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Leak: Ubisoft presentation on representation (cites Anita Sarkeesian's content agenda)

I would so pay for a mod where you play as Anita in AssCreed Odyssey just to see the glorious anger tears. Need to buy more Ubisoft games. Still can't believe how long it took them to have full male/female choices in an AssCreed.
Yeah it is great when characters are easily replaceable and shallow like a Captain Shepard for example.

Instead they should have chosen the female character and next time maybe a male on and fi the story around them, their experience etc. To believe that men and women have the same experience in such a world is ridiculous. But f you like shallow characters instead a Geralt from the Witcher be my guest?
 
I just don't get the issue to be honest.

If they wish to tackle stereotypes, real or perceived, then good for them. I think it's important to have beliefs challenged and this is another way to do that. Makes entertainment much more interesting.

I agree with comments that it shouldn't feel forced, better to do it properly but setting it as an aspiration is noble.
 
Giving her any input in development decisions, directly or indirectly, is not a good idea in 2018. Pretty much guarantees actual lost sales while chasing imaginary sales. But whatever. Judge the games on the merits. If they prioritize the right things who gives a crap.
 
Yeah it is great when characters are easily replaceable and shallow like a Captain Shepard for example.

Instead they should have chosen the female character and next time maybe a male on and fi the story around them, their experience etc. To believe that men and women have the same experience in such a world is ridiculous. But f you like shallow characters instead a Geralt from the Witcher be my guest?

If the Witcher had another choice (male/female who cares) I would've played longer. Geralt's raspy gargling blabla is a total turnoff. So, if the Witcher would've allowed you to play Triss the witcher hanging around with Geralt the good-looking wizard I would've been so in. Even if it would've been just a paint-job, a different voice and a couple of different reactions.
More choices for me. Also adds replayability.
 
So are you "pro-stereotypes" in games then?
This is why discourse is so fucked these days, everything is not a damn purity test, everything is not binary. Someone upset that stereotypes are being removed does not mean they are pro stereotypes, it means they are pro letting a creator create what they desire. If that includes stereotypes or whatever the fuck other wrongthink so be it, let them create and their work will be judged as a whole as it should be, and not as a gotcha bulletpoint list of "problematic" elements.
 
Also leaked: Ubisoft is changing the name of their company to reflect they're new, reinforced diverse ideology... UBISOY!
Their first game: Assassin's Cuck :messenger_beaming:
 
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So are you "pro-stereotypes" in games then?

Even the people trying (reasonably so) for more diversity in video games fall prey to stereotypes. Just look at this shit. it doesn't mean they're "pro" stereotype.

2b4.jpg
 
Haven't liked any ubi games since the FIRST Watch Dogs, so it doesn't bother me. I thought second was a complete mess. Stopped buying their games long ago. They're below average publisher/studio.
 
It's disappointing to see that Sarkeesian's (faulty & debunked) arguments and claims still have a very real impact on game development. If this is even real, that is.

But more than anything I just don't agree with the aversion some people seem to have against stereotypes. I don't see what's so bad about them. Pretty much all Overwatch characters are walking, talking stereotypes but people love 'em for that. It's also one of the most diverse cast of characters in any game, and it doesn't feel forced at all.

Gender stereotypes for the most part are only an issue if you think our current society is unfair and oppressive, and since I don't believe that, I don't think it's bad to depict people in a way that reflects the real world and that the majority can identify with. Games don't have to be in the forefront to change the world. Commercial, big budget games are not a political device to push your agenda. They are not propaganda meant to change people's attitudes towards certain political ideas. Please, stop with that nonsense.
 
I just don't get the issue to be honest.

If they wish to tackle stereotypes, real or perceived, then good for them. I think it's important to have beliefs challenged and this is another way to do that. Makes entertainment much more interesting.

I agree with comments that it shouldn't feel forced, better to do it properly but setting it as an aspiration is noble.

It has to do with ideologies, women like her start to stop thinking and instead are run by this crap. We don´t want this garbage injected in our hobby.
 
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I do not mind them. Everything is a trope or some kind of stereotype. Japanese games do this A LOT. Hell I love JRPGs and they are full of tropes and stereotypes. I also know and understand that popular tropes are tools to tell a story to create emotions etc.

So yes I guess I am Pro Stereoypes if they are done well. It is still more exciting then let us say Rey from Star Wars or the new Lara Croft in Tomb Raider.

