Vyse The Legend
Member
Doesn't affect me. In fact, I don't even notice the FOV at all.
probably because it's a fucking owl
I haven't seen anyone else post this yet... but games with high FOV give me headaches/ eye strain which usually lead to migranes... I think it's the slightly fish-eye look it gives the games...
Doesn't affect me. In fact, I don't even notice the FOV at all.
So don't jack the slider all the way up?
You can't distinguish a narrow from a wide FOV?
You can't distinguish a narrow from a wide FOV?
Halo 2 & 3 FOV is so fucking low, Reach made it a lot better. I have the feeling that it was lowered again for Halo 4.
Back in the old days 4:3 shooters had a horizontal FOV of 90...good old times.
So I was playing ZombiU before. I like it. I think it's a great take on survival horror.
I might have to trade it in.
Playing it makes me physically ill. I know why. The field of view is too limited, narrow, or whatever. This has happened time and time again. Half-Life 2 on the Xbox made me actually throw up, once.
I really wish that developers would, at the very least, give an option to expand it. I'd take the framerate hit as long as I can play the damn thing without feeling terrible.
Funnily enough, Halo has never done this to me. I wonder if it's to do with the slight lag and float that the controls and camera seem to have.
I for one just wouldn't care.
I can't understand how someone could get sick from decreased FOV.
Sounds like he never wore sunglasses for an extended period of time.
Increased FOV (like 90° or more) I could understand, I get motion sickness with super high FOV (I usually set it to ~85° if possible) but I know that people are able to play with these just fine.
I can, just don't care enough to do so.
I don't understand how people play with such low FOV.
Wouldn't you want to see more of your environment?
Well, I believe that one of the reasons for using very low FOV's in console games is performance. On pc upping the fov has few performance consequences, but on a console you are trying to maximize visual fidelity on limited hardware.
This is why console game never have FOV sliders, performance would be affected.
Can you make a list ot FOVs in popular games?
I remember Bioshock's FoV was awful. I couldn't play it for a long time.
Narrow FOV
Wide FOV
Low FOV still feels shit no matter how far you are from the screen. How much you can see actually effects the playablility of a game. Shocking, I know.
That's great people think it's all okay because science though.
I noticed that issue in the screenshots of the game I saw when it first came to PC, completely turned me off.When Darkness 2 first launched on the PC, i couldn't play it for more than 10 minutes without feeling sick. Felt like you were walking around, constantly iron sighted.
Fisheye effect looks dumb.
I always thought that the FoV is how far ahead the world gets rendered or something...
Guess I'm lucky. Because I played the Darkness 2 on the PC (and also on a fairly large monitor) and it didn't bother me.Low FOV in a game on PC is making headspin around. Higher FoV like say 90 for me is the best way to play.
Totalbiscuit had a video made about it betweeon 60 and 90 FoV for example. I hate it when devs are lazy and not do a proper FoV for PC.
Here is the video.
https://www.youtube.com/watch?v=DPDq_qvsKUA
Again, I'd take sub-20 FPS as an option if it meant I could play it.
You know what sucks more than a low framerate? Not being able to play a game at all.