If they could continue giving us a good variety of different Final Fantasy games each generation, to appease fans of every different kind of game, it would be nice. Instead we're getting nothing but FFXIII games and those of us who loved XII are shit out of luck.
Agreed. I believe there's always a place for controlled pacing (judging from the popularity of FFX) in a story-driven franchise like Final Fantasy, but the slow output of SquareEnix this gen means we have no alternatives to Toriyama's vision.
Then there's the question of quality. The story of XIII is just crap compared to X, and that's where the main problem lies imo.
Well i view the setting as an important aspect of a story (exploration = interactive setting) and it's an area XII really excels in. The scale and detail (mythology, sociology, ecosystem, etc) of FFXII's Ivalice is simply staggering. Together with its production values and forward-thinking innovation, XII is as good a mainline FF entry as any imo.
You should summarize the story of FFX for us so we can all laugh at it. I'll never understand people that hate XIII's story but hold up X like it's the pinnacle of writing. And Yuna's fatalist relationship to the story is pretty close to a Focus, just like a l'cie.
You should summarize the story of FFX for us so we can all laugh at it. I'll never understand people that hate XIII's story but hold up X like it's the pinnacle of writing. And Yuna's fatalist relationship to the story is pretty close to a Focus, just like a l'cie.
I don't hate FFXIII's story except for the ending when stuff happens with no actual explanation (or just very vague hints) and it's all deus ex machina and luck.
In FFX, everything made sense within the world, and it was actually your party changing things. Not in FFXIII where everything that happens is not actually your party but other forces helping you, then it ends with no explanation for anything.
Also it took this topic for me to realize that FFXIII-2 and 3rd Birthday share almost the same story. Hahahahahahaha Toriyama JUST STOP.
You should summarize the story of FFX for us so we can all laugh at it. I'll never understand people that hate XIII's story but hold up X like it's the pinnacle of writing. And Yuna's fatalist relationship to the story is pretty close to a Focus, just like a l'cie.
Crap might be too strong a word, but the overall story of X is presented much better with adequate explanation and fewer loose ends.
It's been years since i played X but it basically boils down to this: Dude gets teleported to a foreign world and finds a link to his previously-thought-dead father. He is joined by a summoner (love interest) who has dedicated her life to free her people from Sin. Along the journey, they discover (a) the origins of Sin i.e. a consequence of the ancient Zanarkand-Bevelle war, (b) how Yuna's sacrifice is unable to stop Sin's cycle of rebirth and (c) Tidus, Jecht and their Zanarkand are virtual constructs conjured up by fayths. Party decides to eliminate the root of the problem - Yu Yevon. Yu Yevon dies. Imprisoned fayth gets released. Tidus fades away. Yuna cries. End of story.
There are a few questionable plot devices no doubt, but generally it's a solid plot with characters that acts reasonably.
In contrast, XIII has
characters like Snow, Vanille and Cid who often acts irrationally with unrelatable motives. The entire Pulse segment is pretty much irrelevant (party learns nothing of use before Bart finds them and taunt them to return to Cocoon) and the entire party proceed to attack Orphan (which was what the enemy wanted all along) without the slightest hint of a plan. The same Orphan who was keeping the entire Cocoon afloat. But everything turns out fine, because Vanille and Fang magically develop the ability to hold up Cocoon (why didn't they inform the rest if they knew of their ability to do so?). The fate of the citizens of Pulse is pretty much left unexplained, as was the War of Transgression and the Goddess.
No really lol, especially not against human enemies. In my opinion it's their best attempt with an "action" title, better than Kingdom Hearts (or Type-0) even if the two are different genre. I'd like to see Dissidia's concept taken further forward or parts of it blended with other titles. For example... Lightning Returns.
Dissidia (at least the original Dissidia) was an absolute mess in terms of human v. human fights. At lot of the tournaments I have seen on GFaqs for the game (which can't be knocked when considering the GFaqs Dissidia community was probably the only community to seriously try to attempt Dissidia at a competitive level) were pretty excruciating to watch; lots of fishing for blocks, lots of random dodges, or projectile spam with dodge cancels. Balancing was a bit of a problem to when considering that some characters like Gabranth had absolutely no safe ways on closing in on an opponent while other characters like Exdeath could be theoretically impossible to defeat.
