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Looks like the press isn't quite feeling "Ryse"

Ryse is still clearly a kinect game that got retrofitted with controller support halfway through development. Just replace the giant button prompt with a hand gesture and it all makes sense. So no I don't have any high hopes for this game having a deep combat system.
 
Not surprised. It's a lazy QTE fest. And the QTEs themselves are not particularly flashy or imaginative or interesting to watch. Press X to slow mo slice this guy in a slightly different way than you normally slice him.
 
Anyone who compares this to an action game with an actual combat system should be banned.

This shit was rotten. Pure spectacle, almost zero player agency. The absolute worst possible example of "next-gen." 99% cinematic style, 1% game.

That's the phrase I have been searching for for ages now, thank you!
 
Well, it started out as a Kinect game, and then they were probably told to port it to XB1, make it prettier, and make it control with a pad. I think the consensus is that it feels too on-rails and it's just not very challenging. But man is it pretty.
 
The demo was seriously one of the most awful things I can remember seeing at a press conference.

No idea who this game is supposed to appeal to.
 
Well, it started out as a Kinect game, and then they were probably told to port it to XB1, make it prettier, and make it control with a pad. I think the consensus is that it feels too on-rails and it's just not very challenging. But man is it pretty.

Yeah they should have kept it kinect-based. I hate it when they shove controller controls into our throat only to cater to a specific audience.
:D
 
you would think what with Crytek famous for high graphic games this would look semi good but no
guess Crysis 3 is still the benchmark for graphics
 
Kinda feel bad for them after reading the Polygon article of why it took 7 years of unclear development to get to...this.

But this part where two dudes went down in the phalanx and then others stepped up was legit cool.
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That is not a phalanx. Also I really don't think Crytek did much research if they used "shields!" and not testudo, or plualized pilum as pilums and not 'pila'.

Or the fact that a single Roman legionnaire is going God of War on everyone.
 
It looked like a game that was dumbed down for Kinect that remains dumbed down even though it's no longer tethered to Kinect. Especially noticeable with the combat. No way it was built from the ground-up to be a giant QTE-fest. More likely that those prompted button presses started as gestures.

Sad because the concept and the atmosphere are pretty awesome.
 
Honestly it looked like what it was, a game designed for Kinect but then had those features stripped while forcing traditional controls in its place. It looked Janky, the animations looked badly done. It just did not look enjoyable to play.
 
It's coming from a developer that has a history of making games with average gameplay who are making a game in a genre that they have no experience in.

Not surprising that it looks like it will play really bad.
 
Limp dick games get met with limp dick responses. Don't expect people to get rock hard over half baked obvious kinect filled quick time bullshit. Xbone didn't show me a single reason why I NEEDED it. Especially not this.
 
The mission showed was an exact replica of D-day missions from Medal of Honor, but with Romans. Looked uninspired.

I was thinking that. But then I also remember having something to do in Allied Assault besides timed button presses and not having control wrested from me every five seconds to watch a cut-scene.
 
Hardly surprising. Crytek has yet to make a decent game.


BS. Crysis 1 was great.

It's also a game where you have plenty of choice what to do and how. But they decided to take player freedom away for their following games (both in gameplay and DRM *cough* Origins*) and now we have this philosophy culminate in they quycktyme-fest Ryse on Xbone the DRM machine par excellence. I wonder how low they can go for their next project, CGI movie that you can only watch while in prison?
 
Ryse is still clearly a kinect game that got retrofitted with controller support halfway through development. Just replace the giant button prompt with a hand gesture and it all makes sense. So no I don't have any high hopes for this game having a deep combat system.

I think mostly this.
I do wonder if microsoft owns the IP or Crytek and if they will give it a second change.

/There goes my elder scrolls in titan quest world with fancy graphics dream.
 
I have to admit that I liked the setting and the atmosphere, but didn't like the gameplay and the animations AT ALL
 
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