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LOAD"*",8,1

Danj said:
So no answer yet on whether it'd be ok for Amstrad CPC and BBC Micro reminiscence in this thread?
Look at post #389 for the answer (it was pretty much a unanimous "nay"), but feel free to talk about the games as long as they're within the realm of the Commodore. If it isn't, then search for (or create if there isn't one) a thread dealing with the systems and I will post a link to it in the main post.
 
Bloody Mastertronic! I remember getting sucked in by their cheap-ass (meaning less than 8 bucks, affordable on my budget) games at the local Zellers. Only to find out that they were obviously designed and programmed in less than 3 hours, and that in an entertainment medium plagued with dodgy covers that had little connection to the game's contents, Mastertronic took that to new lows.

One in particular had me wound up upon booting it up like nobody's business. Chiller - a Michael Jackson's "Thriller" rip off. Ugh.

6wpcm13.jpg
 
bishoptl said:
One in particular had me wound up upon booting it up like nobody's business. Chiller - a Michael Jackson's "Thriller" rip off. Ugh.

The first version with the Thriller music is quite rare and a collectors item, from Games That Werent C64:
The game basically was originally withdrawn due to the connection to Michael Jackson's Thriller music video at the time of the game's release.

The game originally featured a neat rendition of Thriller by David Dunn, but Mastertronic decided that they could face possible legal action because of the music and asked for the music to be changed immediately.

The problem was, that a few copies of the game sneaked out with the original music, before Mastertronic canned the first version, which are extremely hard to find. You basically will have to buy every copy of Chiller to ever find an original with the original Thriller music... I have now 8 copies of the game, and originally had no luck.
 
Squeak said:
That looks like an Apple II game. Sure this is C64?

The pattern for the sky is lovely isn't it? You should listen to the sound effects for the sword (which you hear for 95% of the game). It was like this game was specifically designed to give people migraines.

I also ended up finding a copy of Neuromancer. Unfortunately I was only able to make it to the title screen before it froze up. What was cool about that brief moment was the vocals in the theme music. It was a little crackly but still cool to hear some SID music with singing in it. Click below to check it out and if anybody is able to get this game working let me know.



There was also an Amiga and DOS version. You can find the DOS one at Home of the Underdog. Here's some screenshot comparisons of the different version.

C64
n-c642.gif


DOS
n-pc-0.png


AMIGA
n-amiga0.png
 
Lol I love seeing this tread. I'm Lttp but regardless.

I was 4 years old when I got my commadore. I didn't know what an asterisk or quotation marks were so verbally when i would type that in I would say this to myself:

"L" "O" "A" "D" "Shift 2" "Shift 4" "Shift 2" "comma" "8" "comma" 1

lol. I still to this day remember quotes being shift 2 and asterisk being shift 4. Ahh I miss those days.

My grandmother was an old school pirate. She would take the mags, and type in the code and then put it on like 20 floppies for all her friends (including us kids to play games.) The bruce lee game, beach head (sp) and summer games were my favorite.

Question:
Do you guys remember the name of the tank game? It was kinda like chess but it had a red team and a green team both lined up on each side of the map to start. I LOVED this game but can't remember the name of it. Any ideas?
 
bishoptl said:
Bloody Mastertronic! I remember getting sucked in by their cheap-ass (meaning less than 8 bucks, affordable on my budget) games at the local Zellers. Only to find out that they were obviously designed and programmed in less than 3 hours, and that in an entertainment medium plagued with dodgy covers that had little connection to the game's contents, Mastertronic took that to new lows.

Mastertronic did release a lot of crap, but they also released some awesome games. You took your chances with these guys and fair enough too, they were pretty cheap.

Some of the great games they released:

Kentilla
kentilla.jpg

kentilla_02.gif


Master of Magic (I fucking loved this game)
master_of_magic_(mad).jpg

master_of_magic_02.gif


Ninja
ninja.jpg

ninja_02.gif


Spellbound
spellbound.jpg

spellbound_02.gif


Fuck I just realised. All those games, my favourite of the Mastertronic releases, the music was done by Rob Hubbard. I have a feeling it's more than just a coincidence...
 
Enk said:
I also ended up finding a copy of Neuromancer. IMG]


Hey, don't be a wilson!


The one game I am pining for a remake is this one. Even a fan-made one would be terrific. I never got to complete the game as a youngster (game was too hard, and I couldn't find hints on BBS's). I loved the cartoony look of the C-64. Really, added to the humor element of this game.