I never played Dissidia 012 to the extent of the first (100 hours on each US and JPN versions), but the assists only made human matches considerably worse.
The thing is, Dissidia is fun as a pure spectacle, not as a pinnacle of action combat.
You should summarize the story of FFX for us so we can all laugh at it. I'll never understand people that hate XIII's story but hold up X like it's the pinnacle of writing. And Yuna's fatalist relationship to the story is pretty close to a Focus, just like a l'cie.
This is always my key distinction. XIII had a good story. It was just executed very poorly. A story about 6 people struggling with an inescapable, horrible fate and choosing to buck it sounds good on paper. Hell, them SUCCEEDING at it sounds fine. But the execution was atrocious. Which is XIII all over: Good ideas poorly executed and potential squandered.
Haha, no. There are other interesting side-characters who show up before Vaan does. But Luso is a twerp and everything about him is the least interesting part of the game. Frimelda and Vaan are much more interesting. Adele is a dumb Mary Sue but Cid is also interesting.
Well, yeah, but have you ever talked to writers/artists? They'll clutch onto their preferred character and make them the focus regardless of what the audience wants. It's where the concept of a Mary Sue character comes from, and it's not isolated to this medium.
It's time to get rid of Toriyama, but obviously he's pleasing someone up there.
See, I agree with this, but at the same time there are writers who are self aware enough to realize that a character is a bad Mary Sue or something and compensate for it. See the big debate about Kvothe in Name of the Wind: he was a pretty blatant always good at everything kinda guy, but Patrick Rothfuss made everything else good enough to compensate. Likewise sometimes the favorite of the author is the punching bag of the universe.
Basically, authors can make their favorites balanced, good characters, if they're willing.
I don't hate FFXIII's story except for the ending when stuff happens with no actual explanation (or just very vague hints) and it's all deus ex machina and luck.
In FFX, everything made sense within the world, and it was actually your party changing things. Not in FFXIII where everything that happens is not actually your party but other forces helping you, then it ends with no explanation for anything.
This is always my key distinction. XIII had a good story plot concept. It was just executed very poorly. A story about 6 people struggling with an inescapable, horrible fate and choosing to buck it sounds good on paper. Hell, them SUCCEEDING at it sounds fine. But the execution was atrocious. Which is XIII all over: Good ideas poorly executed and potential squandered.
Crap might be too strong a word, but the overall story of X is presented much better with adequate explanation and fewer loose ends.
It's been years since i played X but it basically boils down to this: Dude gets teleported to a foreign world and finds a link to his previously-thought-dead father. He is joined by a summoner (love interest) who has dedicated her life to free her people from Sin. Along the journey, they discover (a) the origins of Sin i.e. a consequence of the ancient Zanarkand-Bevelle war, (b) how Yuna's sacrifice is unable to stop Sin's cycle of rebirth and (c) Tidus, Jecht and their Zanarkand are virtual constructs conjured up by fayths. Party decides to eliminate the root of the problem - Yu Yevon. Yu Yevon dies. Imprisoned fayth gets released. Tidus fades away. Yuna cries. End of story.
There are a few questionable plot devices no doubt, but generally it's a solid plot with characters that acts reasonably.
In contrast, XIII has
characters like Snow, Vanille and Cid who often acts irrationally with unrelatable motives. The entire Pulse segment is pretty much irrelevant (party learns nothing of use before Bart finds them and taunt them to return to Cocoon) and the entire party proceed to attack Orphan (which was what the enemy wanted all along) without the slightest hint of a plan. The same Orphan who was keeping the entire Cocoon afloat. But everything turns out fine, because Vanille and Fang magically develop the ability to hold up Cocoon (why didn't they inform the rest if they knew of their ability to do so?). The fate of the citizens of Pulse is pretty much left unexplained, as was the War of Transgression and the Goddess.
I don't want to get into a huge debate about it again, but I guess I asked for it. I just wanted to say that I think people go way too easy on FFX's story. Having a
dream blitzball
player save the world is pretty out there and the game is probably even more out there than XIII-2. I loved both games, but I'm just surprised people totally accept X's story without question or complaint most times.
