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Konami's fall from grace

hateradio

The Most Dangerous Yes Man
I wonder how much it would take for KajiPro to gain its independence, being tied to Konami gives them a bad name.
 
I'm asking why he doesn't use that power to work on something new in addition to MGS, which he says he's tired of.

Instead, he goes and messes with Castlevania.
Their role in Castlevania was more in line with supervision than anything else.
I believe that's like asking Infinity Ward or Treyarch to do something in addition to Call of Duty. It's not so simple.
Also we don't know what other projects they might have been working on that never saw the light od day. For example, let's not forget that part of their team just wasted a lot of time with MGS: Rising.
I think that until now they didn't really have the resources (or didn't use them effeciently) to have a constant flow of both new and estabished IP games. Maybe with the completion of FOX Engine and the new LA studio things will change.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Whatever happened to Igarashi?
 

Laughing Banana

Weeping Pickle
Their fall from grace can be largely contributed to their incredible dependency towards Kojima and everything he creates, Metal Gear especially.

The ironic thing is I am not even sure that is something the man even wants.
 
Whatever happened to Igarashi?

Taking a much-deserved break.

Maybe if he takes a few years off, the next game he makes will have some new ideas.

I have a love-hate relationship with the guy. On the one hand, he wears a cowboy hat and has made some amazing games.
On the other, he shat the proverbial 3D bed and only recycles his past successes in 2D.
 
as a gamer I'm asking konami..
ok mgs is fancy but...
pes stopped being relevant....
silent hill, once great, hasn't had any WORTHY successor in age...
castlevania..
heck you had a SOLID franchise..
you even managed to diversify it and obtained a metroidvania branch (on portable) AND a gow-clone branch (lords of shadow)... and you managed to stall with both..... new 3ds iteration of metroidvania is NOT what fans expect from metroidvania... lords of shadow... you couldn't keep the momentum, and whilst platinum produced bayonetta--> vanquish --> anarchy reigns --> mg raising, konami left lords of shadow to its own device and will publish it someday during 2013...
suikoden....... suikoden 1 good, suikoden 2 GREAT, suikoden 3 different but good, suikoden IV meh, suikoden V good (for me at least), trierkais decent, web of the century not even published....if they publish a suikoden VI without boasting "omg it's gonna be an AAAAAAAA title" but simply developing it and making it decent PLENTY of fan would get it... plus, if those damn japs learn how to work with a product that should be aimed at a wider audience and develops with internazionalization in mind, it would REALLY be about time... but this, is just a random rant...
what once was a great company is now but the remains of it... :/
 
They need to take a page from Falcom's Kiseki series and realize that there is a market for deep, story and world driven games. I feel like very few Suikoden fans want or expect some huge, graphically impressive Suikoden VI. Make a quality canon title for the 3DS/Vita with an emphasis on the awesome setting they've already created, and I think they would see a very supportive response.

The Kiseki series is plenty "historical"/"political" these days. If it were localized, I feel like Suikoden fans wouldn't have too much trouble jumping over.
 
Still waiting for Kojima to do something else besides another MGS game.
Suikoden is dead. No word on ZOE. Castlevania is an ugly stepchild. DDR is still kicking.
No new IP's.
They could bring back Rumble Roses. >_>
When will they bring back Contra?
 

Terrell

Member
i'm thinking this might be a healthier perspective here, honestly

I've operated under this assumption for the better part of a year now, that Konami is a gymnasium proprietor first and a games company last.

We scratch and claw in desperation for Square Enix to regain relevance in the industry, but Konami? Yeah, not fighting that battle, I'm completely done with them.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
The biggest crime of Konami is killing Suikoden.

I will hate them forever because of that.

Me and Dark Schala already accepted the fact that Suikoden is dead, plus Konami is shit now it won't make the series any better.

If you want a good Suikoden-like game, I'd recommend Growlanser: Wayfarer of Time.
 
archaic ideas about not wanting to share game engines etc

With the recent anouncement that Pro Evo 2014 will use Fox Engine, hopefully it's an indicator that Konami have at least sorted this out.

