How long did it take for Evolve to reach this sorry state?
I know it's a totally different type of game, but even going F2P couldn't save it.
It took Evolve a while... there were a lot of different factors there, and also, Evolve was on 2 consoles + PC, coming from a known development studio(Turtle Rock). The Evolve team also made a lot of bad decisions down the line, from the get go:
-DLC shenanigans
-Several different gametypes, with differing focus of the dev team from time to time
-Sudden, drastic change to overall meta coupled with going F2P
-Abandoning one entire gametype system in F2P(Evacuation, the "campaign" mode)
They never quite figured out how to make it so the team of hunters could trap the monster as a whole team while making the game engaging for all. I think that game was a lot more fun before it went F2P, when the Monster player was around the same skill level as the entire hunter team, but that was a rare occurrence.
With Lawbreakers... I don't see major failings in the actual game design here. There's solid gametypes with understandable objectives, and fairly straightforward classes with, again, solid, mechanics, with a unique speed/movement that I haven't seen anything remotely like since the Tribes/UT days. The development team is providing weekly updates on adjustments to the meta, matchmaking and upcoming content/fixes, and their discord has 3000 non-BKP/Nexon users online right now.
On the strategy side, there hasn't been much marketing for it beyond CliffyB tweeting himself that I've seen, and it is just an absolutely impossible year for a new shooter IP to come in after PUBG, with Destiny 2, Battlefront 2 and a Call of Duty looming, and constant updates in play for Battlefield 1, Rainbow Six Siege, Overwatch, and the ever present Valve shooters that people never seem to stop playing. Also, it's not available on Xbox One.