Developed by: Tripwire Interactive
Published by: Tripwire Interactive
Release Date(s): PS4/PC November 18 2016, Xbox One: TBA
Genre: First Person Shooter
Price: Digital $39.99, Retail $39.99 (Retail Exclusive to Gamestop)
Players:1-12 Online, 1 Offline
Official Site: Killingfloor2.com
PlayStation Pro Enhancements?: Yes (4k,Ultra Textures,Improved FPS)
What is Killing Floor 2?
Killing Floor 2 is a coop/competitive horde based survival first person shooter. You choose classes to play as, equip various weapons, earn experience to level up, earn money to buy better weapons, all to survive waves of increasingly difficult enemies, and to defeat a boss on the final wave which ends the game, alone or with up to 5 other players, over 4 difficulties, and 3 lengths.
Does it have Single player?
You can play the Survival mode offline(no splitscreen), but no there is no story or single player content beyond that. This game shines online, and I personally wouldn't recommend this to an offline, or primarily single player.
Is this only Cooperative?
No. A 6v6 competitive mode is included with the game. It has one side controlling monsters in third person, while the opposite team has to survive 4 rounds as humans against increasing odds. The Monster team has the opportunity to play as every monster in the game(selected randomly at the beginning of each life), even as the boss in the final round! The Monsters control in third person, and have no skill tress or unlocks, but come standard with the best skills that the ai can use against you in survival. Points are rewarded for the Humans surviving each wave, and deducted for deaths in each wave. All humans must die in the wave for the sides to flip, and humans respawn if at least 1 person survives the wave.
Perks are the "classes" in the game. They determine your starting weapons and stats. Every 5 levels you can choose between 2 bonuses for your character, capping at lev 25. You gain experience by doing damage with your perk weapons and a secondary task specific to your perk class. You can buy better perk weapons during the match, but money gained, and used, doesn't carry between matches, Only levels and experience carry across games. You can buy and use any weapon independent of your perk, but you will only get perk buffs on perk weapons. There are 10 perks in the base game.
The Berserker is the shield that keeps Zeds away from your squad by cutting them down like a rabid lawnmower. All Berserkers specialize in close combat weaponry, but their skill choices let them focus on either being a damage resistant dreadnaught who refuses to go down, or a fleet-footed skirmisher dishing out violence by the truckload. Berserkers can use their melee weapons to block incoming attacks, allowing them keep the Zeds at bay when things get hairy. Plus, clots can't grab them.
The Commando is the eyes of your squad, providing vital information to your teammates while cutting down hordes of Zeds. Commandos have the unique ability to make stalker Zeds visible to your teammates so they can be dealt with. Commandos also display health bars above injured Zeds, enabling your team to prioritize targets and know when a particularly dangerous Zed is on the ropes. Both of these abilities have a limited range, but it increases with each level the Commando gains. In addition to providing valuable information to your team, Commandos are masters of assault rifles, allowing them to deal with most weaker Zeds handily.
The Support is the wall that keeps Zeds from charging through choke points and into the squishy center of your squad. Armed with a variety of shotguns, the Supports penetration power allows them to deal with groups of Zeds quickly. Supports can also weld doors with increased speed, allowing them to more easily block off additional approaches and create the choke points they thrive on.
The Field Medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding. Field Medics have access to a diverse selection of weapons, all of which have an alternate fire mode for deploying healing darts to aid your comrades, allowing Field Medics to stay back from the front lines while keeping your squad in fighting shape.
The Firebug is the flame-spewing maniac that keeps the Zed horde from overrunning your squad. Armed with a variety of fire-producing weapons, the Firebug can put large groups of Zeds in a panic by keeping them burning until they are little more than cinders. While Firebugs often score fewer Zed kills than other perks, they instead usually lead in assists as they hose down large numbers of Zeds with their gouts of problem-solving fire.
The Demolitionist is the raging storm that destroys masses of Zeds with each stick of dynamite, grenade, or rocket. Armed with a variety of explosive devices, Demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well-placed shots. Demolitionists can supply your squad with additional grenades while in the field and add explosive traps to any welded door, allowing them to unleash explosive hell even when they are elsewhere.
The Gunslinger is the bullet-dispensing carnage machine that carves up Zeds face to face. Gunslingers are masters of dual wielding pistols, putting lots of damage down range quickly while carrying enough ammunition to stay in the fight long term. The Gunslingers are highly mobile, short-range combatants who deals damage quickly and get out before any Zeds can respond.
The Sharpshooter is the sniper striking his foes from afar, destroying Zed after Zed with well-placed headshots. The Sharpshooter is the far end of the Commando-Gunslinger-Sharpshooter continuum, trading the rate and fire and mobility of the other perks for increased damage and accuracy, especially at long range. The Sharpshooter is particularly adept at killing large Zeds, dishing out impressive damage with each headshot.
The survivalist brings power from all classes to provide the player with build options, each survivalist will be able to mix one or more perks meaning less people more perks.
