I really REALLY hope this "Dylan" game does what Destiny failed to live up to. Mainly the entire rpg/narrative side and world design.
A lot of people thought Destiny was going to be like an mmorpg in terms of having large OPEN worlds to explore , find quests, play with friends and see random other real players within the world. Then we ended up getitng quite a linear focused game with little/no story, you couldn't even talk to npc's. It was much more like "diablo" in terms of its world design.
Hopefully this game gives us the game Desinty could/should have been. Heavy rpg elements, lots of quests, and actual open non-linear corridor worlds to explore and find things in.
Never made much sense to me. How could they (BW) have been developing Andromeda, Dylan, SWTOR, pre-production on Dragon Age 4, AND a new KOTOR?? They are already stretched too thin.
They have multiple Bioware studios.
The main OG one is Bioware Edmonton, they are the ones working on "Dylan" the new big IP. This is the studio responsible for most of the big known Bioware games, KOTOR, Dragon Age, NWN, etc.
There's Bioware Montreal, which are the ones who worked on Andromeda; which was their first game.
Then there's Bioware Austin, which are the ones that work on SW:TOR, which was their first game.
Bioware Edmonton can and does help in some ways with each of these studios, but not in a full development capacity.