stuminus3 said:Thread needs more SSX Blur.
Ubermoves might be a little nasty, but carving with the nunchuk is one of the most sublime experiences I've had this generation.
Bearillusion said:I like playing while laying on the couch. Waggle controls demand I sit or even stand.
I know you're being facetious, but I can honestly say that the two-piece controller of the Wii is one of the most comfortable setups I've ever encountered. Being free to position your left hand and to a certain degree even the right hand is certainly nothing to scoff at.davepoobond said:sorry, no lazy gamers are allowed to play games anymore.
All of the motion aspects of MP3 worked great for me. I think you just suck..agrajag said:I thought the motion controls in Metroid Prime 3 were pretty broken. The pointer worked great, and the parts inside the ship were cool as well, if unnecessary. However, the gesture based actions in the game were poor I thought. Many times the game wouldn't recognize my movements, other times Samus's arm would turn in the opposite direction of what I was intending to do. Motion controls can be very frustrating that way. I'm not sure if this can really be remedied next generation either. What would it take, better hardware? Or better programming? I don't know. What's bothersome is every time I read a glowing preview on IGN with Matt Cassamassina going "the controls are great, the game recognizes my movements 99% of the time." Well, the 1% failure rate is 1% too much.
I also hate the delay between your motion and the character's motion in most 3rd party games. Wii Sports didn't have that thanks to its pseudo 1:1 presentation, but for some reason no 3rd party games have been able to repeat that. Nor even other Nintendo teams. I would love to have a Zelda game which had pseudo 1:1 controls rather than the random button-press-mapped-to-waggle in TP which kills all immersion.
The Wiimote can detect speed, right? So have Link's sword track your motions 1:1 when you move it slowly and have a set of canned animations for when you make a real slash. Ala Wii Baseball. At least recognize if you're swinging from right-to-left, left-to-right, down-up, and up-down and have canned annimations for each.That would be infinitely superior and more immersive to what they did in TP, which was just lazy.
Threi said:I am going to seperate waggle and IR, because i have different opinions on both.
Wow, you quoted my entire post just to troll me? You're a bright one.Windu said:All of the motion aspects of MP3 worked great for me. I think you just suck..
TwinIonEngines said:You can separate pointing from gestural input, but keep in mind that they both rely on the accelerometers.
agrajag said:I thought the motion controls in Metroid Prime 3 were pretty broken. The pointer worked great, and the parts inside the ship were cool as well, if unnecessary. However, the gesture based actions in the game were poor I thought. Many times the game wouldn't recognize my movements, other times Samus's arm would turn in the opposite direction of what I was intending to do. Motion controls can be very frustrating that way.
jjasper said:I had problems with it too as well as sometimes the grappling hook not throwing when I would make the motion.
agrajag said:No, the pointer relies on the sensor bar, it's all IR.
jjasper said:I had problems with it too as well as sometimes the grappling hook not throwing when I would make the motion.
?TwinIonEngines said:You can separate pointing from gestural input, but keep in mind that they both rely on the accelerometers.
Spiegel said:Pointer != Motion controls
Pointer good
Motion control meh
davepoobond said:sorry, no lazy gamers are allowed to play games anymore.
its like playing a sport -- you cant sit down while playing basketball! you're on the bench, and no one's going to be paying attention to you.
Stink said:Pretty sure the pointing can be useable without the accelerometers if you just want pointing without tilt. Pretty sure this is how it works on the PC.
Stink said:Seriously, I'd trade the waggle for a couple of extra buttons.
Not as a rule.Bearillusion said:I like playing while laying on the couch. Waggle controls demand I sit or even stand.
Staccat0 said:For example, when TP was first shown many Nfans were angry that the sword wasnt controlled by waggle. Now they regret the changes made.
Staccat0 said:I like motion controls when they are done correctly, but thats a rather stupid statement.
Honestly does anyone here like 3d cameras when poorly implemented? What about button presses?
"tap a rapidly to make your character run" is just as obnoxious as "waggle to run"
Motion controls are new and devs are taking a long time to get used to them. So are gamers.
For example, when TP was first shown many Nfans were angry that the sword wasnt controlled by waggle. Now they regret the changes made.
