dynamitejim
Member
Y2Kev said:What's the big daddy texture?
http://forum.beyond3d.com/showpost.php?p=1223727&postcount=153
Y2Kev said:What's the big daddy texture?
Awch. That is ruff.dynamitejim said:
But 2k say it slipped thru, and they're right, virtually all other models and textures are identical.Synless said:I fucking told you guys that the textures sucked ass in this port, and the exact example I used was pixalated textures and big daddy being a prime example. This is a horrible shitty demo. I really hope it is an old build because the game looking and playing like it does a whole year later is ridiculous.
slipped through? ok, and framerate issues? did that just slip through as well? Also he says the "the textures on the downed big daddy" It's not just the downed one, the first one you see in the beginning has those shitty textures too.stuburns said:But 2k say it slipped thru, and they're right, virtually all other models and textures are identical.
Umm, it's probably just a mishap. Everything else looks fine, and that Big Daddy texture is really the only super-bad one.Synless said:I fucking told you guys that the textures sucked ass in this port, and the exact example I used was pixalated textures and big daddy being a prime example. This is a horrible shitty demo. I really hope it is an old build because the game looking and playing like it does a whole year later is ridiculous.
Synless said:slipped through? ok, and framerate issues? did that just slip through as well?
They weren't commenting on the framerate. You said "textures sucked ass in this port", I'm just saying, that's hardly a fair comment, I would say at least 95% of the texture and model work are the same.Synless said:slipped through? ok, and framerate issues? did that just slip through as well?
Yeah, and I think the 360 version had a few areas like that when I played through it.dhelfric said:Oh, come on. You make it sound like it's 15 frames the whole time while it's like 2 or 3 stutters in the whole demo.
Arcadia had quite a bit. Some other places as well, but for the most part it was locked at 30.PTCoakley said:Yeah, and I think the 360 version had a few areas like that when I played through it.
I think of it this way, if it has studdering in this area of the game what about the more intensive areas later on? I mean there really is no excuse....NONE for a year old port to have framerate issues at all. I don't care if there minimal or not. I have this game for the PC, and wanted to buy this for the ps3. Seeing as they are charging full price for the game and it having a few issues it's not cool, I can't see how people couldn't be mad about it. Little issues or not it could be better and you all know it.dhelfric said:Oh, come on. You make it sound like it's 15 frames the whole time while it's like 2 or 3 stutters in the whole demo.
dynamitejim said:
So what you're saying is the performance should be better then it is on the lead SKU? Name a single game ever released that fits that criteria that runs on comparable hardware.Synless said:I think of it this way, if it has studdering in this area of the game what about the more intensive areas later on? I mean there really is no excuse....NONE for a year old port to have framerate issues at all. I don't care if there minimal or not. I have this game for the PC, and wanted to buy this for the ps3. Seeing as they are charging full price for the game and it having a few issues it's not cool, I can't see how people couldn't be mad about it. Little issues or not it could be better and you all know it.
dynamitejim said:
Who said it had to be better? Why can't it be equal like Burnout? or DMC 4? or Oblivion?stuburns said:So what you're saying is the performance should be better then it is on the lead SKU? Name a single game ever released that fits that criteria.
You said it,Synless said:Who said it had to be better? Why can't it be equal like Burnout? or DMC 4?
dynamitejim said:
But not in that area of the game. If the framerate is inconsistent in this area then it could be way worse then the 360's in the area's where the 360 struggled. I'll reserve final judgement for the final game, but for now I'm skeptical.stuburns said:You said it,
"I mean there really is no excuse....NONE for a year old port to have framerate issues at all."
The original lead SKU, the 360 version, also had some framerate issues, so you want the PS3 version to be superior.
Burnout is better on PS3, and DMC is better on 360. Neither count.
That is a good point, it could be pretty brutal when you get to Arcadia. But in 2K's defense, UE3 on PS3 has never stood up to the 360 version for some reason. I did expect it to be a perfect port, and I am a little concerned based on other peoples experience of the demo. But I'm still hoping the gold build is identical to the 360 retail version.Synless said:But not in that area of the game. If the framerate is inconsistent in this area then it could be way worse then the 360's in the area's where the 360 struggled. I'll reserve final judgement for the final game, but for now I'm skeptical.
stuburns said:And just to add, in Europe at least, this isn't a full priced product. Of course the 360 version is cheap now anyway.
That sucks, it's £30 here. £45-50 is regular retail price.dhelfric said:BioShock PS3 is 60 over here in Germany (and it's cut).
stuburns said:What's been cut?
I thought he meant material from the game had been cut.zoukka said:PS3 games can often cost over 70 euros in Finland for example.