But yeah, a lot pf people give Nintendo grief because they churn out their staple brands but look at Konami! I seriously could not care a shit for MGS anymore (and I used to love it).
 

bishoptl

Banstick Emeritus
I can't help but wonder if certain companies would be healthier if their North American sectors were granted more power. If Japanese game development is trailing western game development, then how does it make sense to allow these companies to primarily operate out of Japan? Why not turn over some of that power to the regions in which the quality and sales are better?
ding ding ding
 
They died when mid-tier died and chose to bet it all on MGS and PES.

A big, big shame, diversity is the key to surviving in the industry.

Their fall from grace can be largely contributed to their incredible dependency towards Kojima and everything he creates, Metal Gear especially.

The ironic thing is I am not even sure that is something the man even wants.
Kojima has way too much way power, obviously if he had it his way (which he seemingly is) then everything is gonna be on MGS. Which is why there's been so many MGS games, even if they did take relatively long.
 

Arthea

Member
Me and Dark Schala already accepted the fact that Suikoden is dead, plus Konami is shit now it won't make the series any better.

If you want a good Suikoden-like game, I'd recommend Growlanser: Wayfarer of Time.

I'll never accept that Suikoden is dead, never! you hear me Konami? Be afraid, be very afraid
:(

I don't think Suikoden can be substituted by any game, surely not by TRPG.
 
Never forget.

enthusia-9.jpg
Whats the story with this? They just dropped it for no reason?
 

IrishNinja

Member
Iga isn't that great to begin with. He was assistant director for SotN and made one good Castlevania himself (AoS). All the other games were OK or even bad (HoD on GBA comes to mind). And I tried a few hours of Nano Breaker, that was not a nice time for me.

i know not everyone on GAF is a fan, but he really should be allowed one more game to tie up his Dracula War timeline...
i mean LOS kinda shat all over it anyway, but still
 

Laughing Banana

Weeping Pickle
Kojima has way too much way power, obviously if he had it his way (which he seemingly is) then everything is gonna be on MGS. Which is why there's been so many MGS games, even if they did take relatively long.

Huh, really.

I am under the impression that he actually wanted to let go MGS universe but Konami wouldn't let him considering their seeming inability to make anything decent not MGS related.

Me and Dark Schala already accepted the fact that Suikoden is dead, plus Konami is shit now it won't make the series any better.

If you want a good Suikoden-like game, I'd recommend Growlanser: Wayfarer of Time.

I have it actually sitting somewhere unplayed. Maybe I should fire up my PSP to play it one of these days.
 

Erethian

Member
Huh, really.

I am under the impression that he actually wanted to let go MGS universe but Konami wouldn't let him considering their seeming inability to make anything decent not MGS related.

I don't think he has a problem with more MGS, as much as he doesn't have faith in his staff to work on the games without him. Which may be justified in the case of what happened with Rising, but still.
 
Huh, really.

I am under the impression that he actually wanted to let go MGS universe but Konami wouldn't let him considering their seeming inability to make anything decent not MGS related.

I have it actually sitting somewhere unplayed. Maybe I should fire up my PSP to play it one of these days.
Kojima is basically admitting he's hopeless outside of MGS then if thats the case, so I kinda doubt thats really it. They want to make MGS into a series basically, with spin-offs like Reveangance being of high quality. Konami and Kojima probably thinks thats the best way moving forward, considering the addition of the FOX engine and all.
 
The Kiseki series is plenty "historical"/"political" these days. If it were localized, I feel like Suikoden fans wouldn't have too much trouble jumping over.
I know, that's part of the reason I'm really into it.

I hope XSEED makes some progress soon. I'm dying waiting for more.
 

JaxJag

Banned
The games industry would be in a better place if they followed Konami's lead and got away from AAA development.
 
The only games I ever bought from them were IGAvanias. Order of Ecclessia was soooo good. Having the series turn into Lords of Dogtown with no replacement essentially means that the series is dead to me.

It's times like this, I want a Vita so I can fill that void in my life with Guacamelee.
 

IrishNinja

Member
The games industry would be in a better place if they followed Konami's lead and got away from AAA development.

that's an interesting take on it, but honestly? id love to see smaller AA titles from them, again Rebirth type stuff was excellent for me.
 

amar212

Member
Whats the story with this? They just dropped it for no reason?

Sales and overall focus.

