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Looking forward to emulators on PS4, could it run Dolphin emulator?

I don't see the PS4 (or XBO) being jailbroken any time soon, if ever. But even if they did, with the CPU that exists in the system, you wouldn't be running things like Dolphin at a decent framerate/1080p.
 
Yeah, I doubt it'd even function in 480p, much less 1080.

The CPU has nothing to do with resolution.

Anyway, as was pointed out before, the PS4's single threaded performance is too weak to run dolphin (at least in its current state, would need a major overhaul).
 
can part of emulation be "gpgpued" in the future (even on pc)?

No, not really. GPGPU essentially means adding a ton of cores to a problem, but emulation is inherently difficult, if not impossible, to speed up by adding cores. And GPU cores are the worst sort of cores for emulation, CPUs are much better suited.
 
PS1 Gamediscs wont be playable, too.

yosp gave a startment regarding this via Twitter. I have no links for this, but saw it a couple of months ago.

This is odd, because if the PS1 can read CDs, but not audio CDs, and not PS1 games, then exactly what CDs is it supposed to be reading? and why?
 
With that weak CPU? Probably not.

The real question is will we get a PS2 emulator (and official one from Sony)? That would be amazing.
 
Probably. But they did a good job of recovering from the PS3 exploits in newer firmwares so I imagine this next gen will be even tougher to crack.

I don't see there being a CFW for PS4 for quite a while, Sony surely learned from the PS3.

Hmm, would say the opposite, rooting/Jailbreaking the devices may be harder but once that is done the actual work to getting a working homebrew on it would be easier.
Groups are already gathering about how one might do it but atm it's just silly talk until they get their hands on the consoles.

Only reason I care is for funsies and see how SteamOS would work on one of these babies.
 
With enough documentation and good sdks it's possible.

Don't know what piracy protection they will use. I doubt they will be hackable.

Hypervisor was brilliant and only geohotz broke it and they had to pay the man. Jtag was fixed and there is no new version of the exploit.

Vita mode is untouched and psp hacks are being destroyed.

Dsi is still untouched ffs.
 
That backs up the "PS4 can read CDs just fine" part, but not the licensing fees, which is what I was talking about. The licensing fees has been speculation that's turned into fact due to many people repeating it, but I don't think it's true.
Licensing fees usually aren't just a one time transaction. It's a fixed price on every unit shipped with that capability. I believe DVD license fees for example were something like 15 dollars on every unit.

Even if CD is a fraction of that, it's still tens or perhaps hundreds of millions of dollars in licensing fees by the end of the generation.

I believe the $472 you cited is the license to make Compact Disks, not even to sell them and in no relation to the sale of CD players.

But who knows, maybe they didn't include it because they want people to buy their music on their music service.
 
Well, the PS4 CPU cores are based on AMD's Jaguar, which is weaker than AMD's Zambezi desktop cores, which already struggle to run many games on Dolphin at double the clock speed of the PS4 CPU.

So, worse CPU, at half the clock speed, I'm going to say there's not really any chance. They've already struggled to make Dolphin more parallel on quad core CPUs, so taking advantage of more cores isn't an easy answer by any means.

Pretty much this. While the ps4 and xbone have decent gpus, Dolphin for the most part is cpu intensive. Even after so many years of development, Dolphin still doesn't seem to ever use more than 2 cores. So basically the ps4 would be stuck working with only 2 x 1.6ghz cores.
As for Dolphin on android... they don't even have audio working properly, it's far from what people are currently running on pc.
I think it'll take a looooong time before we see any decent wii/gc emulation going on for the next gen consoles, if at all.

What I'm more curious about is why companies don't just make their own optimized emulators for pc and other platforms. Like an official Nintendo GC/Wii emulator. Emulators are definitely better than the high latency, low resolution, crappy audio, streaming gaming platform crap companies are trying to push.
 
With that weak CPU? Probably not.

The real question is will we get a PS2 emulator (and official one from Sony)? That would be amazing.

They did it on PS3 though support isn't perfect. I'd imagine it will be a challenge for similar reasons as Dolphin, emulation relies heavily on clock speed and IPC, and the PS4 CPU is very much lacking in both regards.

And it wouldn't support discs most likely, which would make it lame anyway.
 
Can't wait until 2030.

Umm ps4 has no proprietary hardware .. There would literally be nothing that had to be emulated.. Just the os would have to be reversed engineered.


Really a cool possibility would be to install a reversed engineered ps4 os on a hdd as bootable.
 
On a Jaguar chip? Fat chance. Emulators are clock dependent and the next-gen consoles are woefully inadequate in that regard.

Now PS4 emulation on a PC? With the architecture as it is I'd say it's doable within 3-4 years, and 99% accurate within 5 years.
 
On a Jaguar chip? Fat chance. Emulators are clock dependent and the next-gen consoles are woefully inadequate in that regard.

Now PS4 emulation on a PC? With the architecture as it is I'd say it's doable within 3-4 years, and 99% accurate within 5 years.

good news . But don't understand why there isn't good emulation for xbox then.
 
Licensing fees usually aren't just a one time transaction. It's a fixed price on every unit shipped with that capability. I believe DVD license fees for example were something like 15 dollars on every unit.

Even if CD is a fraction of that, it's still tens or perhaps hundreds of millions of dollars in licensing fees by the end of the generation.

