LelouchZero
Member
This game is excellent! I loved the first Killing Floor game and I love this one too!
so did they unbreak it yet
Someone say gore?
If you haven't played in a while there is a BETA update out now for Steam that adds SWAT (new class) and a metric TON of perk changes. It is by far the best update they've had for this game ever.
Sounds are wayyyyyyy better, zed sounds are waaaaaaay better (Scrake and Fleshpound specifically). The game is finally starting to come together. There is way too many things to list.
Here is the patch notes for the update
Sadly the best of it only works on NVIDIA cards :/
I played for awhile in early access, went away after they started adding micro transactions to an early access game. Did this situation ever get resolved?
Looking over the patch notes- the game is getting a lot of the kinks worked out. I've installed/uninstalled it a bunch since launch. It's a lot of fun.
I think if I had one gripe- it'd be the lack of a co-op campaign. Sometimes the game at it's simplest is a bunch of dudes camping the same room for the duration of a match.
Really interested to see how the PS4 version ends up performance/gore wise
It probably won't do Flex. But it'll perform like other UE4 titles, I think?
It probably won't do Flex. But it'll perform like other UE4 titles, I think?
Will there be 2 player coop? Or does each game need 6?
Game is heavily modded UE3 IRCC.
Can be any number of players with 6 as a max, game scales difficulty some, enemy numbers, etc., based on the number of players.Will there be 2 player coop? Or does each game need 6?
Yeah it looks fucking disgusting.
Really interested to see how the PS4 version ends up performance/gore wise
It's pretty much horde mode right? Or are you trying to get from point a to point b?
I see, thanks.Not left 4 dead. You have a map-arena, enemies run at you, don't die, repeat. There IS a versus mode where you play as the monsters against the human players.
Main mode is a horde mode, but there is an objective mode that will come down the line. But each map does have an optional collectible subobjective.It's pretty much horde mode right? Or are you trying to get from point a to point b?
They're still there, they don't do anything (unlike Payday 2). You can craft the dupes or sell them. They're cosmetic. You get a "daily drop" now AFAIK. Otherwise: No, not really.
KF2 is heavily modified 3-3.5...? Pretty sure...no reason why they couldn't port it to 4 in a future update, though.
Them making the game with Unreal 3 is intentional, as they have said in the past. Game is made to function on lower end machines, KF1 was developed on Unreal 2 for the same reason. Their philosophy is to build on the previous engine for broader support but mod specific things they need in.
Was definitely part of it, I recall reading they had considered it, but opted to stick with 3 to keep the easily ability to run on lower ended machines, and since they were heavily modifying the engine, didn't want to scrap their progress.When this game began development UE4 didn't even have a retail release I believe.
Likely also went into that decision.
It scales.Will there be 2 player coop? Or does each game need 6?
Was definitely part of it, I recall reading they had considered it, but opted to stick with 3 to keep the easily ability to run on lower ended machines, and since they were heavily modifying the engine, didn't want to scrap their progress.
They can lay claim to being one of the prettiedt Unreal 3 games at least, though.
Can be any number of players with 6 as a max, game scales difficulty some, enemy numbers, etc., based on the number of players.
Cool. Thanks.
I thought the community had a big hate-on for the dev after some changes over the last while? Slow progress, one step forward, two steps back type of thing...?
About time.
Sadly I have not much interest in it anymore. I bought it at the start of EA, and personally I felt the game has slowly gotten worse until I finally stopped playing it.
To me, the first game is better.
Maybe Ill give it a try again, but I dont think they changed it enough to bring the fun back.
Maybe we will get a good Steam sale on it finally.
How was he broken? If I were to guess, Hans' shield was unbreakable for the longest time and it was inevitable that he'd grab a player to heal himself?Devs have(had?) no idea what they are doing, especially balance wise.
Anti-fun changes like resistances system, ammo nerfs so you'll run out even faster, "It tested well internally!" excuses, perks that give like +10% damage that doesn't change any breakpoints, zeds teleporting around, not understanding that Hans (The end boss) was broken for ~half a year, lack of communication and much more.
At the end of first or second wave, if after spending a bit of time near the trader, nobody has used their syringes to heal my damage, I know I'm in for a bad time. People start playing better above Normal tho.One of the most underrated games out there currently. People are frustratingly bad at this game though, and just run around brainless with no consideration of their team. Definitely need to play with people you know for best experience
Hans had "delete player" move where he could kill a full 150hp player in 2 seconds, even if you had medic on your butt he could still keep chaining his attacks and kill you.How was he broken? If I were to guess, Hans' shield was unbreakable for the longest time and it was inevitable that he'd grab a player to heal himself?
Also the way to deal with his healing phase has always been and probably still is (haven't played for a long time) for someone to sacrifice themselves every time he needs to heal. Now worth to waste ammo on his shield when it's so rare to actually destroy it.