What I did see of it, I loved so much. It's too ugly and clunky for me to play today.
 
For the playable games update today I wanted to post something a little different. First I want to give neopokekun’s post more exposure. I briefly checked out the homemade Metal Warrior games and was really impressed by the effort put into them.

The series is set up as adventure games with light RPG and shooting elements added to them. The music, animation, and background work is very well done and it gets progressively better with each chapter. There's also an Amiga and GBA version of the game too.

Go here to visit the creator’s page:
Covert BitOps

I also played Joe Gunn for an extended amount of time and I highly recommend everyone to at least give this game a try. You might find yourself hooked.

Go here to visit his webpage:
Georg Rottensteiner's Website


Click the pictures to get the games:

Metal Warrior


Metal Warrior II


Metal Warrior III


Metal Warrior IV


Joe Gunn



Last, for those like me who love game editors, check out Garry Kitchen’s GameMaker. There you will find a software editor and lots of tips on how to make your own Commodore 64 game. Here’s some pics of the editor:

Spritemaker
sprite20maker.jpg


Scene Maker
scene20maker.jpg


Sound Maker
sound20maker.jpg


Music Maker
music20maker.jpg




Also I started having trouble with the 2nd Post. Apparently it has gotten so big that any more information added to it will cause the post to vanish. So I’m probably going to have to create a separate post just for the games so I can continue updating all the miscellaneous information.
 
I tried to do a search but couldn't find it in the thread.

I saw in the OP it said you could hook up the c64 stick to the sega and play it. Well you could also hook up the Sega Master System controller to the c64 and it would work perfectly as well. If anyone can remember that tank game it would make me incredibly excited though.

I used to draw like a mad man in the "windows esque" application for the c64. What was the name of it again? It had a trashcan and all that jazz. It was the original Paint lol
 
Do you guys remember the text based rpg type games?

I remember one had me freaked out pretty bad. It was one where you were a doctor or something. In a hospital, and you go down stairs pick up a knife and do something with it lol. I can't remember exactly but there was a whole list of those games.

Do you remember the name?
 
vumpler said:
Question:
Do you guys remember the name of the tank game? It was kinda like chess but it had a red team and a green team both lined up on each side of the map to start. I LOVED this game but can't remember the name of it. Any ideas?

Well since there's alot of tank games I'll just post a bunch of random pictures and see if any of these jog your memory.

Monolith Tank
monolith_tank_02.gif


Tiger Tank
tiger_tank_02.gif


Tank War Construction Set
tank_war_construction_set_02.gif


Tank Battlezone
tank_battlezone_01.gif


Tank Attack
tank_attack_03.gif


Tank Atak
tank_atak_01.gif


Tank Action
tank_action_04.gif


Tank
tank_03.gif
 
vumpler said:
I used to draw like a mad man in the "windows esque" application for the c64. What was the name of it again? It had a trashcan and all that jazz. It was the original Paint lol

Sounds like GEOS
http://toastytech.com/guis/c64g.html

c64gmenu1.gif


This was probably the first working GUI I had ever seen. I really didn't "get it". Why the hell would I want something like this?

Uh. I just noticed that Quantum Link screenshot on the last page of that GEOS page.

c64gquantumlink.gif


It was for a something like those old BBS services. I didn't have a modem, but for me the remarkable thing about this was that the phone number that was hard-coded into the program was MY HOME PHONE NUMBER! When I first saw this I sat there totally perplexed... "How did it know my phone number?". Later realising that it was supposed to be for another country.
 
I watched a longplay video for Human Race, and the last level is a really cool concept, where he's literally running through time. If they could remake this game and not make the first level such a twatface, I'd pick it up.
 
BSS said:
Sounds like GEOS
http://toastytech.com/guis/c64g.html

c64gmenu1.gif


This was probably the first working GUI I had ever seen. I really didn't "get it". Why the hell would I want something like this?

I had a copy of GEOS...loved the idea. But, like you, struggled really to find a use for it. Amazing what they were trying to do with 64k, but without a hard drive, GEOS was hampered. I did use GEOWrite for a few of my 7th or 8th grade papers back then. Had an Okidata Okimate 20 color printer. GeoPaint was fun to mess around but impossible to do anything worthwhile without a mouse. I remember when they were bundling GEOS with the 64Cs after awhile.
 
LOL GEOS!!! Oh shit thats it! Amazing. Geo paint for the mother fucking win! :lol

@ENK: actually none of those are it.

