XSeed & Aksys have zero to do with anything that is mentioned in this article, and not just because of their size.Well damn.
Xseed is a pretty good publisher. Aksys too, we need more like them, willing to take on the niche games.
Publishers often issue hard deadlines. Denying extensions or refusing to delay are seemingly common in the business, so yes, they could easily be at fault for acceptable QA issues.
* It would not surprise me if this was written by one of the editors and attributed to AGD. I have no inside info, just saying I could see this being the case.
It would not surprise me if God of War was directed by another developer and attributed to David Jaffe. I have no inside info, just saying I could see this being the case.
You read fast, champ. You're a real credit to this board.
We need better Video Games.
* It would not surprise me if this was written by one of the editors and attributed to AGD. I have no inside info, just saying I could see this being the case.
Many people are writing off the comment about better journalism, but (mine in particular) wasn't pointed at this particular article. Look at a lot of the stuff that's come out of a lot of the journalism. Remember the Kane and Lynch / Gamespot scandal? Journalists afraid to say bad stuff or they won't get review copies from publishers? Sim City & Polygon? I have nothing against Kotaku, and this article is really well done, but we could definitely use an overhaul of places (and people) who deliver this news. After all, these are the people who are supposed to be delivering us the information on our hobby. We want it as accurate and unbiased as possible
Many people are writing off the comment about better journalism, but (mine in particular) wasn't pointed at this particular article. Look at a lot of the stuff that's come out of a lot of the journalism. Remember the Kane and Lynch / Gamespot scandal? Journalists afraid to say bad stuff or they won't get review copies from publishers? Sim City & Polygon? I have nothing against Kotaku, and this article is really well done, but we could definitely use an overhaul of places (and people) who deliver this news. After all, these are the people who are supposed to be delivering us the information on our hobby. We want it as accurate and unbiased as possible
The need for people to have first post so they can feed their ego by being being quoted multiple times is slowly ruining threads. How did the first poster even read the article before posting his oh so witty comment.
I've taken time to read the article and it's interesting and like you said worthy of discussion not hit and run comments.
That's definitely a new record for speed reading.
And if your studio is not good enough to demand better deals and is not clever enough to secure alternate forms of financing (thus allowing you to bypass the publishers all together) then you deserve what you get.
It would not surprise me if God of War was directed by another developer and attributed to David Jaffe. I have no inside info, just saying I could see this being the case.
How much would you be willing to pay for good journalism? Think about this for a bit. If your answer is "nothing" - and for most readers on the Internet, that's the case - then you're helping support a dismal future, a future where sites make money not by making great things, but by copying everyone else's things and hoping they make it to the front page of Reddit.
If it has nothing to do with the article, then is there a reason it is a part of this thread?
How much would you be willing to pay for good journalism? Think about this for a bit. If your answer is "nothing" - and for most readers on the Internet, that's the case - then you're helping support a dismal future, a future where sites make money not by making great things, but by copying everyone else's things and hoping they make it to the front page of Reddit.
No, it's just your biased, twisted opinion of what games MUST be, as if it can be one thing and one thing only, instead of offering wonderfully different kind of experiences for those who want variety. The world has as much room for Cage's approach for gaming as it has for Devil May Cry/Unreal Tournament/whatever you think is the prime example of hardcore gaming. Heavy Rain, Beyond: Two Souls and Fahrenheit are not at all less valid a form of gaming than those kinds of core games.Absolutely not. I believe that's entirely Cage's own warped sense of what video games should be.
No, it's just your biased, twisted opinion of what games MUST be, as if it can be one thing and one thing only, instead of offering wonderfully different kind of experiences for those who want variety. The world has as much room for Cage's approach for gaming as it has for Devil May Cry/Unreal Tournament/whatever you think is the prime example of hardcore gaming. Heavy Rain, Beyond: Two Souls and Fahrenheit are not at all less valid a form of gaming than those kinds of core games.
It would not surprise me if God of War was directed by another developer and attributed to David Jaffe. I have no inside info, just saying I could see this being the case.
Please. The world has as much room for Quantic Dream as Sony's wallet allows it to. When they eventually drop them, no one will be in line to pick them up.
Many people are writing off the comment about better journalism, but (mine in particular) wasn't pointed at this particular article. Look at a lot of the stuff that's come out of a lot of the journalism. Remember the Kane and Lynch / Gamespot scandal? Journalists afraid to say bad stuff or they won't get review copies from publishers? Sim City & Polygon? I have nothing against Kotaku, and this article is really well done, but we could definitely use an overhaul of places (and people) who deliver this news. After all, these are the people who are supposed to be delivering us the information on our hobby. We want it as accurate and unbiased as possible
This is a really shitty accusation to throw around, especially without any evidence.
It is not far removed from the yellow journalism bullshit FOX News engages in by presenting false or misleading news in the form of hypotheticals and questions.
If you were capable of it, David Jaffe, I would suggest you should be ashamed of just throwing that in there like it was nothing. Instead I expect you to get snarky and mad about it.
Interesting timing, since Jools Watsham of Renegade Kid just posted an article in his blog talking about this very thing:
http://joolswatsham.blogspot.com/2013/04/turning-point-going-indie.html
A publisher that they were going to develop for put almost all the risk on Renegade Kid, 'forcing' RK, in a sense, to not accept their deal and go indie. He had determined that going indie, while risky, was less risky than taking the shitty publishing deal.