And I've conceded in the past before that XIII's story probably could have been told better. I don't consider it flawless. You have to look for the info and piece it together to get a complete picture of the mythology and stuff, but I actually enjoyed doing that. I think part of it is just that they didn't tell it as well as they could have. But part of it is definitely a deliberate attempt to make it vague and mysterious on purpose. Most of the accounts you get of the gods are second or third hand re-telling. And you have to take into account how the sources viewed the material at the time it was written like any historian would; such as Pulse Analects calling Cocoon and Lindzei a nest of vipers. Is it really evil, or is that just how they perceive it? Even the fal'cie don't seem to have a completely clear picture of the whole plan and their whole quest is a search for answers as well. Hell, even the gods themselves don't seem to have a clear picture of the whole nature of reality since we know that Bhunivelze, Muin and Etro didn't actually understand the importance of balancing the seen and the unseen realms out, and the full threat that chaos poses on all of existence (Lightning Returns).
I just find that to be extremely interesting. Everyone has their own preferences on which games they like, but I think a lot of people are missing some really cool story elements in XIII that I think they'd actually like quite a bit. That's my main point.
Your Orphan point is a good one, and they really didn't flesh out their motivation well enough there. That's one of the weaker elements, and I think even the creators knew it was a little lacking in how they portrayed it in the final product. The strategy guide tries to address two of your questions in the back of the book, so I'll type out what they said.
XIII Strategy Guide said:
If the heroes don't want to destroy Cocoon, why attack Orphan?
The opening of the ark and the ensuing rampage of Pulsian beasts continues the part of the plan that began with The Purge. The people will be led to believe that war has broken out. Cocoon has been created as a gigantic sacrificial altar, in which all of the Sanctum fal'cie have played their part, so the heroes face a dilemma. If they destroy Orphan they will be playing into the hands of Barthandelus. But if they do nothing, people will still die and the fal'cie will simply continue to pursue their deranged machinations. While Orphan continues to exist, humanity will never truly be free.
It's not the best explanation, but it does make some sense.
Once it becomes clear that Orphan was actually one of the key architects of the mass sacrifice from the very beginning, then the writing is on the wall. If they leave him there, at some point it's all going to end exactly how they planned because they can just keep trying. But you're right, they basically lash out at him in pure frustration without having any plan at all for how they could save Cocoon once he dies. It's a bit irrational.
The wiki kind of gets into a bit more and helps expand on the frustrations they must have felt at this time.
FF Wiki said:
Orphan thanks the group of having freed it from its bondage, overpowering them while insisting Vanille and Fang to complete their Focus. Torturing Vanille first so she can transform, Orphan accepts Fang's offer to become the monster in Vanille's place while promising to fulfill Orphan's wish. Lightning and Cocoon-based Pulse l'Cie try to stop her, only to become Cie'th as Orphan delights in Fang's suffering before she transforms into Ragnarok. Though Fang destroyed the barrier around Orphan, she is unable to defeat the fal'Cie as she reverts to her human form. Orphan proceeds in torturing Fang and healing her wounds to torture her more, trying to force her to become Ragnarok again.
Refusing to stand by, Vanille refuses to Fang's pleas to run with the intent to fight the fal'Cie
So yeah, Orphan in his final form is basically just sitting there torturing two of the main characters until near death, healing them back to full health, then doing it again. They use illusion to make Fang and Vanille believe the entire party turned into C'ieth corpses. They truly seem to delight in cruelty and misery. That's pretty dark, and they basically just lash out and kill him, partly to defend themselves and partly because he's just pure evil.
It's not the best explanation, I think they know it's a weaker element of the story, but that's all I got.
As far as the crystal spire, the strategy guide talks about that too, but I thought it was more obvious what happened there honestly. Yes, it's a highly fantastical complete deus ex machina, but I thought it was neat.
XIII Strategy Guide said:
How do Fang and Vanille save Cocoon at the end?
Having undergone all of the tests and trials that Barthandelus placed in their path, the party is strong enough to carry out the final stage of his plan. If just one of them loses hope and becomes Ragnarok, they will have both the power and the furious desire to tear whole worlds apart. And this is exactly what Barthandelus intends.
But with the strength they find in each other, Fang and Vanille make their own choice. Deliberately, they take on the power to become the destroyer of worlds, but use that power in deciding their own fate.
