You guys must be the GOAT developers then, because everywhere I've worked, even in small teams, projects get delayed all the time.
Even if everything was planned perfectly and finished on time, last minute changes or additional features that didn't seem necessary before will come up.
Also depends on the type of software. Some projects don't really care about release windows and don't require marketing. In game development you're often very hesitant to delay because of these things.