Enthusia was damn ahead of its time (still has some things that are better than other games in genre even 10 years later) and Konami even wanted to produce their own wheel for purpose of playing Enthusia.

But game has it set of own issues (mostly design-wise) that kept it from embrace by mainstream public (and reviews) so it mostly did well among very enthusiast (pun intended) crowd.

One of the best driving games in 1999-2009 decade, but unfortunately a victim of its own ambition and stellar success of Gran Turismo 4.

Worth noticing is how actual physics/mechanics/tyre model was the greatest thing about Enthusia together with real-life tracks and vehicle modelling. Enthusia still have the best virtual Automatic Gearbox ever in video-games and one of the greatest models of Nurburgring Nordschelife.

Also, this video pretty much demonstrates the nuances of great physics/tyre modelling.

Once Konami disassembled the EPR team, many of them moved to Polyphony Digital. Most important guy was Enthusia's Head of the Physics - Yutaka Ito - who joined PD during the Prologue development as main associate to Akihiko Tan (Tan is the mastermind of GT-series physics from the first game).
 

ramparter

Banned
I'm tempted to post the "one million troops wow" video from 2010.

For me Konami was never about super AAA titles but at least they gave us gems like Mystical Ninja Starring Goemon.
 
Yeah it's tragic. I still follow Metal Gear and Castlevania, but what happened to the rest of their franchises?

I can kinda see why Goemon might not be embraced by the audiences of today, but still - those were some of the most fun & amusing games i played whilst growing up.

teamgoemon.gif
 
Sales and overall focus.

Enthusia was damn ahead of its time (still has some things that are better than other games in genre even 10 years later) and Konami even wanted to produce their own wheel for purpose of playing Enthusia.

But game has it set of own issues (mostly design-wise) that kept it from embrace by mainstream public (and reviews) so it mostly did well among very enthusiast (pun intended) crowd.

One of the best driving games in 1999-2009 decade, but unfortunately a victim of its own ambition and stellar success of Gran Turismo 4.

Worth noticing is how actual physics/mechanics/tyre model was the greatest thing about Enthusia together with real-life tracks and vehicle modelling. Enthusia still have the best virtual Automatic Gearbox ever in video-games and one of the greatest models of Nurburgring Nordschelife.

Also, this video pretty much demonstrates the nuances of great physics/tyre modelling.

Once Konami disassembled the EPR team, many of them moved to Polyphony Digital. Most important guy was Enthusia's Head of the Physics - Yutaka Ito - who joined PD during the Prologue development as main associate to Akihiko Tan (Tan is the mastermind of GT-series physics from the first game).
Wow seems like this is the kinda game Konami/Kojima could nurture, big loss from them.
 
Yeah it's tragic. I still follow Metal Gear and Castlevania, but what happened to the rest of their franchises?

I can kinda see why Goemon might not be embraced by the audiences of today, but still - those were some of the most fun & amusing games i played whilst growing up.

teamgoemon.gif

I have been waiting since 1985 for a proper Yie-Ar-Kung-Fu sequel.

Believe!
 

Petrae

Member
Not to pile on, but it really is a shame to see Konami as little more than "The Metal Gear Company" after so many great years in the 8-bit and 16-bit generations, plus a fairly strong PlayStation lineup.

Sad to see Contra pretty much dead.
Lords of Shadow killed Castlevania for me.
They took only one stab at a shmup last gen.
DDR got run into the ground.
They've ignored opportunities with coin-op IPs

So Metal Gear is really all Konami's got, and I'm not really on board with a fifth game in the series after Mr. Kojima keeps insisting that he's done with it.

At least I can relive Konami's glory days on older consoles, but I'll always wonder what happened to one of the most prominent publishers in console video game history.
 

EDarkness

Member
It's a shame to see what happened to these guys. I was always a fan of theirs, but in recent years who know what happened. It's like they stopped caring about actually making games. Their franchises are down to either Castlevania, Metal Gear, or Silent Hill. What happened to their creativity? Somehow I doubt it's gonna get better.
 
Konami's biggest problem is they let the completely useless Kojima take over so many resources and finances. He is sucking the company dry making lame projects.

Much like Miyamoto of Nintendo, Kojima is the kind of person that is poison to management leadership, freedom, and creativity.
 
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