Yakuza has one of the best writing in video games and it is full of stereotypes but they also have depth, they have reason, and they have a often cliche History that perfectly fits together.

edit: Hell I am German I have seen SOOOOOOO Many German sterreotypes as Villain in Movies but I really do not care because these are fictional chracters and not a representation of a whole nation/race etc.

I'm pro-sterotypes too in certain contexts and it has to done right. So to some degree, I agree with you. But you have to understand that not every dev gets it "right" and lots of times they are done because writers are lazy or just bad at creating characters. Those are the times when myself and people even like yourself need to roll our eyes and ask for better from those Developers.

And I also think some devs are lazy when it comes to writing scripts with German villians. The industry can be better than it is and it's not terrible to ask for better.
 
I would so pay for a mod where you play as Anita in AssCreed Odyssey just to see the glorious anger tears. Need to buy more Ubisoft games. Still can't believe how long it took them to have full male/female choices in an AssCreed.
I'll never understand the drive to buy something to annoy someone else.
 
Even the people trying (reasonably so) for more diversity in video games fall prey to stereotypes. Just look at this shit. it doesn't mean they're "pro" stereotype.

2b4.jpg

And yet this is my point if you read my follow-up post just a couple post up. If some of devs would have thought about not falling prey to stereotypes, "maybe" all 4 of these characters wouldn't look so similar. Though to be fair 3 out of 4 of these pics are time-period pieces done in the 60s/70s were that look was more mainstream. But we all get the point.
 
YIKES no wonder their games have been bottom of the barrel garbage lately
I wonder if duckman is in on it too
Just start buying more/play more games made in Asia.

The West is fucked when it comes to the social justice/diversity push, whereas the East doesn't care.

Ironically, you would also be supporting minorities too since Asians don't have "white privilege". It's a fact that will cause Feminists to reeeeeeeee for years.
200 IQ
 
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And yet this is my point if you read my follow-up post just a couple post up. If some of devs would have thought about not falling prey to stereotypes, "maybe" all 4 of these characters wouldn't look so similar. Though to be fair 3 out of 4 of these pics are time-period pieces done in the 60s/70s were that look was more mainstream. But we all get the point.
Why is "falling prey to stereotypes" bad and why is it negative that all 4 characters -- arbitrarily picked -- are "so similar"?

All forms of art rely on symbols and archetypes. I can understand the complaint about "stereotypes" from a gamer perspective (i.e. this game needs more variety of characters) but I cannot understand the complaint from an ethical perspective (i.e. this game arbitrarily needs x genders, x ethnicities, x hairstyles, x clothing options, etc).
 
Real life is the evidence dude. Remember I live in America. Do stereotypes in games and any form of media make a person go from normal to a racist? No. But it does reinforce those beliefs if someone already has them. NeoGaf and other forums and Twitter prove this. No need for a research study to show the obvious.
So your argument is anecdodal evidence, you have no proof but you think its true so therefore it must be? That's not a good argument.
 
I don't think I've even bought a Ubisoft game in the past ten years...
Actually, I'm lying, I do own the deluxe edition of Child of Light. But yeah, that's basically it.

At this point it's safe to say that I really don't care what they do with their company.
They're not on my radar. Hell, they're not even on the freaking map.
 
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Am I the only one who thinks how funny it is that video games apparently only have like negative effects? Make children more violent? Check. Enforce misogyny and racism? Check? I played TONS of strategy games growing up yet I somehow managed to not become an architect or environmental planner.

Can anyone tell me since when media like games or movies is in any way educational? If it would be, my guess is that we would not have sexism at all in real life any more since movies and games portrayed the hero saves girl trope since the dawn of time. Yet here we are...
 
I won't be touching ubisoft games for the foreseeable future then, I'll support other Devs who don't feed into an industry that hates it's customers
 
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If the Witcher had another choice (male/female who cares) I would've played longer. Geralt's raspy gargling blabla is a total turnoff. So, if the Witcher would've allowed you to play Triss the witcher hanging around with Geralt the good-looking wizard I would've been so in. Even if it would've been just a paint-job, a different voice and a couple of different reactions.
More choices for me. Also adds replayability.

