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Last Ranker (Capcom x RPG x PSP) Information Thread

duckroll

Member
2iloggi.jpg



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Platform: PSP
Genre: RPG
Publisher: Capcom
Developer: Image Epoch
Official Site: http://www.capcom.co.jp/LR/index.html


Staff

Producer - Minae Matsukawa (Breath of Fire V, Ace Attorney 4)
Director - Kazuya Niinou (Etrian Odyssey, 7th Dragon)
Character Design - Tatsuya Yoshikawa (Breath of Fire series, Devil May Cry 4)
Scenario - Kazushige Nojima (Final Fantasy series, Kingdom Hearts series)
Composer - Yoko Shimomura (Secret of Mana series, Parasite Eve, Kingdom Hearts series)

Main Planner - Hiroyuki Kanemaru (Tales of Symphonia, Arc Rise Fantasia)
Lead Programmer - Takashi Kawamoto (Arc Rise Fantasia)


Characters


Zig (VA: Hiroshi Kamiya) - A hot blooded youth who grew up in a tribe of a wanderers. He is dissatisfied with his life, and leaves the tribe to join the ranking guild in order to find his own inner strength and a purpose to his life. He seeks to be the strongest one of them all.

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Ren (VA: Marine Inoue) - A girl who enters the guild at about the same time as Zig. She is actually a survivor of the royal knights from a kingdom which has been destroyed. She seeks to gain fame and fortune in the hopes of finding a way to rebuild her kingdom. She becomes a rival of Zig.

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Faz (VA: Yuuichi Nakamura) - A childhood friend of Zig who grew up in the same tribe. When Zig decided to abandon the tribe and seek out his own destiny, he thought he would never see him again. When the two meet again, it is as enemies, and he is another of Zig's rivals.

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Game Overview

The game is set in a world filled with warriors known as Rankers. Warriors throughout the land are ranked by a worldwide tournament organization. With each win or loss, a warrior's rank will rise or fall. The objective in this game is for the main character to become the strongest warrior and become rank number one.



Game Details

The scenario is described as an "adult" variation on the shounen fighting theme. Instead of a normal shounen storyline where the main character seeks to become stronger while surrounded by friends and allies who support him and help him along the way, the story in this game attempts to explore themes of individuality and isolation. The main character is the only party member, and it is largely a solo quest even though he might fight many enemies at a time.

As for the gameplay, the battles will not be command based, but action based with realtime elements. That is not to say it is an action RPG. The player will not control the movement of the character in battle, and the battles are still based on a turn based foundation.

The actions available to the player are attack and defense actions, and pressing a button in battle will result in a direct reaction from the character like in an action game. The challenge in battles comes from pure timing, the player must study and learn timing patterns both when attacking and when defending. A skilled player will be able to use timing to defeat much higher level enemies.

Since this is a fantasy RPG, aside from fighting other Rankers to increase your rank, Zig will also be fighting monsters and other enemies in various different situations. As this is a single character game, there will be an emphasis on weapon customization, and the player can decide how to best arm Zig and advance in his combat skills.

For the soundtrack, Shimomura will be composing vocal BGM for the battle themes. Originally she intended to use opera style pieces, but Niinou insisted that it wasn't what he was looking for, instead he wanted "awesome sounding" vocal songs. He says that the intention is to have battle themes which are not typical, but instead something which highlights the focus of the entire game. Since the game is about fighting and battles will be the core of the game, the battle themes should highlight that fact well.

The game is currently 40% complete, and judging from the lack of screenshots in the article, it is probably not quite ready to be shown off just yet. There's no word if it'll be at TGS, but if it is I don't expect more than a short trailer.


Tl;dr Summary

- New Capcom RPG by Image Epoch and Capcom
- It's about fighting, fighting and more fighting
- Battle system is kinda turn-based, with realtime action timing for attacking and defending
- 3D game, kinda looks like Arc Rise Fantasia
- Main character wants to be the best fighter in the world
- If you beat other fighters your rank goes up
- If you lose to other fighters your rank goes down
- No party, single character, weapon customization
- You should care because the director previously made Etrian Odyssey and 7th Dragon
- Game isn't coming out anytime soon, looks barely done
 

Sipowicz

Banned
cant wait. with this, valkyria chronicles 2, agito 13 and about a million other games PSP is rocking right now

is zig the main character of this?
 

Sipowicz

Banned
the fighting sounds great

i've always wanted a real time fighting system that focused on moves, skill and timing.
 

duckroll

Member
D2M15 said:
My Vagrant Story / Dragon Quarter sense is tingling.