With Orphan defeated and the whole of Cocoon now heading for destruction without its power source, Fang and Vanille assume the form of Ragnarok to dig roots deep into the rock of Gran Pulse. They may be completing their Focus they were set 500 years ago, but they are now wise to the manipulation of their masters. Creating a massive bridge of matter between the two worlds, they embrace their fate and turn to crystal - and so save the people of Cocoon, supporting the imperiled globe on the crystalline pillar created by their eternal sleep.
So yeah, they basically realize that Cocoon is toast and their focus is finally realized. Their crystallization is imminent. So they overcome their beastly bloodlust and instead work together to try to save it. They tear open a huge magma/earth tower in Pulse and when they turn to crystal (like they were going to anyway), it crystallizes the entire thing. Yes, total deus ex machina, no doubt. But it's kind of totally neat, at least I thought so. And yeah, that's basically the two of them being sacrificed, which always adds to the impact of an ending.
Which story is better, X or XIII? That's up to personal taste. But I think they both have lots of cool elements to it and neither one is crap.
The "explanation" is even worse. What I think SHOULD have happened, and what I honestly EXPECTED to happen was for them to find a solution in Oerba. Hope magically said they needed to go there, they get there and NOTHING. Like, I guess the Cie'th stone and Raines were supposed to foreshadow what happened in the end, but it still amounted to a literal Deus Ex Machina. I'd have preferred if they had gotten to Oerba and learned something like "Killing the Chief Fal'Cie will unbrand you!" Hell, if it had said "You can change your focus like Raines did." then it would have worked.
Then again, one could make the case that Terra and Tidus are guilty of this thing, too. Maduin tells Terra that if the human part of her feels something strong enough she can remain, and Tidus comes back into the real world through . . . stuff. But the former plays well into the game's ongoing theme and is built up to with Maduin and Odin's stories, and the latter is earned after an excess of hard work by the player.
So essentially, if XIII's ending had just gone with what it had hinted at with Raines: that your Focus can be changed, it would have been fine.
BUT NOOO GIFT OF THE GODDESS AND THE GODDESS AND GODDESS AND BLAH BLAH BLAH. TIME BENDING AND YULE LOGS AND MERRY CHRISTMAS NOEL.
Your previous post is too lengthy to quote but i get your point. Well, i guess it's all subjective, but i still think the story of XIII has more weak points (in areas which matters more). I mean sure, the whole
'fayth dream becomes reality'
concept wasn't explained well but the
fate of Tidus doesn't matter much (ignoring X-2, you could even interpret it as him swimming in some sort of heaven)
. Oh and as you might have guessed, i can't stand deus ex machina
Honestly, i'm not someone who really cares about the plot of video game stories (my favourites are VIII and XII so...) and i don't exactly hate XIII (the combat is great). But my point is, if Toriyama chooses to sacrifice exploration (and towns) for the sake of a better story...well, the story needs to be freaking amazing to compensate for all that.
edit: it slipped my mind, but did the strategy guide mention anything about
whether the other fal'Cie were in cahoots with Orphan and Bart? I remember one of them branded Sazh's kid as self-defence in response to Vanille's presence.
What is wrong with this? It seems like a pretty logical structure (for a fantasy game).
Magicians/whatever conceptualize transient forms of existence in a dreamlike state > framework for both Yuna's summons > the existence of Zanarkand, which Tidus is a part of.
Knife, salt, wound and all. It's a shame, too, because they really did try to make it like the old ones, minus the action battles. It's got the world map, airship, character development system, summons, cast of people who don't dress like Hope or Snow . . .
I always treat Tidus' resurrection as the same principle behind Terra's survival. Essentially, they're both summons who, because of THE POWER OF LOVE were able to become REAL GIRLS AND BOYS. If XIII had just said "THE POWER OF LOVE CHANGES YOUR FOCUS" then it would've been fine.
But instead we got more Goddess bullshit. Goddesses in FF are categorically terrible. I can't speak to Altanna because I never played XI, but all the rest are trash.
The tidbit of Ito's approach to FFVI's opera scene in contrast to Kitase's is really funny.