You have not more replayablility if all you change is if your character has a dick or not. You had more replaybility if you have 2 total different characters with different personalitiies, different history, different gender, race etc. Because this is something that people shape and why people are not the same. Good writing would emrace this fact. Good games even would make this visible through gameplay mechanics, to dialogues, but also through your skills each character has or can archive. If you are lazy you just do the switcheroo thing and done. This is what Odessey is doing. You have archived nothing except a replacable character who will experience the same story, the same reactions, the same choices etc. Look I would love to play as Triss or even better Ciri because I would exerinece a total different game in the same world. This is what games should do and if you can not archive this with one Character ike the Assissins Creed Series for a long time then maybe you should not just do the lazy genderswitch because it makes your characters without playing shallow and replacable.

I'm pro-sterotypes too in certain contexts and it has to done right. So to some degree, I agree with you. But you have to understand that not every dev gets it "right" and lots of times they are done because writers are lazy or just bad at creating characters. Those are the times when myself and people even like yourself need to roll our eyes and ask for better from those Developers.

And I also think some devs are lazy when it comes to writing scripts with German villians. The industry can be better than it is and it's not terrible to ask for better.
Yes many should better but you do not archive this by shaming the developers by stomping down a character because of a simple scene (Valkyria Chronicles 4 and RAZ for example). You should not take scenes out of the context of the game to criticize them. And you should not attack the developer because he was not created like you wanted to and this is sadly pretty common these days. Developer do not take many risks anymore and this is also because of people like Anita.
 
"We know that stereotypes in video games reinforce prejudice"

That is such a (pardon me) bullsh*t statement, it's not even funny anymore. These people seem to confuse stereotypes with character archetypes. Those archetypes are necessary if you want to create a well rounded character with whom the audience can identify. Archetypes exist for a reason, because they conceptualize fundamental problems and character flaws that most humans can relate to.

It's the reason why so many characters in popular media have become either bland, completely unrelatable or flawless beings (Mary/Gary Stu). Faust, Achilleus, Joan of Arc, Gandalf... all of them are timeless characters because they represent a human quality that is within each of us.

tumblr_inline_omxearEhUW1spbn0x_250.gif


Take that away and you get Sara Ryder.
 
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Do any of you brave patriotic men know what "tolerance" and "acceptance" are? Well, let me educate you. They're fuminst code words used to lure simple God fearing young manlets like yourselves into lives of depravity and sin. That's right. I'm talking bout sex sheeple. Arneta Sarkesan's weapon of choice. Stay strong! Remain vigilant! When you see a woman, tell her firmly - Move on she devil. I'm saving my purity for Jesus!
 
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This is hardly news. Their disclaimer prior to the first Assassin's Creed talked about "various faiths, beliefs, backgrounds, and cultures".

Careful with re-writing history there. When the original AC was released the discussion about gamers and gaming culture lacked many of the elements it has today. I am pretty sure they added that disclaimer back then to avoid backlash for displaying conflict in the middle east at a time where 9/11 and the US foreign "activities" in the region were less in the distant past than they are today.
 
I really don't want to join the outrage culture the far left employs(boycott). If they make a good game that i'm interested in, I will buy it. I've been enjoying r6 siege for awhile now. Now, I completely disagree with their opinions and if they start trying to cram their ideology down our throat then it will be a hard pass from me, and i'm sure they will blame toxic gamers for their woke game not doing well. In the end the almighty dollar wins out and historically pandering to loud obnoxious people that don't purchase games to begin with hasn't been profitable.
 
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Hm. Were Ass Creed in game stories really that good that any of this even matters? The ones I played had just some cringeworthy excuse to do this or that mission.

Well, I guess I had a few laughs in Ass Creed 4. But that's about as good as it got.

I mean, really, I probably wouldn't even recognize what gender, race or wtf is under that white hood apart from a two minute cut scene at the start of a mission any way. Just make it a robot, Super Probotector style, all good.
 
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Why is "falling prey to stereotypes" bad and why is it negative that all 4 characters -- arbitrarily picked -- are "so similar"?

All forms of art rely on symbols and archetypes. I can understand the complaint about "stereotypes" from a gamer perspective (i.e. this game needs more variety of characters) but I cannot understand the complaint from an ethical perspective (i.e. this game arbitrarily needs x genders, x ethnicities, x hairstyles, x clothing options, etc).

I didn't think all 4 of those characters are bad. I even mentioned that 3 of the 4 look similar due to the time period the game is held in, so in that context it's okay. But falling prey to stereotypes can be bad when it limits the scope that artists and devs in general make people look, act, or sound. When that happens, it's bad. And it's bad if it's obviously racist or sexist in nature.