It's not going to be like either of those from the screenshots. It looks like there's actually an entire world, with different towns, locations, etc. It's not a dungeon crawler.
 

D2M15

DAFFY DEUS EGGS
duckroll said:
It's not going to be like either of those from the screenshots. It looks like there's actually an entire world, with different towns, locations, etc. It's not a dungeon crawler.

Rats. It must have just been a heart murmur, then.
 

near

Gold Member
Action based with fixed character movement in battles, grounded as turn based. Original game elements. Under the development of a star studded team. GotF confirmed. Hype!!!!!
 

GhaleonQ

Member
I'm not sure how innovative it will be, but with that staff, who cares? Thanks for posting!

I suppose this means 7th Dragon's a lost cause, right? (Also, for those who haven't heared the original/chiptune/arranged soundtrack to 7th Dragon, go. Now. Listen.)
 

klee123

Member
Looks awesome, along with Arc rise fantasia, I'm looking forward to Image Epoch's new titles. I did enjoy Etrian odyssey, but this and ARF look likes the more traditional rpgs, so it'll be interesting.

Also, love the fact that Shimomura is doing the music. In fact, I'm quite impressed with the staff behind this title.
 

duckroll

Member
klee123 said:
Looks awesome, along with Arc rise fantasia, I'm looking forward to Image Epoch's new titles. I did enjoy Etrian odyssey, but this and ARF look likes the more traditional rpgs, so it'll be interesting.

Also, love the fact that Shinohara is doing the music. In fact, I'm quite impressed with the staff behind this title.

What about 7th Dragon? Can't get more traditional than that...

And who's Shinohara?
 

klee123

Member
duckroll said:
What about 7th Dragon? Can't get more traditional than that...

And who's Shinohara?


Oops sorry! :lol Yeah, I meant Yoko Shimomura


I haven't played 7th Dragon yet tho, was kinda waiting for an English version. Is a US release planned?
 

ethelred

Member
Oh, that definitely sounds pretty cool. I'm still not really clear on how the gameplay works, but I'm interested in learning more. Regardless, with Niinou helming it, the game is definitely on my wanted list (though I still want 7th Dragon more; where's my localization?!).
 

duckroll

Member
ethelred said:
Oh, that definitely sounds pretty cool. I'm still not really clear on how the gameplay works, but I'm interested in learning more. Regardless, with Niinou helming it, the game is definitely on my wanted list (though I still want 7th Dragon more; where's my localization?!).

I think that Niinou tried to say in the interview, was that the battles sort of simulate an action game without there being a huge focus on action gameplay. How I basically imagine it is that the battles are realtime, like FF in active mode, but instead of being menu driven you actually press buttons to attack or defend. As such you have to actually watch the animations on screen to react. Ie: If an enemy starts up an attack animation, you block, and right after that you attack before he can defend, etc. So it's kinda like an action game, but without the movement, instead the focus is completely on timing and reaction.
 
Unfortunately I have zero skill when it comes to finding up to date famitsu scans (that's not an invitation), but I'm patient, I can wait for direct feed screens. But that name, I can't stop thinking of Life of Brian.
 

Totobeni

An blind dancing ho
am I the only one who misread the title as Last Ponker ?

duckroll said:
Staff

Producer - Minae Matsukawa (Breath of Fire V, Ace Attorney 4)
Director - Kazuya Niinou (Etrian Odyssey, 7th Dragon)
Character Design - Tatsuya Yoshikawa (Breath of Fire series, Devil May Cry 4)
Scenario - Kazushige Nojima (Final Fantasy series, Kingdom Hearts series)
Composer - Yoko Shimomura (Secret of Mana series, Parasite Eve, Kingdom Hearts series)

nice team here.

Game Details

The scenario is described as an "adult" variation on the shounen fighting theme.

oh crap , with this and Nojima the story will sucks major balls.

still super interesting about it because it's from Image Epoch, now I need to see some screens.
 

Lain

Member
This seems really promising. I like that they want to follow a theme of individuality, I just hope it will come out well done.
 

duckroll

Member
Sipowicz said:
is nojima really that crap at stories?

I think he's a really good character writer. He gets great mileage out of his characters, with good dialogue and pretty meaty character driven scenes. It's the overall scenario and setting where Nojima really fails at, because he loves to make stuff way over complex and ridiculously overdramatic at times. As a result, when plot twists and revelations come out to play in Nojima scripts, it's almost always really fucking corny.
 
duckroll said:
I think he's a really good character writer. He gets great mileage out of his characters, with good dialogue and pretty meaty character driven scenes. It's the overall scenario and setting where Nojima really fails at, because he loves to make stuff way over complex and ridiculously overdramatic at times. As a result, when plot twists and revelations come out to play in Nojima scripts, it's almost always really fucking corny.
Crisis Core begs to differ, assuming that wasn't more the fault of the translators.

