Canis lupus
Member
Can the CPU limits not be somewhat compensated with GPGPU?
Yeah, I doubt it'd even function in 480p, much less 1080.
can part of emulation be "gpgpued" in the future (even on pc)?
PS1 Gamediscs wont be playable, too.
yosp gave a startment regarding this via Twitter. I have no links for this, but saw it a couple of months ago.
Probably. But they did a good job of recovering from the PS3 exploits in newer firmwares so I imagine this next gen will be even tougher to crack.
I don't see there being a CFW for PS4 for quite a while, Sony surely learned from the PS3.
Licensing fees usually aren't just a one time transaction. It's a fixed price on every unit shipped with that capability. I believe DVD license fees for example were something like 15 dollars on every unit.That backs up the "PS4 can read CDs just fine" part, but not the licensing fees, which is what I was talking about. The licensing fees has been speculation that's turned into fact due to many people repeating it, but I don't think it's true.
Well, the PS4 CPU cores are based on AMD's Jaguar, which is weaker than AMD's Zambezi desktop cores, which already struggle to run many games on Dolphin at double the clock speed of the PS4 CPU.
So, worse CPU, at half the clock speed, I'm going to say there's not really any chance. They've already struggled to make Dolphin more parallel on quad core CPUs, so taking advantage of more cores isn't an easy answer by any means.
With that weak CPU? Probably not.
The real question is will we get a PS2 emulator (and official one from Sony)? That would be amazing.
Can't wait until 2030.I'm looking forward to PS4 emulators on PC, now the tech is very similar.
Can't wait until 2030.
Can't wait until 2030.
This is odd, because if the PS1 can read CDs, but not audio CDs, and not PS1 games, then exactly what CDs is it supposed to be reading? and why?
On a Jaguar chip? Fat chance. Emulators are clock dependent and the next-gen consoles are woefully inadequate in that regard.
Now PS4 emulation on a PC? With the architecture as it is I'd say it's doable within 3-4 years, and 99% accurate within 5 years.
That very well could be, the wikipedia entry wasn't very clear on what exactly the license was for. Actually, I don't think it was a license so much as a format specification, so it'd apply to a lot of things. However, the patents expired a long time ago, so there's really no need for licensing at all except for the logo. And if it doesn't have the logo, it's possible Sony's uncomfortable advertising the fact it can play CDs.Licensing fees usually aren't just a one time transaction. It's a fixed price on every unit shipped with that capability. I believe DVD license fees for example were something like 15 dollars on every unit.
Even if CD is a fraction of that, it's still tens or perhaps hundreds of millions of dollars in licensing fees by the end of the generation.
I believe the $472 you cited is the license to make Compact Disks, not even to sell them and in no relation to the sale of CD players.
Probably.But who knows, maybe they didn't include it because they want people to buy their music on their music service.
What about N64 first?
Are there even consoles out there with decent N64 emulation?
Now PS4 emulation on a PC? With the architecture as it is I'd say it's doable within 3-4 years, and 99% accurate within 5 years.
You could say the same thing about the Xbox, but look where that went. There's a good writeup floating around the Internet that explains some things about that, and how PC-like hardware doesn't mean easy emulation.
Part of the problem is also going to come from the fact the PS4 is going to have less overhead and software layers than a PC, more direct access to the hardware, so you can't just slap a translation layer in there and run PS4 code on a PC. Which seems to be the sort of thing you're referring to.
good news . But don't understand why there isn't good emulation for xbox then.
You could say the same thing about the Xbox, but look where that went. There's a good writeup floating around the Internet that explains some things about that, and how PC-like hardware doesn't mean easy emulation.
Part of the problem is also going to come from the fact the PS4 is going to have less overhead and software layers than a PC, more direct access to the hardware, so you can't just slap a translation layer in there and run PS4 code on a PC. Which seems to be the sort of thing you're referring to.
The Xbox was a very poorly documented piece of hardware. It was Nvidia's fault. AMD is not only better at documenting but both MS and Sony have improved. These new consoles will be emulated.
can part of emulation be "gpgpued" in the future (even on pc)?
A part maybe, but not the emulation of a sequential CPU instruction stream of a single CPU core of the emulated platform.can part of emulation be "gpgpued" in the future (even on pc)?
Not sufficiently in an emulation context, no.Can the CPU limits not be somewhat compensated with GPGPU?
Doesn't it have to be hacked first?
It took a couple years to "jailbreak" the PS3 I think?