It was like a tactical game. Basically the screen was setup as sort of like a pac man map, but on each side of the screen was each players tanks. Each team had like 20 tanks. Seemed like it was 10 vertical and 2 wide. Left side was red and the right side was maybe green.

The controls were terrible but I loved it :lol Basically you took control of your tank and it drove soooooo slow, and the object was to kill all of the other teams tanks. But you could only shoot the one they were controlling, I believe.

Maybe that helps.

It was only a multiplayer game. You vs someone else. No AI.
 
Dude, I was a GEOS master. I mean hardcore. Had the C64 mouse and everything. I remember downloading all kinds of cool GEOS apps from Quantum Link. It was like having shareware before there was even shareware.

I made some awesome images in GEO-PAINT and even uploaded them to Q-Link. I vividly remember re-creating the Winger band logo in GEO-PAINT and watching it get downloaded a bunch from Q-LINK. :lol

Of course, GEOS 2.0 was where it was at and the best GEOS app was probably GEO-PUBLISH. That was awesome. I used it a few times in high-school. It blew away my teachers. Printed it all on my trusty Okidata 20 color printer. I even had the rare 1581 drive, which was almost like having a hard drive for the C64.

Seriously guys, I was a hardcore C64 user. I was in a local Commodore user group. I ran a couple of C64 BBSs (CNet of course). I rode out the C64 for a long time before upgrading to the Amiga.
 
ckohler said:
Dude, I was a GEOS master. I mean hardcore. Had the C64 mouse and everything. I remember downloading all kinds of cool GEOS apps from Quantum Link. It was like having shareware before there was even shareware.

I made some awesome images in GEO-PAINT and even uploaded them to Q-Link. I vividly remember re-creating the Winger band logo in GEO-PAINT and watching it get downloaded a bunch from Q-LINK. :lol

Of course, GEOS 2.0 was where it was at and the best GEOS app was probably GEO-PUBLISH. That was awesome. I used it a few times in high-school. It blew away my teachers. Printed it all on my trusty Okidata 20 color printer. I even had the rare 1581 drive, which was almost like having a hard drive for the C64.

Seriously guys, I was a hardcore C64 user. I was in a local Commodore user group. I ran a couple of C64 BBSs (CNet of course). I rode out the C64 for a long time before upgrading to the Amiga.
I had the OKIdata 10 printer and a C128. The C128 was fantastic especially for BOBSterm Pro 128 and GEOS 128. I also had a 1581. I wish I could find some way to read some of my old 1581 disks as they contain some old chat logs from my first chat BBS that I want to save. I got rid of the C128/Drives when I got an Amiga 500.

The output from the OKIdata printers was amazing at the time. Yay for thermal transfer printers!
 
I vaguely remember GEOS. My dad had GEOS installed on the Commodore 64 at his workplace and I remember trying to mess around with it. I was to young to fully understand it though and wanted to play games instead.

Here's a video of GEOS running on the DS:
GeosDS

And you can grab GEOS to mess around with here:
CBM Files
 
Speaking of GEOS and various OS software for the C64. I bought a network card for one of mine and it came with a linux variant. Here's a pic of my SX-64 connected to my network and browsing the internet. Of course, with it being a stock C64 with no RAM or CPU upgrades, it ran stupidly slow and wasn't really worth the trouble. But still, at least it works.

onlinec64.jpg


The network card is sticking out of the cartridge slot as you can see. The web page which was one of our web pages at work is obviously only displaying in text. It is shown on the inbuilt SX-64 monitor and the connected external monitor.
 
I actually quite liked the Mastertronic stuff. It only cost £1.99 or £2.99 for those games, and I got plenty of entertainment value from those. The codemasters stuff from the time was probably slightly better though.

vumpler said:
"L" "O" "A" "D" "Shift 2" "Shift 4" "Shift 2" "comma" "8" "comma" 1
Wasn't this just for floppy discs, though?
I recall just using Shift+Run/Stop to load my games off tapes.
 
What the? How the hell did I not notice that this existed? That's like a Mario fan going through life unaware of Super Mario All-Stars. The music is pretty good remix too. It's not as bombastic as the C64 version (which I prefer) but it's nowhere near the godawful mess that The Last Ninja 2 NES version was. Still, I can't wait to get some time to sit down and play this one.

lastninja.jpg
lastninjaamiga.gif
 
neopokekun said:
There is a new book about C64 games comming out soon called The Commodore 64 Book - 1982 to 199X.
book.png

You can order the the book here.
I have the ZX spectrum book too. These books are really expensive for what they are, but they're a really nice luxury for fans of the era to own. There isn't really any alternative to this, so it's worth paying the £25 for the book (including postage).
 
ckohler said:
Dude, I was a GEOS master. I mean hardcore. Had the C64 mouse and everything. I remember downloading all kinds of cool GEOS apps from Quantum Link. It was like having shareware before there was even shareware.

