Baten Kaitos Origin was actually the most fun out of all the JRPGs I have played
Really : P ? Ha ha...Valkyrie Profile 1.
Really : P ? Ha ha...
There is no such thing as a general consensus.
Anyways, for me, it is a tie between the Bravely Default and Press Turn (Shin Megami Tensei) systems.
I can't remember the intricacies of it, but I know I liked Grandia 2's battle system the best.
Wow... I mean, Ni no Kuni ? The PS3 game ? It is known for its terrible battles.
Well, that doesn't mean you can't like of course, but it really can't be one of the best systems. And that is, without talking about the AI.
Wen you see the second one you also understand they where wrong about giving orders while being in real time..
Grandia series. Grandia II was astounding at the time, one of the reasons I got a Dreamcast. Grandia III had the same combat but more refined, but a mess of a story.
I enjoyed Child of Light more because it reminded me of Grandia's combat minus the positioning.
Second is Persona 5 because the style factor is so high.
Baten Kaitos Origin was actually the most fun out of all the JRPGs I have played
No depth beyond unveiling weaknesses? You can't be serious.
Xenoblade Chronicles. I love the break/topple/daze system, glimpses into the future trying to prevent the outcome, and team attack mechanic
As much as I enjoyed Persona 5, was the battle system really something special? It was just an evolution of Persona 4.
It's the same rock-paper-scissors that it has always been. Guns didn't add anything interesting. The extra elements of nuke and psi are just... extra; not additional complexity. The negotiation stuff was boring at best (As it was in past games too).
The only things I thought were an actual improvement were that some status effects could allow for extra damage when used with some attacks and that you could swap out characters.
At the end of the day, often the only interesting fights are when you encounter an enemy for the first time, or when you fight a boss. Other than that, once you know the weaknesses, there always a rote path of least resistance to follow. It's more about MP management than anything often.
I like Persona 5, and the battle system isn't bad. But the best? I really don't see why.
Now, to the OP...
I think Baeten Kaitos is actually a very interesting answer. I loved it have in the day, but I do wonder if it would actually hold up.
Does Valkyria Chronicles count? It's not a traditional system, but it's great.
As much as I enjoyed Persona 5, was the battle system really something special? It was just an evolution of Persona 4.
It's the same rock-paper-scissors that it has always been. Guns didn't add anything interesting. The extra elements of nuke and psi are just... extra; not additional complexity. The negotiation stuff was boring at best (As it was in past games too).
The only things I thought were an actual improvement were that some status effects could allow for extra damage when used with some attacks and that you could swap out characters.
At the end of the day, often the only interesting fights are when you encounter an enemy for the first time, or when you fight a boss. Other than that, once you know the weaknesses, there always a rote path of least resistance to follow. It's more about MP management than anything often.
I like Persona 5, and the battle system isn't bad. But the best? I really don't see why.
were you even going to present a counter argument to anything I wrote?
I know that's not the point. I would have prefered if you told us what part exactly you thought were good, you know...Wow, opinions am I right? That's why I wrote: for me. Opinions are not facts.