Definitely looking forward to this.
 

duckroll

Member
BlazingDarkness said:
Who wrote the script for Dissidia?
They need their hands mashed in with a hammer

Watanabe mostly. He assisted Nojima with the KH2 script, and he finished up FFXII after Matsuno left. He's a terrible writer.
 
duckroll said:
Watanabe mostly. He assisted Nojima with the KH2 script, and he finished up FFXII after Matsuno left. He's a terrible writer.
Really? Well, I didn't play FFXII so I can't say much about that. I was hoping he was better than Nojima, so I guess I should lower my expectations for Birth By Sleep. >_>

What's the difference between a scenario planner and a writer? I imagine the scenario planner is in charge of the base story and the writer fleshes it out and fills in the blanks.
duckroll said:
If you have expectations for the plot of a Kingdom Hearts game, something is already wrong. :lol
I actually liked Kingdom Hearts and Chain Of Memories plot-wise. Kingdom Hearts II wasn't as good.
 

duckroll

Member
ninj4junpei said:
Really? Well, I didn't play FFXII so I can't say much about that. I was hoping he was better than Nojima, so I guess I should lower my expectations for Birth By Sleep. >_>

If you have expectations for the plot of a Kingdom Hearts game, something is already wrong. :lol
 

jRPG

Member
Seems to have a solid team behind it, I look forward to reading (and seeing) more about this. I'm not really sold on the character designs yet, but it could turn out to be something special.
 

androvsky

Member
duckroll said:
I think that Niinou tried to say in the interview, was that the battles sort of simulate an action game without there being a huge focus on action gameplay. How I basically imagine it is that the battles are realtime, like FF in active mode, but instead of being menu driven you actually press buttons to attack or defend. As such you have to actually watch the animations on screen to react. Ie: If an enemy starts up an attack animation, you block, and right after that you attack before he can defend, etc. So it's kinda like an action game, but without the movement, instead the focus is completely on timing and reaction.

Sounds a bit like the Penny Arcade Adventures games, it's an interesting idea but annoying in practice. The enemy animations tend to have a lot of feints in those games, so it's really hard to get the timing just right; hopefully the Last Ranker will be a touch more forgiving.
 

Sipowicz

Banned
duckroll said:
I think he's a really good character writer. He gets great mileage out of his characters, with good dialogue and pretty meaty character driven scenes. It's the overall scenario and setting where Nojima really fails at, because he loves to make stuff way over complex and ridiculously overdramatic at times. As a result, when plot twists and revelations come out to play in Nojima scripts, it's almost always really fucking corny.


i looked at the stuff he's done in the past and it seemed like a mixed bag. final fantasy 7 was good and it was quite novel at the time to see
what happened to aeris
. the characters were good too

im not that far on final fantasy 8 but already squall and zell are two of the biggest cocks i've seen in a videogame. final fantasy x had good characters i thought but the love stuff was really corny and cringeworthy. the plot was a bit complex though so i definitely get your point

overall this nojima guy sounds like a mixed bag. i definitely think he could make something good
 

zoku88

Member
Only single character parties? Not sure if want, even though its from the same director (or producer?) as 7th Dragon.
 

RickA238

Member
duckroll said:
Zig (VA: Hiroshi Kamiya) - A hot blooded youth who grew up in a tribe of a wanderers. He is dissatisfied with his life, and leaves the tribe to join the ranking guild in order to find his own inner strength and a purpose to his life. He seeks to be the strongest one of them all.

"Take off every 'ZIG'!! You know what you doing. For great justice. Move 'ZIG'."

Couldn't resist.

The game seems pretty awesome, particularly the battle mechanics. I like the idea of an "adult" story, but I'm a bit wary about the implementation.
 

jiggle

Member
Zig and Ren artwork can practically be Ryu and Nina :O
love it
nice CG models too but they remind me more of a young Yuri and Alice
 
jiggle said:
Zig and Ren artwork can practically be Ryu and Nina :O
love it
nice CG models too but they remind me more of a young Yuri and Alice

That artwork is so fly. The scenario sounds interesting, will keep this on the back burner.
 

ZoddGutts

Member
jiggle said:
Zig and Ren artwork can practically be Ryu and Nina :O
love it
nice CG models too but they remind me more of a young Yuri and Alice

And the other guy looks a bit like Dante. Anyways the battle system reminds me a bit of those one on one duels that Suikoden had but more active here.
 
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