Jokeropia said:Well, as you may be aware, Resistance for PS3 was released at the same time as Red Steel, but got a sequel ~1.5 years before Red Steel 2 came out.
And Resistance 2 was pretty badly slammed by the fanbase for being rushed and dropping features and changing gameplay flow and it's almost universally now considered as the wrong direction for a franchise which had a promising start.
Insomniac themselves admitted it was rushed iirc.
THIS is what happens when something is rushed. Wii's had enough problems with its near endless supply of broken down, mediocre titles seemingly resting on the allure of some half baked wiimote immersion. It certainly doesn't need any more help by shortened time frames and whatnot.
Not to mention on top of that, Insomniac is special - they have one of the friendliest and efficient work staffs in the entire videogame industry. They're frequently listed as one of the best companies to work for in America. The workmanship at Insomniac isn't equal to the work environment at the Red Steel team @ Ubisoft, and so the time frames were going to be different in any event. Different work philosophies.
Jokeropia said:I can't speak for Leondexter, but that's personally my only real complaint as it's the genre I see the most underserved potential. I don't care if the foundation had only been made for that exact type of games, as it's the only type I really miss.
Any game that would utilize the pointer for aiming of some sort would be better than its counterparts utilizing traditional controls (everything else being equal, that is... it's clearly not equal though with the Wii's horrendous power and online functionality. But that's a separate distinction).
In general, though, working on Wii on a high profile game like a mainline Resident Evil game would of course be a success. It would be a success anywhere. But the point is Nintendo simply didn't want it or cater to it or indicate to developer's that they would help out. Their platform was painted a certain way by their own marketed schemes. Any developer saw the hardcore market was empty on Wii, and any developer saw the fact that they couldn't mitigate risk by porting across as a significant problem. Unlike RE4 port, a game built for the ground up would incur considerable more risk and money and while I personally think they would have still profited from it, I don't think there was any real incentive to do it when they had two (read: three with PC) receptive platforms that they could port the game across with relatively little trouble.
I do believe we can all agree that if they did make a ground up RE4-style mainline Resident Evil game for Wii, it would find considerable success. I also believe however that there is no reason for them to do that, when they are (likely) finding greater success in doing this for the PS360PC.
But the generation isn't over. Who knows what's to come?