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Kotaku: What Went Wrong with Silicon Knights' X-Men Destiny? Also Eternal Darkness 2

I read the full article and I was blown away! It must have been a nightmare to work at the company, I felt bad for all the employees. And not crediting people for their work? Wow, looks like karma caught up with Dennis and his assholish ways.
 

nmanma

Member
Thanks for all the kind words you folks have written about Andrew's piece. He worked his ass off on it, and I was proud to publish it.

It was a great article, so praise was bound to come. Hopefully another great article about the Florence/Eurogamer affair is in the works, the journalism ethics side of the gaming media/PR relationship is an issue that's often overlooked but now seems to be a good time to cover it
 

Pyrrhus

Member
That certainly explains X-Men Destiny's ghastly character designs.

Hell, every game they ever made had subpar visual design. Even the good ones, the ones that had a decent aesthetic like ED and BO:LOK had shitty 2D elements and models. Remember how the character in Twin Snakes models were all kind of polygon starved and anorexic looking and made the stuff from MGS2 look like it was made two years later instead of two years before?
 

Jackpot

Banned
Thanks for all the kind words you folks have written about Andrew's piece. He worked his ass off on it, and I was proud to publish it.

Congratulations. You regained your reputation for all of one day:

stephentotilo on all the recent exposes of journos and PR said:
I don't think it's a pretty important story. I think it's the same tired nonsense about games journalism that some folks love to carry on endlessly about.
.
.
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But that would take reporting to find it out, and I just don't care enough about the latest supposed media scandal to ask my reporters to look into it.

Next time let's aim to double that record!
 

JDSN

Banned
But that would take reporting to find it out, and I just don't care enough about the latest supposed media scandal to ask my reporters to look into it.

Supposed, you might as well used "alleged".
 
D

Deleted member 30609

Unconfirmed Member
I know this is adding nothing that isn't covered, but I feel like it needs to be on every page of this thread

Dyack's wife was the company's HR rep
 

Cheerilee

Member
I'm wondering who the other 4 employees were

Actually, the article said that SK today has "less than five" staff, including Denis. That means four or less. So...

#1 - Denis Dyack
#2 - Joanne Dyack (assuming she is still there)
#3 - ??? (assuming they are still there)
#4 - ??? (assuming they are still there)
 

efyu_lemonardo

May I have a cookie?
Actually, the article said that SK today has "less than five" staff, including Denis. That means four or less. So...

#1 - Denis Dyack
#2 - Joanne Dyack (assuming she is still there)
#3 - ??? (assuming they are still there)
#4 - ??? (assuming they are still there)

I'm pretty sure his wife was fired, it's not like you'd need a head of HR for 2 other employees...
 
Thanks for all the kind words you folks have written about Andrew's piece. He worked his ass off on it, and I was proud to publish it.

Oh man I'm choking up with all the GAF/Kotaku love at the moment...'bout time I say lol.

Do I dare ask if someone could post a link to Dyak's "meltdown on GAF"? I must have missed it the first time 'round.
 

Plywood

NeoGAF's smiling token!
Got around to reading the full article and it sounds like SK will be closing soon:
Several sources report that the company today exists as a shell of its former self, employing less than five staff—including Denis Dyack.
Counting Dyack and his wife who heads up HR that leaves the place with 2 other employees.
 
Im really disappointed that he ruined Xmen game because he wasnt a fan. Also stupid Activision, you could clearly see that it wasnt going to work.
 
didn't brad wardell of stardock also have his wife run stardock's hr?

we really need an article titled THE GAMES OF AYN RAND about silicon knights, stardock, and schilling's former studio. crazy libertarian studio ceos are the BEST.
 

Polari

Member
I thought Nintendo trademarked it (Eternal Darkness) again in 2011. Might be wrong but how could do this if they don't own the IP. Didn't dyack say Nintendo were still a 'silent' partner regarding a sequel?

Yup. Nintendo have the trademark. I wouldn't mind if they farmed the franchise off to a competent Western developer, the first one was decent.
 

Fewr

Member
Ok, if Nintendo still owns ED, and they were just working on a spiritual succesor (i.e. Xenogears - Xenosaga) then that means we may still get ED on Wii U virtual console. I wouldn't buy the game again, but some people might want to.
 
Ok, if Nintendo still owns ED, and they were just working on a spiritual succesor (i.e. Xenogears - Xenosaga) then that means we may still get ED on Wii U virtual console. I wouldn't buy the game again, but some people might want to.

If there are GameCube games on wii u VC I can see Nintendo throwing it up fairly quickly as there's certainly a lot of internet buzz regarding the game and a possible sequel so they may put it up to gauge reaction before considering a sequel
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
didn't brad wardell of stardock also have his wife run stardock's hr?

we really need an article titled THE GAMES OF AYN RAND about silicon knights, stardock, and schilling's former studio. crazy libertarian studio ceos are the BEST.
Someone write a juicy book. I'd buy it.
 

Cartman86

Banned
didn't brad wardell of stardock also have his wife run stardock's hr?

we really need an article titled THE GAMES OF AYN RAND about silicon knights, stardock, and schilling's former studio. crazy libertarian studio ceos are the BEST.

Is Dyack a libertarian? Schilling comes off as more of a Conservative from what I've read on twitter, but it's a spectrum I guess.
 

Dead Man

Member
So the problem was Dyack? Dead Mans lack of surprise is around here somewhere.

I don't think this is the first company I've heard of with the wife as the HR person, but it's definitely the biggest.

And, yeah... with a boss as problematic as this, having their wife as the HR person effectively means that there's no one to go to when things inevitably go wrong.

Pretty much.
 

Azih

Member
The article was amazing and a fun read, but stuff like this really requires there to be a ton of ex-employees willing to speak to a journalist off the record. That only really happens when people get *really* screwed by someone who has burned a lot of bridges (Schilling, Dyack etc.). Otherwise it's better for them to stay quiet and remain professional to continue in the industry.
 
Former employees say Dyack was confident that history would repeat itself, and that yet another publisher would cave to his demands for extensions and further funding injections. He was wrong. “SK kept getting stonewalled by Activision regarding extensions for the game and pushing back the launch,” says a source. “However, SK management was convinced they would have to delay; as a result, they started shifting a few more resources very quietly to ED2.” The idea was to slow down production more than ever before, to try to apply pressure for an extension.

It didn’t work. Instead of offering an extension, Activision turned up the pressure by publicly announcing the game, and attaching Silicon Knights’ name to it prominently.
...

Impossibly tight deadlines and publisher-pushed rush releases are two of the most commonly-cited factors when poor-quality games appear on shelves. Yet none of my eight sources believe that Activision was putting undue pressure on Silicon Knights. “They gave SK enough time; SK just didn’t use it wisely at all,” says another source. “SK over-promises to get a contract, and then always under-deliver. Activision was just the first publisher to hold their feet to the fire, so to speak.”

I actually feel bad for Activision being ignored all that time. We decry publishers but they're crucial to help the game's production along. We all need deadlines, some pressure or we'd never get any work done.
 
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