The costume sucks, but it's not any worse than the original art, and the proportions and posture (and I dare say the face) are much better.Whoever drew that is very very talented, but that design is terrible. That looks like what Miriam would be if she was in Castlevania Judgement, and we all know how butchered those designs were.
The costume sucks, but it's not any worse than the original art, and the proportions and posture (and I dare say the face) are much better.
Honestly Miriam looks more like a Castlevania Judgment character than an SotN character, by far.
Okay I love Miriam as is, but goddess that art is like a million times better.OMG YES! Just as anticipated they made an anniversary update, and it was better than expected honestly!
Also, this art is fabulous, can we have it as an alt costume please?![]()
The costume sucks, but it's not any worse than the original art, and the proportions and posture (and I dare say the face) are much better.
Honestly Miriam looks more like a Castlevania Judgment character than an SotN character, by far.
The costume sucks, but it's not any worse than the original art, and the proportions and posture (and I dare say the face) are much better.
Honestly Miriam looks more like a Castlevania Judgment character than an SotN character, by far.
The costume sucks, but it's not any worse than the original art, and the proportions and posture (and I dare say the face) are much better.
Honestly Miriam looks more like a Castlevania Judgment character than an SotN character, by far.
Disagree. She doesn't look much different from SoTN Maria.
As I said in the other thread, I'm surprised they were actually able to get a playable demo out in time for E3. They said they would try to do it for this E3 last E3 but I didn't expect them to actually still be able to hit that mark. Nice. As always there are places for improvement but given where we are in development I think we are at a good benchmark. Being able to see the game in better detail (either via a livestream or our own computers) should make it even more clear where they have succeeded and where spots that could use a bit of polish exist.
I dunno, I feel this is somewhat hyperbolic (at least especially when put in context of most characters in the mainline series following and including SOTN)? Don't make me post characters designs from Judgement to remind everybody just how off the wall they were
I am curious to see new art for the game as well as some new characters though. The cast is still so small and we almost certainly know there is more to be revealed![]()
Yeah that's what I thought too.That fanart isn't really all that awesome.
But I guess there's no accounting for taste.
That fanart isn't really all that awesome.
But I guess there's no accounting for taste.
Yeah that's what I thought too.
It still blows my mind how pretty and faithful this game looks while having significantly less funding than Mighty No 9...
*sigh*
Pretty sure the kickstarter made more money than Mn9
It still blows my mind how pretty and faithful this game looks while having significantly less funding than Mighty No 9...
*sigh*
It did, however, it does not have a major publisher funding a lot more, afaik.
I'm not sure it did have less overall funding?
Either way, IGA's probably much better at managing small budgets than most well-known developers. And honestly, more passionate.
Pretty sure Bloodstained received an addition $4.5m from Deep Silver.
So awesome. Seriously, there is a night and day difference between this and Mighty No. 9, which is strange considering it's the same team. This looks amazing.About that.... NEW UPDATE. With gameplay! https://www.youtube.com/watch?v=6VKfthxb4t8
Bloodstained got almost $2 million more in Kickstarter alone. Add to that the fact that Iga's game also has backing from a publisher and it's a safe bet to think it has a bigger budget than MN9.It did, however, it does not have a major publisher funding a lot more, afaik.
Bloodstained got 5.5m, MN9 got 4+m and additional from Deep Silver
So awesome. Seriously, there is a night and day difference between this and Mighty No. 9, which is strange considering it's the same team. This looks amazing.
I'm still debating increasing my pledge from $150 to $300, for the signed box.
Didn't know I wasn't allowed to have a negative opinion about a piece of fanart without offering my full design credentials upfront.Can I see y'all designs then?
Yeah, I guess that has a lot to do with it. I love how involved they are with the community, it makes every backer feel like an actual part of the team, where as Mighty No. 9 felt like It was developed behind locked doors with only the occasional video released with a "take or don't!" type of attitude.Different creative directors with different goals in mind methinks. Iga clearly wants stuff closer to the concept art, while still making the most out of his poly/texture budget.
This looks fantastic to me. Interested to see it myself.
Can I see y'all designs then?
Will Ajami Kojima finally do something in some form or another for this game?
Can I see y'all designs then?
The costume sucks, but it's not any worse than the original art, and the proportions and posture (and I dare say the face) are much better.
Honestly Miriam looks more like a Castlevania Judgment character than an SotN character, by far.
Something like this lol, but going downwards rather than over an obstacle obviously. It would give it a bit more style don't you think?
Something like this lol, but going downwards rather than over an obstacle obviously. It would give it a bit more style don't you think?
Something like this lol, but going downwards rather than over an obstacle obviously. It would give it a bit more style don't you think?
Not the greatest argument ever.Can I see y'all designs then?
Where's the backdash tho