So your argument is anecdodal evidence, you have no proof but you think its true so therefore it must be? That's not a good argument.

So things are only true with a company does a year's worth of research on it? And by the way, it has been researched before. Google for it.
 
So things are only true with a company does a year's worth of research on it? And by the way, it has been researched before. Google for it.
You have to collect data over a period of time, and that methodology needs to ensure that there aren't any sampling biases and errors. Then you have to analyze the data to see if there are any noticeable patterns.

Also telling someone to just Google it is not an argument and more of a handeave dismissal. You need to provide the studies yourself or point us in the right direction.
 
If this is legitimate, what's really the benefit of Ubisoft forming an alliance with Anita or anyone with similar ideologies after all of this time? Has it been financially and morally successful for any of these companies in the long run or are they just trying to get accolades from the media? Unless they are trying to appeal to an entirely different demographic, why are they still pushing for this diminutive audience who most likely aren't even really contributing that much financially to the company?
 
If this is legitimate, what's really the benefit of Ubisoft forming an alliance with Anita or anyone with similar ideologies after all of this time? Has it been financially and morally successful for any of these companies in the long run or are they just trying to get accolades from the media? Unless they are trying to appeal to an entirely different demographic, why are they still pushing for this diminutive audience who most likely aren't even really contributing that much financially to the company?

My gut feelings are they see the following benefits: 1) Some of the people in charge genuinely buy into the agenda and belief that they will generate sales by expanding their target audience; 2) Some want to avoid twitter / employee backlash at any cost; 3) Some want the free accolades solely for marketing purposes. Judging by the way these kinds of decisions usually play out, I think its a huge mistake profit wise whatever their motivation is. As far as I recall, I've yet to see a AAA game actually beat expectations by trying to appeal to someone other than the average console / PC gamer. If anything, it seems the opposite is the end result, most recently being Battlefield.
 
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I'd tell any company that it's not good to directly quote or follow Anita in this type of way. I agree with lots of things that Anita says, but disagree in other ways. I really really disagree with the "way" Anita goes about speaking about things. And it's that reason alone that companies should step back from following Anita.

And you guys are tripping if you don't believe there aren't stereotypes that play out and show themselves in video games. And to think it doesn't affect the overall society is just silly. Wake up guys! Again I disagree with most of Anita's tactics, but there's no need to put your head in the sand about any real issues.

I am quite awake, thank you though for your concern. Stereotypes are in every form of media, I never refuted this. However, the ways it "affects society" have been disproven time and again by multiple scientific studies. The only ones who claim otherwise are the ones pushing a clearly defined agenda with little-to-no scientific understanding.
 
I didn't think all 4 of those characters are bad. I even mentioned that 3 of the 4 look similar due to the time period the game is held in, so in that context it's okay. But falling prey to stereotypes can be bad when it limits the scope that artists and devs in general make people look, act, or sound. When that happens, it's bad.
"Falling prey to stereotypes" can also mean faster development, more unified visual design, and common archetypes being used to drive narrative, etc. And I am simply using stereotype in the very general sense: tall people who bang their heads on the lintel as they walk into a room is funny because we recognize the stereotype and underlying tragic event. The stereotype makes comedy, irony, and nuance possible.

You make the underlying assumption that following stereotypes limits creativity. In your extrapolation, you assume that at each juncture, the artist or designer decided to use a stereotype instead of "being creative" and as a result the game is full of stereotypes and lacks diversity, but that isn't how games are made. That isn't how art is made. Do you think we should get rid of the stereotype of "strong, independent woman-warrior"? Should we get rid of the stereotype of "free-thinking youth who rejects the ideological oppression of their society"? These are just as much stereotypes as a negative stereotype about a person's race.

And it's bad if it's obviously racist or sexist in nature.
I won't get into what constitutes "obviously racist or sexist" because that's subjective. I do agree that stereotypes can be used as a part of a bigoted message. That's... kind of a prerequisite. You can't smear a whole race, gender, etc unless you're making stereotypical characterizations about that group. That doesn't mean we should avoid using stereotypes in narrative or keep a running tally on how many stereotypes are or aren't packed into a game.
 
Meh, in my opinion most Ubisoft games are directionless and lack focus because they try to appeal to everybody.
 