I made some awesome images in GEO-PAINT and even uploaded them to Q-Link. I vividly remember re-creating the Winger band logo in GEO-PAINT and watching it get downloaded a bunch from Q-LINK. :lol

Of course, GEOS 2.0 was where it was at and the best GEOS app was probably GEO-PUBLISH. That was awesome. I used it a few times in high-school. It blew away my teachers. Printed it all on my trusty Okidata 20 color printer. I even had the rare 1581 drive, which was almost like having a hard drive for the C64.

Seriously guys, I was a hardcore C64 user. I was in a local Commodore user group. I ran a couple of C64 BBSs (CNet of course). I rode out the C64 for a long time before upgrading to the Amiga.

Man, some of you guys are the hardest of hardcore. I salute you!
 
lol and if you typed load "*" ,8 wouldn't it bring up the list of what was on the disk?
 
Schrade said:
I thought that was LOAD "$",8,1 ?

Almost. LOAD"$",8 + LIST was the right command. ..,8,1 messed it up but I've forgotten why. With my Action Cartridge MK 6, I just had to press F7 for directory.. Very convenient.
 
Chichikov said:
My god.
A mod condone support is a champion of piracy!

I don't know in other countries, but in Italy piracy was legal at the time since computer programs were not recognized as intellectual properties.

We had compilation of games coming out at the news kiosk every other week; today we have newspapers with cds/dvds filled with demos, back then we had a sheet or two (instructions) with a tape, each side had 5 games or so. The publishers changed the program names and translated them but other than that you got the originals (sans original manuals & other physical stuff).

At first the games loading wasn't speeded up with turbotape (or similar) loaders, so the tapes were rather longish and a few games may even not be working. A favorite pastime of us kids was exchanging tapes when such games weren't working (all you needed was a tape player and a tape recorder, or a double deck for the technologically advanced kids).
 
Chichikov said:
My god.
A mod condone support is a champion of piracy!
And for once we should thank the dark side as if it wasn't for those starving pirates out there a lot of these games would have probably been lost forever. This grog's for you swashbucklers, for allowing us to relive our youths again!
 
Enk said:
What the? How the hell did I not notice that this existed? That's like a Mario fan going through life unaware of Super Mario All-Stars. The music is pretty good remix too. It's not as bombastic as the C64 version (which I prefer) but it's nowhere near the godawful mess that The Last Ninja 2 NES version was. Still, I can't wait to get some time to sit down and play this one.

lastninja.jpg
lastninjaamiga.gif

Yep, Ninja Remix on the Amiga actually looks really good and sounds really good. I've never played it though.
 
maxmars said:
I don't know in other countries, but in Italy piracy was legal at the time since computer programs were not recognized as intellectual properties.
yeah I think this was the case here in Finland too. It was OK to copy computer games with your friends if there was no money involved. IIRC.
 
Here’s a few more suggestions for the Direct Downloads. One game which I am surprised got little discussed in this thread was Karateka. It was created by Jordan Mechner of Prince of Persia fame and is like a cinematic International Karate. Check this game out if you get the chance. Here’s a few pics of it:


karateka.jpg


karateka_04.gif
karateka_06.gif

karateka_02.gif
karateka_07.gif



The next one is a text adventure game based on the Hobbit. It was quite advanced for its time with its attention to details and also played out in real time. The other is Raid Over Bungeline Bay, the first game created by Sim City’s Will Wright.



-Think Way of the Exploding Fist with Prince of Persia’s cinematic presentation
-What a coincidence! It was done by Jordan Mechner!
-Mechner’s first hit game
-Has sound cues which were later used in Prince of Persia
-More information and strategy guide HERE




-A text adventure game based on the furry footed, weed smoking hippie
-Had a pretty advance parser for its time. Capable of understanding Inglish.
-It’s also a real time text game. Events continue on even when you leave the keyboard.
-There's an older version of the game which you can get HERE
-More information HERE




-The first videogame made by Will Wright!
-Realistic hellcraft controls!!
-360° scrolling screen!!!
-5 increasing levels of challenge!!!!!
 
