Nintendo's been doing amazing with indie development with the Wii U.
They've been working hard for some time now. It's pretty easy to get an indie dev licence to publish through Unity/HTML5 on the Wii U.
I strongly encourage anyone with the slightest of interest to go to https://wiiu-developers.nintendo.com/ and apply.
They're amazingly open and INCREDIBLY helpful with everything. They support newcomers and everything. Nintendo are doing a goddamned bang-up job when it comes to that.
Please allow offtv play please allow offtv play
The cost of dev hardware is offputting though, particularly if you're paying additional tax and shipping to have it delivered overseas. Hopefully the NX will allow a retail console to be used as a devkit.
Because games don't run fully on the gpu, in fact a number of games did not port over well because of the Wii U's bad cpu. (although more because of Wii U's comparatively outlandish architecture that devs rightfully couldn't be arsed to optimize for, because they wouldn't recoup the costs). KSP likely being cpu heavy gives reason for worry.What beefy i7 has to do anything with GPU performance?
Wii U did not better than ps3/xbox360 in many multiplatform titles.
I don't know where you heard me saying it's several times more powerful. Intel's is a lot newer tech and I wouldn't be surprised if it's clocked higher, though I think where it counts, number of shaders, Wii U probably beats it handily. In any case even if they were somehow comparable, optimization then goes a long way.Its the same tier of hardware and saying that Wii U is several times more powerful than HD 4000 is just false information, its not even 50% faster.
But You dont compare graphical performance in cpu limited scenario.Because games don't run fully on the gpu, in fact a number of games did not port over well because of the Wii U's bad cpu. (although more because of Wii U's comparatively outlandish architecture that devs rightfully couldn't be arsed to optimize for, because they wouldn't recoup the costs). KSP likely being cpu heavy gives reason for worry.
You didnt say, but You also answered to my post that was quoting the guy who did.I don't know where you heard me saying it's several times more powerful. Intel's is a lot newer tech and I wouldn't be surprised if it's clocked higher, though I think where it counts, number of shaders, Wii U probably beats it handily. In any case even if they were somehow comparable, optimization then goes a long way.
Probably the best console control scheme for such a game. XB1 could match it with SmartGlass, I suppose.
OT - is there any cross-buy or discount for people who already own the PC version?
Probably the best console control scheme for such a game. XB1 could match it with SmartGlass, I suppose.
I dont think any of the big 3 does it like that, you have to get a devkit but nintendo is liek the cheapest devkit you can get out of the 3.
It's saying that video is private, is it happening for anyone else?
Also, obligatory xkcd for any Kerbal thread:
Wii U did not better than ps3/xbox360 in many multiplatform titles.
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Also, obligatory xkcd for any Kerbal thread:
This is what happens when you port code from a CPU heavy machine to a GPU focused machine.
We saw the opposite happen constantly with the 360 -> PS3 ports last gen lol
Both were CPU focused though... PS3 more so. Your comment isn't relevant.
I'm not saying the other person was right, just that your comment was strange and without meaningful context.
That was a case of offloading GPU to the CPU(Cell), not the other way around.
That said, I wonder if they'll limit the maximum number of useable parts?
Wow, awesome!
Damon Baker, GAF loves you. Keep it up!
PS4 could also match it with vita support. Sadly, I doubt there will be vita or smart glass support though. When giant publishers can't(be bothered to) do it, what chance does a small port studio have?
Yeah, looking back at the WiiWare/DSiWare days conpared to now is like night and day.
PS4 could also match it with vita support. Sadly, I doubt there will be vita or smart glass support though. When giant publishers can't(be bothered to) do it, what chance does a small port studio have?
You're not allowed to like NoA! Quick course correct before the universe equilibrates and destroys a pile of kids!
That's not how that works. The Vita isn't lagless rendering and streaming, its over wifi and will introduce delay and input lag.
Most of that was from the big Japanese publishers though (Capcom, Konami/Hudson, Square Enix/Taito, Bandai Namco, etc). It's not that those publishers are avoiding the eShop specifically now, they're avoiding Wii U in general.To be fair though WiiWare was getting a lot of exclusive content that we still haven't seen rereleased elsewhere. The Konami Rebirth series being a big omission.
Fixed. Those who didn't turn into squids deserve it!
Seriously speaking, I'm pretty surprised by the results Damon Baker is getting right now. It seems it's doing...somehow better than Dan Adelman in getting indie games on Nintendo platforms. But, honestly, I suppose he just corrected / gave his own twist to an already well-paved path that Dan built after years and years by working at Nintendo. And he's also favourited by the ability of posting directly on social networks / being in Nintendo Directs in order to talk with the fanbase as well compared to...well, Dan's inability of doing that.
I still can't get away from my head his "Nindie Love" back in February. The way he said it too, what the heck.
That actual job at Nasa had me laughing.
I'm not a subject matter expert either, but this is my understanding. PS3's GPU was weaker so GPU functions were offloaded to the CPU. That caused a lot of issues. PS3 didn't have issues with CPU heavy processes as far as I know, it just had issues forcing CPU cores to pick up the GPU's slack. So ports from 360 to PS3 suffered because of poor GPU/CPU optimization, not because the PS3 couldn't handle CPU processes that the 360 could. Basically, Cell had to brute force processes that GPUs do much more efficiently (not to mention the latency between the GPU offloading to CELL, then waiting to receive the finished process so that it could render.)I was always under the impression that the PS3's cell was much more capable than the 360's Xenon? Just that it was an absolute mess to optimize code on? While the PS3's GPU was generally seen as weaker. I'm not the most knowledgable guy on the subject, as you may have noticed :lol. But I'm always keen to learn more.
I dont think any of the big 3 does it like that, you have to get a devkit but nintendo is liek the cheapest devkit you can get out of the 3.
Indie games appear to be flourishing on both the WiiU and the Vita. Sometimes I wonder if a relative lack of AAA or mid tier games help a little.Nintendo has made such a huge turn around as far as indie developer relations. Certainly helps that the platform has been successful for so many indies
This just sold me on the game hahaSurprising, but cool. I wonder how it will run, it could bring my reasonably high-end gaming PC to its knees at times. I think that was largely because they were asking the unity engine to do a ton of physics stuff it was never really designed to do. Haven't played in a while, so maybe they've made some optimization passes at or around the 1.0 release.
Also, obligatory xkcd for any Kerbal thread:
To be fair, he had a job in robotics, not astral mechanics.
To be fair, my job at NASA was working on robots and didn't actually involve any orbital mechanics. The small positive slope over that period is because it turns out that if you hang around at NASA, you get in a lot of conversations about space.
That's not how that works. The Vita isn't lagless rendering and streaming, its over wifi and will introduce delay and input lag.
Why do people keep posting this shit?
It's never been done nor is it the same tech.
This thread was made a while back, but we think it's necessary to shed some light regarding this topic... The industry landscape changed since we made that announcement. Although we were excited to release this port, external factors are forcing us to reevaluate if it is the right move for Kerbal Space Program. It is still to soon to give you a definite decision, so we'll give you more detailed information in the future.
Squad now unsure if Kerbal Space Program will release on Wii U
https://www.reddit.com/r/wiiu/comments/5q32xj/squad_reevaluating_release_for_kerbal_space/ (via GoNintendo)
I remember this being announced, but at this point they should aim for Switch.