As someone who plays their games, I haven't felt like they've been pandering to a political ideology and it certainly doesn't feel like diversity is "forced". There's that really cringy bio for that operator in R6Siege but I think that was just sloppy writing.
 


Apparently Ubisoft seems to be working under the assumption that anything Anita Sarkeesian says is correct. From a gamer perspective we can expect their games to reflect that.


"(...) tereotypes in video games reinforce prejudice"

It is an unsubstantiated claim. Until evidence is offered, I can safely withhold judgement. But even before that, I would have to know which stereotypes and which prejudice they have in mind. I suspect that would mark the beginning of our disagreements.

This is and has been common wisdom going on multiple years.

Maybe in circles where evidence, rationality, objectivity, impartiality and - ultimately - Truth aren't commonly valued it is. But in such circles, anything goes. Intellectually serious people have higher standards, though.
 
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You have to collect data over a period of time, and that methodology needs to ensure that there aren't any sampling biases and errors. Then you have to analyze the data to see if there are any noticeable patterns.

Also telling someone to just Google it is not an argument and more of a handeave dismissal. You need to provide the studies yourself or point us in the right direction.

It was totally dismissive by me. It gets annoying sometimes reading people say that stereotypes don't reinforce prejudice. I've had many discussions like this before and it's easy to tell when someone is having a genuine conversation about it and when they are just "internet mad" and aren't willing to be rational. Some people know about the racially bad cartoons that Disney used to do many decades ago. There's a reason why Disney, Looney Tunes, and others changed from the way they used to project the image of black people. For example.....

Images here
Screen+Shot+2014-08-06+at+20.40.20.png

hqdefault.jpg

1270942_Wallpaper2.jpg


You can see, watch, and read about the whole things here https://www.complex.com/pop-culture/2014/05/most-racist-moments-disney-movies-cartoons/peter-pan


If this is legitimate, what's really the benefit of Ubisoft forming an alliance with Anita or anyone with similar ideologies after all of this time? Has it been financially and morally successful for any of these companies in the long run or are they just trying to get accolades from the media? Unless they are trying to appeal to an entirely different demographic, why are they still pushing for this diminutive audience who most likely aren't even really contributing that much financially to the company?

You speak as if most gamers think and feel like you. They could be having a change of heart on what their artist are forced to design.
 
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I
So things are only true with a company does a year's worth of research on it? And by the way, it has been researched before. Google for it.
So I did google it. https://www.researchgate.net/public...p_Between_Video_Game_Use_and_Sexist_Attitudes

While the issue of sexist content in video games has been well documented in numerous content analyses, the cultivation of sexist beliefs and attitudes over time has yet to be examined. The current study addressed this issue by examining the influence of video game exposure on sexist beliefs and attitudes over a 3 year period. However, no evidence for a cultivation effect on sexist attitudes was found. At the same time, the study also showed no signs of a selection effect. These findings conflict with the results of previous cross-sectional and experimental work that found some evidence for links between sexist video game content and benevolent sexism and tolerance for sexual harassment. However, these studies were either cross-sectional or looked at short-term effects. They also focused on very specific games and types of sexism, whereas the present study was longitudinal and looked a general beliefs about gender roles in society and overall use of video games. Both the design of the current study and its main findings are more in line with previous cultivation studies on violence in video games that found no or only very limited evidence for cultivation effects. The weak—and mostly non-significant—effects that were found in the current study also do not deviate too much from average cultivation effect found for television exposure according to a meta-analysis of 97 studies that reports an average correlation of 0.1 and an average partial correlation of 0.09. Although the findings from the present study are certainly not conclusive, the absence of any longitudinal links between video game use and sexist attitudes at least suggests two things. First, similar to what has been suggested for aggression, it is likely that there are factors, such as personal experience and family and peer influences, that affect the development, proliferation, prevention, or reduction of sexist attitudes more strongly than (fictional) media content. Second, general and broad cultivation effects of video games are somewhat unlikely, as players differ in the games they play, and the interactivity of the medium also causes the experience of the same game to differ between players
 
I can only image if SJWs had complete control over games, no game would ever get made. Since everything would offend them, I'm sure they could find something in Tetris that offends them.
 