From Wikipedia:
An example of him [Ito] mixing event scenes with gameplay is in the Opera House. The player has to interactivity enter the correct lyrics for Celes Chere and also perform some of her stage movements; they then have to run around the building as Locke Cole to reach and battle Ultros, who was attempting to sabotage the show. The original event scene for the Opera House by Yoshinori Kitase had no player interactivity apart from pressing the "A" button after each dialogue box and Ultros didn't even show up at the location.
I love Odine. He represents all of the absurdity that I like about the series. This guy wearing a lampshade around his neck, with a weird US Cartoon Dr. Wily accent? Sign me up.
Laguna parking in the middle of the street and backing up traffic because he wants to see a girl and when he sees her his leg cramps up because he didn't visit Dating-Age enough?
Butz poking sheep and getting kicked and drawn into a battle with Ramuh?
Cecil paying for a lapdance?
Cloud comfortably crossdressing and winning over Don Corneo's heart?
CLANK CLANK CLANK every time you walk around with the character?
A guy who says IT'S MORPHING TIME and decides to gather any blades he wishes?
Your band of fools climbing a ton of stairs and complaining the entire way through and wondering "why they gotta build these buildings so damn tall"?
Fighting a house that turns into a hell house?
Summoning a train in battle? Suplexing a train in another game?
Kids wishing they could be blitzballs when they grow up?
An octopus who just wants to eat some dudes, but ends up being drawn into their adventure somehow, and tries to drop huge weights on people?
Old men going crazy with their eyes going super huge in surprise?
That's Final Fantasy to me! I think I've started to realize that I liked FF because it never took itself seriously. It embraced its quirk and was never ever afraid to embrace its absurdity in an effort to get a laugh out of the player. I guess I've always gotten a kick out of the littler things, and most of the NPC dialogue which can be funny at times. It wasn't so much the major story for me.
FFXIII never made me intentionally laugh. If it was a line intended for comic relief (ex: Sazh's lines), I had to think to myself, "well, that could be funny, I guess". But it didn't outright make me laugh like the other games did.
For all the crap I give it, FFXIII-2 at least tried! I chuckled at bit at Noel's lines (and this scene with Serah was more @_____@ than funny), but it needed more things than kids constantly faceplanting on the road in front of you in Academia for reasons unknown and more natural and slapstick humour.
I don't want to get into a huge debate about it again, but I guess I asked for it. I just wanted to say that I think people go way too easy on FFX's story. Having a
dream blitzball
player save the world is pretty out there and the game is probably even more out there than XIII-2. I loved both games, but I'm just surprised people totally accept X's story without question or complaint most times.
And I've conceded in the past before that XIII's story probably could have been told better. I don't consider it flawless. You have to look for the info and piece it together to get a complete picture of the mythology and stuff, but I actually enjoyed doing that. I think part of it is just that they didn't tell it as well as they could have. But part of it is definitely a deliberate attempt to make it vague and mysterious on purpose. Most of the accounts you get of the gods are second or third hand re-telling. And you have to take into account how the sources viewed the material at the time it was written like any historian would; such as Pulse Analects calling Cocoon and Lindzei a nest of vipers. Is it really evil, or is that just how they perceive it? Even the fal'cie don't seem to have a completely clear picture of the whole plan and their whole quest is a search for answers as well. Hell, even the gods themselves don't seem to have a clear picture of the whole nature of reality since we know that Bhunivelze, Muin and Etro didn't actually understand the importance of balancing the seen and the unseen realms out, and the full threat that chaos poses on all of existence (Lightning Returns).
I just find that to be extremely interesting. Everyone has their own preferences on which games they like, but I think a lot of people are missing some really cool story elements in XIII that I think they'd actually like quite a bit. That's my main point.
Your Orphan point is a good one, and they really didn't flesh out their motivation well enough there. That's one of the weaker elements, and I think even the creators knew it was a little lacking in how they portrayed it in the final product. The strategy guide tries to address two of your questions in the back of the book, so I'll type out what they said.
It's not the best explanation, but it does make some sense.
Once it becomes clear that Orphan was actually one of the key architects of the mass sacrifice from the very beginning, then the writing is on the wall. If they leave him there, at some point it's all going to end exactly how they planned because they can just keep trying. But you're right, they basically lash out at him in pure frustration without having any plan at all for how they could save Cocoon once he dies. It's a bit irrational.
