Stone Ocean
Member
Hopefully she's an yandere tooMC looks a lot like Albedo from Overlord LN
Hopefully she's an yandere tooMC looks a lot like Albedo from Overlord LN
I thought it was a really fun take on "stretch" goals.I'm confused why the video includes him torturing a person. That seems like an odd choice even if he's going all in on the "I'm a vampire" thing in the video.
1 hour plus interview with him https://www.youtube.com/watch?v=9TzfM6QUs6A
They are going to need to add some more stretch goals.
Not into the art direction. At all.
This is why I play Castlevania. The continued animefying of the art pretty much pushed me out.
No. You're billed when the kickstarter finishes if it hits the funding goal (Which this likely will).Kind of off topic but sort of on-topic. When you put money towards a KS are you billed immediately? Never put money towards a KS but i am tempted to throw money towards that grimoire perk
Money is pouring in
They didn't make Mighty no.9 look like it's concept art in 2D...
Something like that lol
Ah, cool. The creator of Dust: An Elysian Tail just backed at the weapon tier - he's going to try to get Dust's talking sword in.
I don't get the "too anime" complaints
What anime have you been watching that looks like this lol
No, don't. (And they won't, read the pitch)Keep it sprite based Inti. Keep it Sprite based.
Backed hard.
UE4 is a much better engine than Unity. Period.
Ah, cool. The creator of Dust: An Elysian Tail just backed at the weapon tier - he's going to try to get Dust's talking sword in.
Backed hard.
I like that they are going with a single high-end UE4 version as the base goal.
I'd honestly much rather have some 2.5D in UE4. Pixel art is getting extremely tiresome.
UE4 is a much better engine than Unity. Period.
Could that mystery stretch goal, that has to be unlocked, a handheld and/or a Wii U version? I'm so used to play my Metroidvanias on Nintendo handhelds.
UE4? That seems a little bit too much for a 2.5D game. Unity would cover handhelds, too. And I guess the resulting game would not really be worse.
The concept art is meaningless, the game will be 2.5D on UE4, it won't resemble it at all.
Kind of off topic but sort of on-topic. When you put money towards a KS are you billed immediately? Never put money towards a KS but i am tempted to throw money towards that grimoire perk
Keep it sprite based Inti. Keep it Sprite based.
Edit: It's gonna be 3D? Well then. Immitate Abyss Odyssey as much as you can Inti.
I have no issue if it's 2.5D and looks similar to:
Hopefully she is an actual character instead of an anime shitty trope.Hopefully she's an yandere too
That looks gross.
That's great and all, but it doesn't cover handhelds, which are/were my preferred platforms for a Metroidvania.Backed hard.
I like that they are going with a single high-end UE4 version as the base goal.
I'd honestly much rather have some 2.5D in UE4. Pixel art is getting extremely tiresome.
UE4 is a much better engine than Unity. Period.
I thought it was a really fun take on "stretch" goals.
Unity is pretty good for small teams and portability but if you have the manpower and expertise to use UE4, then it's UE4 all the way.
Hopefully they avoid asinine anime cliches.Hopefully she's an yandere too
Hopefully she is an actual character instead of an anime shitty trope.
That looks gross.
Is 2.5D confirmed? Or do you just mean 3D objects in a sidescroller?
WHY 2.5D?
IGA decided to go with 2.5D for this project for both financial and artistic reasons. All decisions in game development involve trade-offs, and for Bloodstained a 2.5D world built on Unreal Engine 4 was the right choice to balance development time, graphical fidelity, budget, and scope.
At the same time, IGA is very excited about exploring the paths a 2.5D style opens up within the classic Igavania formula. As he begins a new chapter of his career as a developer, he's looking forward to trying things that will enhance, rather than detract from, that core gameplay.
Still, though, we would never discount the fans' love for that classic style. The development team is looking forward to working with backers every step of the way to decide on custom shaders that will give the game a distinctive, hand-crafted look. Games like Guilty Gear and Strider are proof that 2.5D can be handled in a way that honors a classic aesthetic while allowing for new possibilities; that’s what IGA hopes to achieve with this project.
And of course, since it's an Igavania game, the 2D gameplay and feel are nonnegotiable.