My gut feelings are they see the following benefits: 1) Some of the people in charge genuinely buy into the agenda and belief that they will generate sales by expanding their target audience; 2) Some want to avoid twitter / employee backlash at any cost; 3) Some want the free accolades solely for marketing purposes. Judging by the way these kinds of decisions usually play out, I think its a huge mistake profit wise whatever their motivation is. As far as I recall, I've yet to see a AAA game actually beat expectations by trying to appeal to someone other than the average console / PC gamer. If anything, it seems the opposite is the end result, most recently being Battlefield.

Yeah, sounds very plausible. That seems to be the most likely scenario. They are trying to cater to a contingent who doesn't even really follow or support their games which in the end could end up being detrimental to the sales of a franchise. It surprises me that some companies would potentially sacrifice sales or fans in order to follow an agenda or to chase a group of people who aren't even genuinely interested in the game. See how good a politically correct gta would sell now for example.
 
Yeah, sounds very plausible. That seems to be the most likely scenario. They are trying to cater to a contingent who doesn't even really follow or support their games which in the end could end up being detrimental to the sales of a franchise. It surprises me that some companies would potentially sacrifice sales or fans in order to follow an agenda or to chase a group of people who aren't even genuinely interested in the game. See how good a politically correct gta would sell now for example.

My hypothesis on that is two fold. One - they are relying on feedback from the industry press and vocal places that pretend to speak for the audience, without realizing that the industry press / vocal places by and large shields themselves from the target audience of the content maker. In other words, they are getting hoodwinked. Two - there are almost certainly many people who actually realize how they are shooting themselves in the foot, and who are either too scared to state the obvious due to the backlash it will get, or who simply do not care because agenda matters more than anything else.
 
So things are only true with a company does a year's worth of research on it? And by the way, it has been researched before. Google for it.

Then you should have no problem presenting the alleged evidence, the alleged methodology of those alleged studies or alleged meta-studies.

It would be welcome if, for once, the habitual claims you make could be backed up by something other than evidence-avoidance.
 
If this bullshit influences their games then it is a problem. I do not want a Rey Character in my games because they are boring as fuck.
If a Rey character happens and it's a bad character, then criticize her for being a bad character. People who immediately react to the "agenda" of inclusivity are just as guilty of pushing their narrow views as the people they are reacting to.

Gaf right now has a really bad problem of pushing back without actually trying to make games better in the process. Writers always have some kind of idea they want to convey with their stories and characters, politics of various kinds are always going to be present.

So many people here confuse "pushing an agenda" with "pushing an agenda I disagree with."
 
If a Rey character happens and it's a bad character, then criticize her for being a bad character. People who immediately react to the "agenda" of inclusivity are just as guilty of pushing their narrow views as the people they are reacting to.

Gaf right now has a really bad problem of pushing back without actually trying to make games better in the process. Writers always have some kind of idea they want to convey with their stories and characters, politics of various kinds are always going to be present.

So many people here confuse "pushing an agenda" with "pushing an agenda I disagree with."
The agenda is she's female, and she's more powerful then everyone for no good reason. She has no backstory, or reason why she is so powerful. In the movie it just says her parents are nobodies. So if anyone can just get the force and become powerful for no reason now, why can a random storm trooper become the most op Jedi ever, why can't a random animal just kill everyone with force powers. Its just lazy writing.
 
Then you should have no problem presenting the alleged evidence, the alleged methodology of those alleged studies or alleged meta-studies.

It would be welcome if, for once, the habitual claims you make could be backed up by something other than evidence-avoidance.

Okay will do.

the journal Social Psychological and Personality Science said:
A new study suggests some disturbing answers: It makes the white players act more aggressively after the game is over, have stronger explicit negative attitudes toward blacks and display stronger implicit attitudes linking blacks to weapons.
These results are the first to link avatar race in violent video games to later aggression, said Brad Bushman, co-author of the study and professor of communication and psychology at The Ohio State University........"We found there are real consequences to having these stereotypes - it can lead to more aggressive behavior." The results appear online in the journal Social Psychological and Personality Science and will be published in a future print edition.
https://www.eurekalert.org/pub_releases/2014-03/osu-pab031914.php


Like I said....it's okay for devs to think about what stereotypes their characters maybe displaying. Some devs don't want to display negative stereotypes when it can be avoided. And other devs might even want to try to dispell these stereotypes by displaying the opposite from what we normally see in video games. The question is can gamers as a collective respect Developers that don't want to play the same stereotype game with the same type of looking characters doing and acting the same way game after game? Or will we allow them to fully express themselves?
 
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