Like 3d cameras and thumbsticks everyone involved is gonna need some time to figure it all out.
Scribble said:Wiimote is extremely fun on Budokai Tenkaichi 3. Can't go back.
Staccat0 said:P.S. Zach and Wiki was a great game, but the motion controls were ass.
Leondexter said:The actual "motion sensing" part of "motion controls" is mostly broken. It only functions really well as the hated "shake for button press". You're lucky if it even senses the direction you moved, much less how far or how fast. The tech seems to be there...I think, but the programming isn't. Obviously this is the hard part of the whole package. Right now, I actually prefer that developers don't try anything too ambitious, because it isn't working very well. Metroid Prime's grapple beam, or Boom Blox's different strength throws, is about as complicated as I've seen that still works. Real golf swings = yeah, right.
BlackTyrano said:I completely disagree with that. More developers need to implement the motion controls such that learning proper use of it is a proper element of the game's balance. Most games now seem to be too afraid to make using the motion consequential to the gameplay, instead making it require no skill to use(shaking or "waggle") or a reward for otherwise doing well in the game(NMH), rather than a challenge. That's boring and doesn't do much toward fulfilling the potential of motion control as an element of the core gameplay. I'm hoping that we'll see some proper integration of motion control into the game's balance from Treasure's 2 Wii titles or possibly Fragile.
Pointer controls' uses are more obvious and it's been handled great in games like Trauma Center, PES, and Metroid Prime. Still, there's more potential to be mined there, I think.
dork said:Look at the ps3, half the games that use the motion..people disable it anyway. Warhawk and Nba 2k for example.
dork said:I will go back to PC gaming if the next systems are motion controlled.
THey are tacky, stupid, pointless, and will take away from the game I think.
Look at the ps3, half the games that use the motion..people disable it anyway. Warhawk and Nba 2k for example.
kame-sennin said:I know you're being sarcastic, but I've always dreamed of having a Star Trek holodeck. And in the holodeck, you don't sit. You have to run and jump and fight and shoot, and it's awesome. To me, any console that even takes a tiny step towards that goal is worth owning.
Totally not what I meant. I meant I prefer limited motion sensing to more advanced, but broken, motion sensing. In other words, if you can't make it work, then don't try. A good example is SSX. They put in these complicated motions, and they don't work. Ever. For the sake of the game, I'd have preferred to "hold A and shake" for uber trick 1, "hold Z and shake" for uber trick 2, etc.
Of course I'd like to see better controls, and of course we will as the better developers learn how to program it properly. But I don't want to play games with poor controls while they learn.
Leondexter said:Totally not what I meant. I meant I prefer limited motion sensing to more advanced, but broken, motion sensing. In other words, if you can't make it work, then don't try. A good example is SSX. They put in these complicated motions, and they don't work. Ever. For the sake of the game, I'd have preferred to "hold A and shake" for uber trick 1, "hold Z and shake" for uber trick 2, etc.
Of course I'd like to see better controls, and of course we will as the better developers learn how to program it properly. But I don't want to play games with poor controls while they learn.
CTLance said:I know you're being facetious, but I can honestly say that the two-piece controller of the Wii is one of the most comfortable setups I've ever encountered. Being free to position your left hand and to a certain degree even the right hand is certainly nothing to scoff at.
Sure, there are some games (Pangya etc) where you just have to get up and be active, but many games can be played while lazing around most comfortably. Motion controls do not necessitate an active playstyle.
Death_Born said:Motion control is meant to be an actual motion control. Say you're swinging a sword, the sword is meant to swing EXACTLY like the remote.
Death_Born said:Having a remote with an accelerometer is not true motion control, it's just a MOTION-ACTIVATED control. The Wii uses motion-activated controls.
A real motion control would have much more advanced sensors. Position tracking in real time.
Bearillusion said:Yes you're right when it's possible. It's not possible with Wii Sports or MP3 though. I much prefer playing Hot Shots Golf PS3 slumped on my counch than standing up playing Wii Sports Golf.
LunaticPuma said:Why did Nintendo decide to have the nunchuck wired to the wiimote? Stupidest choice they made for their controller design.