Yikes. More expensive than $4000? That really cuts into your bottom line. What a bummer. Will this have an effect on the kinds of games you release? I imagine itd be less worth it to print some of the ~3k runs like you have in the past :/
Both of you could possibly consult the Buy/Sell/Trade thread(s) in the 'Gaming Community' section or even the 'Trades' section on the official LRG forum. I can't vouch for the reliability of those circles as I've never participated in either of them, but they might be worth checking out for your commerce needs. A specific thread dedicated to Limited Run exchanges doesn't sound like it would hold up quite well on GAF. If anything, I suppose you could just make offers in this exact thread to see what happens before swapping details through PM and leaving appropriate feedback in the aforementioned 'Gaming' sub-section to help foster the B/S/T group. Heck, I'd like to heard some good reception myself on GAF trades as I have opened copies of Xeodrifter, Plague Road, Furi, Rez Infinite, Shadow Warrior Collection (SRG), Silver Case (PC), Night Trap and Super Meat Boy (PAL) that I'd like to take away from my shelves without having to fiddle with auction sites.
Agreed. Even ignoring all the holiday blockbusters and niche Japanese productions vying for a dollar, these next several months have a handful of notable digital indies, like Velocity and Axiom Verge, landing on disc for the first time on a Sony platform in the United States. Not to mention Binding of Isaac: Afterbirth+ and the Inside/Limbo compilation that just dropped within these past two weeks. Strictly Limited Games will kick off next month as a new limited pressing competitor, too.
NIS America have been somewhat unsavory when it comes to their bundles from certain developers. I know several Vita fans complained about Yomawari: Night Alone getting hit with an inflated price as a result of Nippon Ichi Software's former title, Firefly Diary, appearing on the same cartridge. The game's respective limited edition also came bundled with all the same extras as Firefly Diary's set minus the collector's box. As someone that missed out on the latter game, I was thrilled with a chance to grab two for the price of one; however, I understand it was a bummer for hardcore handheld collectors out in the wild. This bundle definitely takes it to another whole level assuming a stand-alone offer for 25th Ward LE never surfaces on their store. I'm guessing they're attempting to shift unsold stock of the former game into Suda super-fans. If the forced bundle comes with a newly printed version of Silver Case that fixes some issues that kept the bonus chapters unlocking then that would be interesting.
Although the cover art requirements are the sole change for the moment, LRG claims the cost could potentially hurt themselves, developers and the frequency of their releases. They're now subject to "ridiculous fines that could kill the company or at the very least a release." I'm somewhat curious whether the Deemo sticker situation tipped off the existence of the company to ESRB who proceeded to lay down their authority in an effort to bleed more money into their restrictive ocean.
Honestly, I'm also totally fine with ESRB ratings. They've been on everything in the States for well over twenty years and logos aren't anywhere as obnoxious compared to some certifications in PAL territories. Doubt we'll see many reversible covers as I recall LRG fussing about the cost in the past, but the minimalist approach was a nice ride while it lasted.
The main change is thousands of dollars less in the pockets of LRG and indie devs for every single release from what I understand plus they are more or less no longer allowed to release physical copies within 90 days of their original digital launch, unless they want to pay even more. Anyone should be able to live with, or without, that small logo in the bottom left corner but forced delays and every release costing thousands of dollars extra is a big deal.
It also likely adds a lot of work for both LRG and the indie devs getting these more elaborate physical ratings plus existing contracts might need to be seen over.
The main change is thousands of dollars less in the pockets of LRG and indie devs for every single release from what I understand plus they are more or less no longer allowed to release physical copies within 90 days of their original digital launch, unless they want to pay even more.
The cash grab is totally lame, but I'm actually okay with waiting 90 days. I thought one of the original points for these games was to have the *most complete* version on disc in regards to patches. I would've been a little peeved if a game like... Cosmic Star Heroine had gotten a physical release at launch, because it was rather buggy. Heck, I was even a little peeved when I found out Wonder Boy had a meaty update waiting for it when I popped in my CE.
Absolute Zen is a skip for me. The only racers I'm really interested in these days are Mario Kart or Arcade style.