I believe the $472 you cited is the license to make Compact Disks, not even to sell them and in no relation to the sale of CD players.
That very well could be, the wikipedia entry wasn't very clear on what exactly the license was for. Actually, I don't think it was a license so much as a format specification, so it'd apply to a lot of things. However, the patents expired a long time ago, so there's really no need for licensing at all except for the logo. And if it doesn't have the logo, it's possible Sony's uncomfortable advertising the fact it can play CDs.
But who knows, maybe they didn't include it because they want people to buy their music on their music service.
Probably. :(
 
With every Xbox One being a dev(debug?), wouldn't it be more suitable? Or am I missing something and it's more complicated than "get source->compile->load onto xb-> have fun"?
 
Now PS4 emulation on a PC? With the architecture as it is I'd say it's doable within 3-4 years, and 99% accurate within 5 years.

You could say the same thing about the Xbox, but look where that went. There's a good writeup floating around the Internet that explains some things about that, and how PC-like hardware doesn't mean easy emulation.

Part of the problem is also going to come from the fact the PS4 is going to have less overhead and software layers than a PC, more direct access to the hardware, so you can't just slap a translation layer in there and run PS4 code on a PC. Which seems to be the sort of thing you're referring to.
 
Why don't game companies make like a WiiOS, PSOS or XBOS similar to the steamOS?
They can even sell the os and make it like w8 where you use an online account to login. And they could include an offline function for those who don't want to connect all the time like with steam. I think people would buy it.
 
You could say the same thing about the Xbox, but look where that went. There's a good writeup floating around the Internet that explains some things about that, and how PC-like hardware doesn't mean easy emulation.

Part of the problem is also going to come from the fact the PS4 is going to have less overhead and software layers than a PC, more direct access to the hardware, so you can't just slap a translation layer in there and run PS4 code on a PC. Which seems to be the sort of thing you're referring to.

I should have my myself clearer. I just meant the distribution and possibility of using emulators, since there wouldn't be the need for a hack in the first place. Unless of course developing and running indie/homebrew "games" on the xbox is more difficult than I imagine and MS has some constrains for using it for developing.
 
good news . But don't understand why there isn't good emulation for xbox then.

You could say the same thing about the Xbox, but look where that went. There's a good writeup floating around the Internet that explains some things about that, and how PC-like hardware doesn't mean easy emulation.

Part of the problem is also going to come from the fact the PS4 is going to have less overhead and software layers than a PC, more direct access to the hardware, so you can't just slap a translation layer in there and run PS4 code on a PC. Which seems to be the sort of thing you're referring to.

The Xbox was a very poorly documented piece of hardware. It was Nvidia's fault. AMD is not only better at documenting but both MS and Sony have improved. These new consoles will be emulated.
 
I'd guess it's possible, technically, but the likelihood of getting unsigned code running on the PS4 (or the Xbox One), is close to nil. At least for the first few years after launch.
 
The Xbox was a very poorly documented piece of hardware. It was Nvidia's fault. AMD is not only better at documenting but both MS and Sony have improved. These new consoles will be emulated.

It's possible it could happen someday, but it's going to require much meatier hardware than what will be available in the near future.

Xbox was poorly documented, but it would still have to be emulated on a PC, not just "translated." You would have to emulate the x86 CPU, which would likely drive people crazy. And it won't be any easier with PS4/Xbone.
 
can part of emulation be "gpgpued" in the future (even on pc)?

No. If getting it to work on 4 cores is extremely difficult, why would it be any easier trying to get it to work on the equivalent of 100 cores or something?

From what I've read on the subject, emulating using multiple cores is also very tricky because of the timing issues. Usually the best that can be done is to offload specific tasks like sound to a different core, giving one core the maximum resources to do the general stuff.
 
Maybe Xbox and playstation where very lucky this generation, and there online updates battled piracy fast and swiftly.

If this generation wasn't as long as it had been piracy wouldn't really have been around this generation

Same with the PC I guess, as games are made more for the online player, people will shell out rather than try and cut corners
 
Good luck getting past ARM Trustzone.

It is used in things much more important than preventing piracy.

You will never be able to get your unsigned code to even run.
 
To my knowledge Dolphin only uses 2 cores on PC and apparently they don't see it as feasible to get it to run on more cores for better performance. So two 1.6Ghz Jaguar cores?, wouldn't have a chance in hell of getting that working.

Maybe if they could somehow split the workload up over all 6 usable cores then they might have a chance of getting it working with half decent performance in some GC games, but if they won't/can't get more than 2 cores working together on PC I seriously doubt it'll happen for consoles either.
 
Doesn't it have to be hacked first?

It took a couple years to "jailbreak" the PS3 I think?

It was longer than that. Various hacks came and went, usually blocked quickly by firmware updates. Geohot did his first release in early 2010 and the first proper Jailbreak came out early 2011 (so 4 and a bit years after launch).

It seems crazy to me to look to buy a console on the off change that emulators will run on it 4+ years down the line.
 
The Vita still hasn't even been hacked has it?

Also I don't think the Xbox 360 and PS3 are even close to being emulated. Sounds like you'd need to wait a really long time for PC emulation there, never mind the Xbox One and PS4. I think it's a lot more complex than PC architecture = easy to emulate.
 
if phones can emulate gamecube now surely the ps4 could? Doesn't the xbox one emulate 360 games? That must take much more power?
 
Some of the Dolphin emulation overhead comes from RAM and VRAM being independent of each other in a modern PC. The PS4's unified RAM might be able to eliminate that overhead.
Might do some good for GC games, but I don't think it'd be enough for Wii games.
 
It would probably run as well as it does on the nvidia shield tv which is to say that it can run a bunch of gamecube games okay. Not Wii though.
 
Wait, was the bump a total coincidence with the timing of that tweet? I'm very confused.
 
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