The wiki kind of gets into a bit more and helps expand on the frustrations they must have felt at this time.
So yeah, Orphan in his final form is basically just sitting there torturing two of the main characters until near death, healing them back to full health, then doing it again. They use illusion to make Fang and Vanille believe the entire party turned into C'ieth corpses. They truly seem to delight in cruelty and misery. That's pretty dark, and they basically just lash out and kill him, partly to defend themselves and partly because he's just pure evil.
It's not the best explanation, I think they know it's a weaker element of the story, but that's all I got.
As far as the crystal spire, the strategy guide talks about that too, but I thought it was more obvious what happened there honestly. Yes, it's a highly fantastical complete deus ex machina, but I thought it was neat.
So yeah, they basically realize that Cocoon is toast and their focus is finally realized. Their crystallization is imminent. So they overcome their beastly bloodlust and instead work together to try to save it. They tear open a huge magma/earth tower in Pulse and when they turn to crystal (like they were going to anyway), it crystallizes the entire thing. Yes, total deus ex machina, no doubt. But it's kind of totally neat, at least I thought so. And yeah, that's basically the two of them being sacrificed, which always adds to the impact of an ending.
Which story is better, X or XIII? That's up to personal taste. But I think they both have lots of cool elements to it and neither one is crap.
Ok, so I dare you to find SOMEONE that understood this just playing the game.
THAT'S FFXIII PROBLEM: the game is not well executed and you can't just understand anything of this. Even if you stop to read the encyclopedia.
Like FFVIII, I think that FFXIII have a great cast (really!), great story and great battle system, but they're unbalanced and it have some HUGES flaws in execution.
FFXIII never made me intentionally laugh. If it was a line intended for comic relief (ex: Sazh's lines), I had to think to myself, "well, that could be funny, I guess". But it didn't outright make me laugh like the other games did.
For all the crap I give it, FFXIII-2 at least tried! I chuckled at bit at Noel's lines (and this scene with Serah was more @_____@ than funny), but it needed more things than kids constantly faceplanting on the road in front of you in Academia for reasons unknown and more natural and slapstick humour.
I hate Genesis so much. So very, very much. For all that I despise Toriyama's writing, he has never made a character as absolutely terrible as Genesis Rhapsodos.
My point is that I'm sick of Goddesses intervening in stuff in the series, though. THE ONLY TIME THAT EVER WORKED was in FFT, and that's because it was comforting to see that the Gods of Ivalice weren't the total jackasses you'd been lead to believe, since they step in 2-3 times to help Ramza out
raising Marach from the dead, turning Reis back into a human, and bringing Cloud to Ivalice.
Because each of those instances is a small gesture of kindness, and the rest of the heroics are left up to the heroes.
Meanwhile in Crisis Core, Genesis murders his parents, mutates countless men, starts a pointless revolution costing countless more, oh, and he drives Sephiroth insane, triggering the horrific events of FF7, costing the death of Aerith, Pres. Shinra, and everyone in between. Genesis has enough blood on his hands to justify him being Red Sephiroth, but who does the Goddess save? Not Zack, who busted his ass to stop Genesis from slaughtering everyone. Not Aerith, who gave her life for the planet. Not Vincent, who prevented the entire world from dying. SHE SAVES MASS MURDERER AND DOUCHEBAG EXTRAORDINAIRE GENESIS.
For all the crap I give it, FFXIII-2 at least tried! I chuckled at bit at Noel's lines (and this scene with Serah was more @_____@ than funny), but it needed more things than kids constantly faceplanting on the road in front of you in Academia for reasons unknown and more natural and slapstick humour.
I thought XIII-2 had several funny moments. I think there's a comedy choice for almost every dialogue choice sequence. Mog's comment about the government being evil and being rewarded with a lifetime supply of toilet paper made me laugh.
I couldn't find Mog funny, though that was partially because I really disliked Mog's English voice. It almost came off as trying too hard as a result. At least I could throw it off a cliff (and it'll sound super-upset, but in a way it makes me smile), just like how you could throw Omochao at things. Like I said, at least FF13-2 attempted at making things funny with the dialogue choices. It tried to have fun with things!