Enk said:
Here’s a few more suggestions for the Direct Downloads. One game which I am surprised got little discussed in this thread was Karateka. It was created by Jordan Mechner of Prince of Persia fame and is like a cinematic International Karate. Check this game out if you get the chance. Here’s a few pics of it:


karateka.jpg


karateka_04.gif
karateka_06.gif

karateka_02.gif
karateka_07.gif



The next one is a text adventure game based on the Hobbit. It was quite advanced for its time with its attention to details and also played out in real time. The other is Raid Over Bungeline Bay, the first game created by Sim City’s Will Wright.



-Think Way of the Exploding Fist with Prince of Persia’s cinematic presentation
-What a coincidence! It was done by Jordan Mechner!
-Mechner’s first hit game
-Has sound cues which were later used in Prince of Persia
-More information and strategy guide HERE




-A text adventure game based on the furry footed, weed smoking hippie
-Had a pretty advance parser for its time. Capable of understanding Inglish.
-It’s also a real time text game. Events continue on even when you leave the keyboard.
-There's an older version of the game which you can get HERE
-More information HERE




-The first videogame made by Will Wright!
-Realistic hellcraft controls!!
-360° scrolling screen!!!
-5 increasing levels of challenge!!!!!

Had and enjoyed all three of those. Seems Karateka is a bit love it or hate it game though based on controls and pacing. Some people thought it slow and clunky. I can see their point, but I loved it just the same. Was a hard game man, gave your joystick a workout.

The Hobbit I liked, it even came with a copy of the novel. Only problem for me was I kept getting stuck at the same part, something about the bulbous eyes staring or falling or something. No matter what I did, I got stuck there time after time.

And I mentioned Bungeling previously, I really liked that one. My favorite part was trying to get my wounded chopper to take a factory with me on the way down. Good stuff.
 
Holy shit. I remember Karateka - and as soon as I saw the images (before reading your text) I was immediately reminded of the fluid animation which triggered thoughts of POP. Crazy that it's the same guy.
 
Enk said:
-It’s also a real time text game. Events continue on even when you leave the keyboard.
WHAT.
I didn't even knew it had this feature, I distinctly remember having to "wait" for the sun to rise.
I also remember Thorin singing a song about gold while I was "wait"-ing.

Spectral Glider said:
The Hobbit I liked, it even came with a copy of the novel. Only problem for me was I kept getting stuck at the same part, something about the bulbous eyes staring or falling or something. No matter what I did, I got stuck there time after time.
You and me both.
Damn, 97% finished, had that bow guy killed everyone, he was very responsive -
say bard shoot [something].
[something] is dead.

homicidal dude for hire, good times!
(and yes, that includes Gandalf, that's right bitch, that's what you're getting for writing a play about poofters).

but still, those stupid eyes.
Too bad gamefaqs was like 15 away from coming into existence.
Not that I would've go for a walkthrough, that's for weaksauces, just you know, had to know who would win in a fight, pikachu or the hobbit.
 
Man this thread brought up a lot of childhood memories. Other games that I remember playing much:

- Skate or Die! Yes the C64 version was far better than the NES version.
- California Games - the half pipe and footbag events were to die for
- Pirates! - Arguably one of Sid Meier's greatest games
- Tiger Heli - I spent hours picking up survivors and flying them back to safety.

Thanks for this wonderful post!
 
ckohler said:
Here's some more game I owned which haven't been shown yet (most were mentioned):

breakStreet1.gif
breakStreet2.gif
breakStreet3.gif

Holy shit, you're officially the first person I've met since my childhood who has heard of this game, much less owned it. Are you originally from Seattle? Did you own a retail copy? I got mine through a neighborhood kid who left a disk full of games at my house when I was about 6 years old. I've spent most of my life wondering if the game was officially released, or if it was just some kind of homebrew thing done by kids in Seattle that got passed around until it ended up in my hands. If you have any interesting info on the game please let me know!

I still listen to the music all the time, too. So awesome. It must've been the first ever dancing/pseudo "rhythm" game?
 
I always thought of Kareteka as more of an Apple 2 game, for some reason.

Anyway, random trivia of the day: The man who drew all those awesome Zzap! 64 / Crash magazine covers, Oli Frey, is also the guy who drew the comic book intro sequence for the first Christopher Reeves Superman movie.
 
Damn, people actually played Karateka with a joystick? Strictly keyboard! Left and Right Cursor, Q-A-Z and W-S-X for high, med and low punches/kicks. I can't believe I still remember that.

Like Gaz said, I always saw it as an Apple II (or Apple Poo, as we C-64 owners used to troll it on the playgrounds) title.
 
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