Yes, they could fix it. They might have already in the retail code, the quote is ambiguous.Neiteio said:Is the Big Daddy texture something that could be fixed in a post-release patch? The people at the 2K thread won't outright say it, but they do say they're "working on [the problem]," and if the game has already gone gold the only way to fix things would be a patch, correct?
Could a better Big Daddy texture be patched in?
I'll admit that I didn't pay that much attention, but I think that dead Big Daddy is the only one that has this pixelatted texture problem. I don't think actual 'working' enemies have that problem at all. I think the rest of the textures are actually the same as the X360 version, and that guy from the dev team even said so.Neiteio said:Now that I've discovered the benefits of playing it in forced 720p, the only improvements I'd like to see are better textures on the Big Daddy (seriously, for the game's most iconic character it sure looks fugly).
For sure. Looks like they not only used some low res texture there (or didn't apply the layer of detailed texture) but they didn't even enable the texture filtering on that object. They could at the very least set that flag so that it doesn't look so pixellated.Neiteio said:Is the Big Daddy texture something that could be fixed in a post-release patch?
stuburns said:What's been cut?
dhelfric said:Blood, gore, altered textures of burned corpses and other stuff like that.
At least in the 360/PC version but I think it'll be the same in the PS3 version.
Example below:
http://www.schnittberichte.com/www/SBs/4315/1cute2.jpg[img]
[img]http://www.schnittberichte.com/www/SBs/4315/1cutd2.jpg[img]
[img]http://www.schnittberichte.com/www/SBs/4315/1cute3.jpg[img]
[img]http://www.schnittberichte.com/www/SBs/4315/1cutd3.jpg[img]
This scene loses a lot of atmosphere, IMO.[/QUOTE]
I don't really get why they do this, there is some straight out violence that I'm sure they didn't cut. Isn't the act of violence itself the bad thing? Blood doesn't make any difference. If anything, blood helps.
In films certification you can be considerably more violent if there are strong negative repercussions of the event. No blood just implies no real injury.
Was it still an 18?
stuburns said:Was it still an 18?
Thank god you brought up the issue with the triggers to 2k. I'm not expecting miracles, but it would be nice if they could patch an option to at least swap R2/L2 with R1/L1. Kind of crazy that bad textures on the Big Daddy got away from them. That sounds..... I don't know. Like I've said before, it's 2008 already. The days of bad ports should be behind us already. Yet again though, we're supposed to just "settle" for whatever we get...Neiteio said:Good news, guys! We'll hear a response from 2K on the subject soon:
I started a discussion about the demo's problems at the 2K forums and now the developers are promising a response:
Keep an eye on that thread to see what 2K has to say about the demo. Hopefully they'll confirm that it's an older build and that some of the kinks have been ironed out for the final release...
That's a fucking impressive comparison.Onix said:Blur filter in action! (open up the pics, full-size, in separate tabs ... and switch back and forth).
http://d.hatena.ne.jp/yoda-dip-jp/20081004#1223141168
a Master Ninja said:That's a fucking impressive comparison.
Actually, I think that proves that the majority of textures ARE the same. They only appear blurrier as a result of the blur filter/resolution drop. I'm fairly certain that the textures themselves (in most cases) are exactly the same.chris0701 said:We have Mr.yoda's comparison again.
http://d.hatena.ne.jp/yoda-dip-jp/20081004#1223141168
Looks like lower texture quality for PS3 version again,360 version is much sharper.
No, it stutters throughout the demo (for the most part). The framerate is very poor overall and generally sub-30 fps.dhelfric said:Oh, come on. You make it sound like it's 15 frames the whole time while it's like 2 or 3 stutters in the whole demo.
dark10x said:Actually, I think that proves that the majority of textures ARE the same. They only appear blurrier as a result of the blur filter/resolution drop. I'm fairly certain that the textures themselves (in most cases) are exactly the same.
No, it stutters throughout the demo (for the most part). The framerate is very poor overall and generally sub-30 fps.
burgerdog said:Yes, like others have said the game is still extremely good and you should pick it up if you haven't played the pc/x360 version. However, I'm wanted to pick up the ps3 version if it was on par or better than the 360 version, I'm sure others wanted to do the same. Anyway, this blur is a real offender, check out the 'The Pharaoh's Fortune' sign in this picture just to see how bad it is.
360
http://i35.tinypic.com/e84rhf.png
PS3
http://i37.tinypic.com/ins8j5.png
Loudninja said:Nope not for me, it stays solid for the most part.
chris0701 said:We have Mr.yoda's comparison again.
http://d.hatena.ne.jp/yoda-dip-jp/20081004#1223141168
Looks like lower texture quality for PS3 version again,360 version is much sharper.
Or bilinearOnix said:Honestly though, that looks like a bug. It appears its using the wrong mip-map, and doesn't have trilinear filtering activated.