The SWAT perk is the close range combatant who hoses down Zeds with submachinegun fire, hacking through them with a storm of lead and steel. Using a variety of rapid firing weapons, the SWAT perk has the highest rate of fire of any perk, though individual shots are weak, and good for picking off smaller Zeds. The SWAT perk in the thick of combat and can mow down less powerful Zeds like a scythe through wheat, or tank more than enough to stand toe-to-toe, while only temporarily, with Fleshpounds and Scrakes.
The base come comes with 12 maps.
The Biotics Lab, buried deep under some nameless Belgian city, was one of Horzines major clone production and experimentation sites. A production plant for growing Clots, the facility was also used for R&D and experimentation, simply by plucking random specimens off the production line. At the point of the outbreak, some of the earlygeneration clones tried to escape and save themselves. Their attempts to escape simply enabled the horde to escape too.
Horzine had a security training base, also used for testing interesting experimental weapons, in the far north of Norway, not far from the North Cape. Buried away in the hilly, even mountainous, tree-and-snowcovered terrain, they could have their guys run around in experimental body armor, test-firing all sorts of exotic personal weaponry. The nearlypermanent heavy cloud cover kept the spying eyes in satellites at bay, while the terrain and extreme weather could account for any snoopers on the ground. Not that it did them any good when the outbreak hit. The security forces on hand were well-armed, but few in number, as most of them had already been returned to main Horzine facilities. This led to a short, sharp battle, with high casualties for both Horzines troopers and the specimens - but specimen numbers won the day.
When one of Clamelys clones escaped from London, he was on a train for Paris, where he vanished underground once more. Only to resurface a few months later, reinvigorated, restored and ready to wreak more mayhem. The population of the 14eme Arrondisement, almost in the shadow of the Eiffel Tower, were caught completely unawares as a massive outbreak of specimens surged out of the Paris Metro one spring morning. The first Parisians, sitting at pavement cafes, never knew what hit them - the rest started running. It didnt do much good, as more outbreaks started appearing all over the city, coming up out of the sewers and the Metro. Within hours, Paris was desolated, elements burning gently amongst the carnage, as the zeds pursued the living out of the city.
Set against a Swiss cliff side, this modern fortress hides many secrets. While the raging storm outside approaches, evil has begun to leak out from its imposing walls. You are being invited in (well you've been offered dosh to clear the place out!), are you up for the challenge?
The site of a Danish last stand as people rushed to escape to sea to avoid a painful death against the incoming zed hoard.
Deep below the layers of modern Europe persists the remnants of what came before. For one Italian city this includes a recently discovered series of caves and catacombs from a connecting sewer. Hearing of a possible localized outbreak, you and your team have been sent in to learn more.
A misty, dimly-lit old farmhouse, nestled in the woods far from civilization during a dark and claustrophobic night. Can you and your team survive a night at the Farmhouse?
Welcome to the Black Forest. You have been sent deep into these murky woods to find something (and it doesnt look like it involves cake). With luck you will also be able to find your way out.
In the void between our dreams exists a place of solitude and misfortune. A realm of despair that reflects the horrors of mankind's creations on earth.
Imagine yourself rushing to escape the dark as the freezing cold and the zeds approach. A walled and fortified looking structure offers perceived safety. But how long can you survive in this old Soviet era relic. Welcome to the Prison.
The Horzine station has been making Zeds for years, but now something is wrong, and no one has responded to the contact requests. This station needs to be checked out, to make sure all functions are in order. If you find contaminates in the station, your order is to eradicate.
Although the citizens of this zone have evacuated or perished, it is far from empty. New inhabitants have moved in, now you must fight to take it back!
On top of the above the game also has various cosmetic items and characters that you can change to/customize.
Updates will be added here when they happen.
How well does it run on Ps4?
1080p 60fps unlocked (50 average, but fairly stable)
Does it have any PS Pro advantages?
Killing Floor 2 will have pspro improvements at launch, enabling 4k resolution and Ultra textures + Improved framerate over base PS4, or on 1080p sets Ultra Textures + Supersampling + Improved Framerate(presumably over all 3 versions).
Is it releasing on Xbox One?
At launch the game will be console exclusive to PS4, but the developers have stated that an Xbox One version is most likely coming sometime in the future. The version is not announced, as of yet, though.
Will the game receive updates?
The developers have said that they plan to keep the PS4 version in line with the PC version, which has received timely content drops through early access. Seasonal events will also be supported on PS4. There's already a large modding community on PC.
Does the game have micro-transactions or DLC?
Yes. You can buy in game cosmetic items with real world money. There is a loot drop system that allows you to get some of these items. The developers have said that the money will go towards free dlc, and that they will update the game to the extent of the first. It is currently unknown to what extent Zed Economy will be in PS4.
"Q: Does this mean free updates are over? Are you going to stop releasing free content?
A: No, our plan is to continue updating Killing Floor 2 for years to come just as we did for Killing Floor 1. We will continue to add new perks, new maps, new zeds, and other content for free. Just as with the DLC in the first game, the money made on these items goes towards creating new (free) content, events, and whatever else we can dream up
Thanks to Cornbread for the banner!