Please. The world has as much room for Quantic Dream as Sony's wallet allows it to. When they eventually drop them, no one will be in line to pick them up.
Having film as a touchstone for gaming is very much a thing that comes from publishers. It’s harmful to games, but this is what many of them want.
Not only does the framing of games as film excuse this habit of making high-level decisions based on aesthetics instead of in interactivity, but it also affords a modicum of prestige via an association with a medium that’s more established. This is what goes through their heads, but, in reality, this is absolutely killing games and developers dead.
The kind of ruinous top-down publisher decisions that I’m talking about often involve how a game looks and flows. The design changes that result tend to involve the creation of rigid and extended animations, ill-placed cutscenes and, at its worst, the functional simplification of core mechanics in favor of something that looks nicer to watch. The game that we all wind up with usually plays far worse because of those requested changes.
That's what this thread is for: http://www.neogaf.com/forum/showthread.php?t=497024
I absolutely agree that we need better standards in game journalism. In some ways, things have improved over the last year, but in others they have stayed the same or gotten worse. It absolutely needs to be discussed continually until the state of journalism markedly improves. But it's still irrelevant to this topic, especially considering the article in question isn't journalism, it's an op-ed.
Also, perhaps more importantly, if the message we want to send Kotaku and other sites is that they need to do more quality journalism and less repackaged press releases, crapping on them at every opportunity sends the wrong message. It tells them we literally don't care what they do, and that they are better off doing what makes them more money. If we actually provide positive feedback for good work and negative feedback for poor work, it makes it easier for them to sift through the noise and determine what they are doing well and what needs improvement.
Why do you say that? Cage has said that numerous times that Heavy Rain was profitable and successful. And publishers like money. Somebody would pick them up. Would the give Cage all the freedom that Sony does? No, probably not. But to say that nobody would pick them up? That's crazy.
Well playedIt would not surprise me if God of War was directed by another developer and attributed to David Jaffe. I have no inside info, just saying I could see this being the case.
Jaffe has a point though - they never 'force' them to do anything. Publishers are not charities, but RK made the right choice anyway.
"Please" yourself... my point flew high above your head. I'm talking about Cage's approach in general, not just specifically Cage's games/studio (the post I was responding to was trying to make it seem like how Cage approaches gaming is somehow wrong and no one, Quantic Dreams or others, should ever try to make games like theirs). His approach to gaming is as valid as anything else (a kind of visual novel-ish, cinematic adventure game) and even if Quantic Dreams gets shut down in the future I do hope the kind of games that they've made will still get made (with hopefully better writing). It would be completely idiotic to start limiting what kind of games get developed by some silly core gamer values that were thought up by narrowminded gamers. No matter if you think Heavy Rain is the worst shit in the world, I'd like to get a game that plays like it does once in a while.Please. The world has as much room for Quantic Dream as Sony's wallet allows it to. When they eventually drop them, no one will be in line to pick them up.
This is a really shitty accusation to throw around, especially without any evidence.
It is not far removed from the yellow journalism bullshit FOX News engages in by presenting false or misleading news in the form of hypotheticals and questions.
If you were capable of it, David Jaffe, I would suggest you should be ashamed of just throwing that in there like it was nothing. Instead I expect you to get snarky and mad about it.
Agreed, but it's not like Gawker Media network (including Kotaku) has a good track record. I would say their practices in the past put in question the credibility of their work. Or at least, makes one skeptical when they post these kind of articles.
I mean come on, the history of Gawker. It's like you bringing up FOX news, they've just done so much terrible shit that if Fox posted an article with an "unnamed" source, you too would question it. Gawker thrives off sensationalist articles, and flame baiting.
Having briefly worked on the business/publishing side of one of the largest game publishers, I'd agree with the comments about execs having never played games. It was shocking to me how frequently I would be in a brainstorming type meeting where senior folks would be throwing out different types of "monetization" ideas in such a way the belied their complete ignorance to the way a particular game or console worked.
Perhaps even more concerning was the pervasive, though mostly unspoken, attitude that "hardcore gamers" were basically people wasting their lives, whereas execs like themselves had better things to do than throw away their lives playing video games. At times it felt like we were drug kingpins trying to figure out a way to charge more and/or make our product more addictive to the unwashed masses and addicts who actually consumed our product.
I'm not saying that every exec needs to be a super gamer, but it's pretty sad when many don't even own a console or PC capable of playing the games they're producing. I promise situations like this don't exist in film or publishing. Most if not all of those folks are fairly avid film viewers and readers. Instead, execs who were known to actually play games were generally talked about as the exception to the rule.
I think other creative mediums there is also more trust given to proven creators. Has anyone ever heard of the equivalent of a director who has "final cut" rights in the videogame industry?
Large publishers also don't dedicate resources to more sophisticated, artistic projects in the same way that film or book publishing does. Sure there are the summer blockbusters, popcorn genre flicks, and 5 ghostwritten James Patterson bestsellers per year, but there are also the "prestige" pictures put out for Oscar season and the type of serious literature that shows up on NY Times best of the year lists. In many cases the attention generated from these awards is enough to make these more thoughtful efforts financial successes. As long as video game execs dismiss games as mostly a waste of time for high school/college students and people who never move out of their parents basements, you'll never see a similar model embraced by the large publishers.
Should I extrapolate that to say, I bet David Jaffe cursed out a baby? Like, just put his head in to the stroller and called it a fucker for like ten minutes?