Dont like it ? Vote with your wallet . Let the creators create freely. It's either going to sell well because majority don't care how you feel , or it's going to sell poorly and he will have to fix it . Simple as that really. Crying about it and pushing your own agenda into people's work isn't really the way to do things . Lord bless you if you ever tell me how to do my job .
When companies like Nike have their sneakers made in sweatshops, they still sell like crazy. Did people stop 'crying and pushing their own agenda'? Fuck no, and then the industry pushed to improve working conditions.
Kojima is doing a thing that is bad for women and bad for the industry. I don't give a fuck how much it sells, I sure as hell am going to criticize it. Maybe those that can't handle criticism should stop 'crying'.
Look, you are a Junior here ... so I am guessing you are new to the videogame industry.
VOTING WITH YOUR WALLET ONLY WORKS IF YOU WANT MORE OF THE SAME*
If you want less of something, what will happen is that the guys in suits will say "damn this game sold like crap. We need 3 Quiets next game"
*unless you are capcom than "i want more resident evil" will be interpreted as "I want a light gun shooter"
I wonder how much sexualization helps sell games. I was looking at the DLC for rise of the tomb raider and was looking online to see what costumes came with what, and found a lot of people bitching that every costume was full body coverage and what not. I get the feeling that putting in blatant sexualization causes people to bitch, but in the end increases sales.
It's not my fault games take a long time to make. Haven't played PW that much so don't know how female characters are in that. My argument isn't only that Kojima has done good female characters though, it's that if he wants to make a pointless sexualized female character he can do so and it's not a bad thing.
Is designing Quiet inherently misogynistic? I never even said I liked Quiet as I felt she made the game too easy with her sniping. I played with D-Dog mostly. But if she was less sexualized I would not even care. What I'm saying is: these designs should be allowed to exist and aren't inherently wrong especially in Mature rated games for adults who understand that they are fictional characters.
was this necessary ?
LOL, like making a GAF account is the first thing you're supposed to do when getting into games.Look, you are a Junior here ... so I am guessing you are new to the videogame industry.
VOTING WITH YOUR WALLET ONLY WORKS IF YOU WANT MORE OF THE SAME*
If you want less of something, what will happen is that the guys in suits will say "damn this game sold like crap. We need 3 Quiets next game"
*unless you are capcom than "i want more resident evil" will be interpreted as "I want a light gun shooter"
But why in the world would Kojima stop what he's doing a design a character he doesn't want to if the majority of people could not care less?They are allowed to exist. They clearly do. We aren't arguing whether or not it should be legal. We are basically discussing that it overall isn't a good design choice, is bad for the industry, is bad for women, and that Kojima has had a problem in this regard for a while now.
You said it yourself, if Quiet was less sexualized you would not even care. So what are you arguing about? What about Quiet's design screams 'creative freedom', that a less objectified character couldn't get away with?
She's the main female character in the game and her name ffs is QUIET. This is a game about serious themes like child soldiers in Africa, nukes, mercenaries, etc. how are you not seeing the issue?Is designing Quiet inherently misogynistic? I never even said I liked Quiet as I felt she made the game too easy with her sniping. I played with D-Dog mostly. But if she was less sexualized I would not even care. What I'm saying is: these designs should be allowed to exist and aren't inherently wrong especially in Mature rated games for adults who understand that they are fictional characters.
My argument is that those are two extremelly disconnected arguments. You are welcome to think and argue that Kojima is free to make a pointless sexualized female character, but grounding that in the fact that he made actually decent characters twelve years and four games ago, and so he's due some kind of "feminist currency", is the epitome of flimsy. It doesn't add anything to your argument at all.
Also the fact that games take a lot to make would be a point if he had made one game in those twelve years, but there are four. Four is enough to draw a pattern, slow development or not.
:/I love going to gaf to see my favorite idiots claim moral superiority over nothing but their assumptions of ones integrity and intentions.
Not sure working conditions is a good example here given Kojima actually seems to treat his staff well and its Konami that was the little shit. Lots of Kojimas team came with him.
Also bad for the industry is debatable given the amount of money he gets pumped into the industry via his games.
Bad for women is what is debatable. Some will say yes with legitimate reasons, others will say no with legimate reasons. Very few will be swayed to either side and Kojima for better or worse seems to very rarely listen to any feedback.
Look, you are a Junior here ... so I am guessing you are new to the videogame industry.
VOTING WITH YOUR WALLET ONLY WORKS IF YOU WANT MORE OF THE SAME*
If you want less of something, what will happen is that the guys in suits will say "damn this game sold like crap. We need 3 Quiets next game"
You said it yourself, if Quiet was less sexualized you would not even care. So what are you arguing about? What about Quiet's design screams 'creative freedom', that a less objectified character couldn't get away with?
