1up's write up of the Famitsu article had some... interesting, I guess, comments.
I love Niinou, but... I'm still not sure what to think about this game.
"I came up with the design for this after we came to an agreement with Capcom," director Kazuya Niinou told Famitsu magazine this week. "Street Fighter II was the main reason my life took a wild detour into the game industry, so I instantly knew that I wanted to make something battle-oriented for Capcom. Tatsuya Yoshikawa, the character designer, is like a walking history of Capcom design, so I really went all out with the Capcom fan love with this project."
[...]
Either way, Last Ranker seems surprisingly action-oriented for an RPG -- especially one developed by Niinou, who's best known for slow-paced, command-style RPGs on the Nintendo DS. Why the shift? The difference in audiovisual power, mainly. "I feel that the PSP platform is better suited for moving characters around directly instead of selecting commands off menus," Niinou told Famitsu.
I love Niinou, but... I'm still not sure what to think about this game.