But again, it goes back to what we were discussing a few pages ago: now that it's voiced, it's not like you could make up the voice in your head and go with it for comedic value. I guess it's dependent on what people want out of it.
Meanwhile in Crisis Core, Genesis murders his parents, mutates countless men, starts a pointless revolution costing countless more, oh, and he drives Sephiroth insane, triggering the horrific events of FF7, costing the death of Aerith, Pres. Shinra, and everyone in between. Genesis has enough blood on his hands to justify him being Red Sephiroth, but who does the Goddess save? Not Zack, who busted his ass to stop Genesis from slaughtering everyone. Not Aerith, who gave her life for the planet. Not Vincent, who prevented the entire world from dying. SHE SAVES MASS MURDERER AND DOUCHEBAG EXTRAORDINAIRE GENESIS.
Ok, so I dare you to find SOMEONE that understood this just playing the game.
THAT'S FFXIII PROBLEM: the game is not well executed and you can't just understand anything of this. Even if you stop to read the encyclopedia.
Like FFVIII, I think that FFXIII have a great cast (really!), great story and great battle system, but they're unbalanced and it have some HUGES flaws in execution.
I did. Then again, I'm not easily confused with video game plots for some reason. Even killer7 made about 85% worth of sense to me post credits after a few hours of contemplation.
Genesis is just so cool.I have a fictional man crush on him.
I want a Genesis jacket. I would so go out in it too.
I did. Then again, I'm not easily confused with video game plots for some reason. Even killer7 made about 85% worth of sense to me post credits after a few hours of contemplation.
How so? Genesis is so freaking dope. As a villain not only he succeeds at leaving an impression but he looks cool and is a true threat to Zack, no the world. His extreme obsession over Loveless only adds to his swag and make you think, "wow, this guy is swaggin'...but he is batshit crazy too!". Doesn't hurt that he looks like Gackt too, one of the coolest looking Japanese singing peeps ever. Genesis is just the total package and almost surpasses Sephiroth and Golbez as one of my favorite FF villains in the series.
This is why Kitase and Toriyama needs to make a FFVII-2 after LR and bring Genesis back. Show Cloud and the gang the gift of the goddess, as nothing shall forstall Genesis' return. Man I'm getting hyped thinking about it.
I think Baltheir and Basch both look amazing. (They should just make a game starring those two.) Honestly I felt like the whole cast looked good except for Vaan and Ashe. Ashe's skirt especially is just pure WTF in the worst way. "Let's take a skanky, night-club ho skirt and slap it on there, it'll totally fit-in."
How so? Genesis is so freaking dope. As a villain not only he succeeds at leaving an impression but he looks cool and is a true threat to Zack, no the world. His extreme obsession over Loveless only adds to his swag and make you think, "wow, this guy is swaggin'...but he is batshit crazy too!". Doesn't hurt that he looks like Gackt too, one of the coolest looking Japanese singing peeps ever. Genesis is just the total package and almost surpasses Sephiroth and Golbez as one of my favorite FF villains in the series.
This is why Kitase and Toriyama needs to make a FFVII-2 after LR and bring Genesis back. Show Cloud and the gang the gift of the goddess, as nothing shall forstall Genesis' return. Man I'm getting hyped thinking about it.
How so? Genesis is so freaking dope. As a villain not only he succeeds at leaving an impression but he looks cool and is a true threat to Zack, no the world. His extreme obsession over Loveless only adds to his swag and make you think, "wow, this guy is swaggin'...but he is batshit crazy too!". Doesn't hurt that he looks like Gackt too, one of the coolest looking Japanese singing peeps ever. Genesis is just the total package and almost surpasses Sephiroth and Golbez as one of my favorite FF villains in the series.
This is why Kitase and Toriyama needs to make a FFVII-2 after LR and bring Genesis back. Show Cloud and the gang the gift of the goddess, as nothing shall forstall Genesis' return. Man I'm getting hyped thinking about it.
Man... if fans like you get so hyped about modern FF and its characters, maybe they should just continue doing what they're doing and I'm better off writing off Final Fantasy as good memories from my childhood instead of hemming and hawing and trying to convince Square-Enix to return to the quality of yesteryear.