Who are your "favorite idiots"?I love going to gaf to see my favorite idiots claim moral superiority over nothing but their assumptions of ones integrity and intentions.
was this necessary ?
I would say it matters a lot, even if it obviously doesn't end the discussion. I would really love for more women to give their insights because I think they're much more relevant than ours regarding this. For that matter I would also be for her GF posting her opinion through his account.
.
She's the main female character in the game and her name ffs is QUIET. This is a game about serious themes like child soldiers in Africa, nukes, mercenaries, etc. how are you not seeing the issue?
1) Pay attention. I didn't say Kojima's working conditions are bad, I used the comparison to show that 'how something sells' isn't a could indicator whether or not we should complain.
2) Bad for the industry is debatable. I'm not talking about money here, I'm talking about legitimacy. Quiet, as a character, is embarrassing. It's embarrassing when trying to argue that gaming is a legitimate form of media right up there with television and movies, it's embarrassing when trying to treat gaming as an art form, it's embarrassing when arguing that games aren't just for kids; it's just embarrassing. That isn't good for the industry.
3) Objectifying women in any media isn't good for women, it's bad. That isn't debatable.
I was only talking about the characters of that period. The person I was responding to said that Eva or Meryl for example were sexualized, I was trying to point out that they weren't *just* sexualized, they had other attributes that made people like them. I wasn't trying to say that because Kojima created the boss that means he gets to make Quiet without criticism, that definitely would be lazy. Sorry if it seemed that way.
Come on Kojima you don't need to justify yourself. You're a fucking God!
maybe don't sexualize them in the first place?
Tits with a backstory are my favorite kind of tits. Good looking out, Kojima. Keep the big titty dream alive.
Here's the thing, the story of MGSV has very little comedy. Every cutscene is for the most part serious in nature. There's very little in the way of juvenile humor m, so much so, that the gameplay had less serious elements added to alleviate this. "It's video games." Is a self defeating argument that has absolutely no place in a critical discussion. People ITT wish to discuss these things genuinely and their implication. If you don't, then leave, don't sit here and try to stifle discussion with "it's video games@Because its a video game made by a man who also designed Johnny: a soldier with irritable bowel syndrome. Relax.
I don't really see any examples of it demonstrably increasing sales outside seriously niche franchises.I wonder how much sexualization helps sell games. I was looking at the DLC for rise of the tomb raider and was looking online to see what costumes came with what, and found a lot of people bitching that every costume was full body coverage and what not. I get the feeling that putting in blatant sexualization causes people to bitch, but in the end increases sales.
In this day and age it does the opposite.I don't really see any examples of it demonstrably increasing sales outside seriously niche franchises.
You attach balloons to soldiers backs and your horse can literally make vehicles slip in its feces.Here's the thing, the story of MGSV has very little comedy. Every cutscene is for the most part serious in nature. There's very little in the way of juvenile humor m, so much so, that the gameplay had less serious elements added to alleviate this. "It's video games." Is a self defeating argument that has absolutely no place in a critical discussion. People ITT wish to discuss these things genuinely and their implication. If you don't, then leave, don't sit here and try to stifle discussion with "it's video games@
I don't really see any examples of it demonstrably increasing sales outside seriously niche franchises.
Not this time, Kojima... just outright admit if you're gonna sexualise the characters... don't hide behind a shield of white armour.
Did you literally not just read what j just said in that post?You attach balloons to soldiers backs and your horse can literally make vehicles slip in its feces.
In this day and age it does the opposite.
The design itself? I mean...that was the point of Quiet, to have almost naked lady run around on the battlefield. Her entire point was just that. Everything else was created afterwards as a pretty ineffective attempt at rationalizing her presence.
But why in the world would Kojima stop what he's doing a design a character he doesn't want to if the majority of people could not care less?
Legitimacy and objectification of fictional characters is in the eye of the beholder though. I say that as someone who thinks Quiet is trash, but I'm a little disappointed you're approaching this as "no debate, I'm right, end of". For example Kojima is a net gain to our industry, that's just a fact. That doesn't mean he cannot be critised but that I think some of your remarks are verging into the territory of hyperbole. Hence why I was a bit dumbfounded as to why you were going on about Nike and sweatshops.
Yes I did, and my point still stands. Kojima wanted to have both serious and fun elements in his games. The man and his team do what they want to do and having Quiet wearing a bikini didn't throw off the narrative anymore than the gameplay was.Did you literally not just read what j just said in that post?
Those who don't buy games because of a character weren't going to buy the game for the game anyway.
Fire Emblem went from circling the drain to explosive, wide-reaching popularity by going full waifu game.