WhiteRabbitEXE
Member
We thought multiplayer access passes were too. I dont think theyll necessarily stay around, but there will always be something.Loot boxes are here for good.
We thought multiplayer access passes were too. I dont think theyll necessarily stay around, but there will always be something.Loot boxes are here for good.
I mean... yeah, lifes unfair, some people have more than they need and some people don't get what they want, AAA videogames isn't the place I expect to solve that
In a game like Overwatch, I am okay with cosmetic loot boxes existing if that revenue means I get free maps and characters, and also earn them at an okay pace.
Warner isn't subsidizing content with their boxes, and that shit isn't just cosmetic. Battlefront IS subsidizing, but it's not just cosmetic.
So there are different severities.
Then shitty business practices are the future of software.
The lengths people go to whine about change. Even change not directly affecting them at the moment.
Software as a service has been the future of software for a while. Loot Boxes are just video games version of it. Let's make better suggestions as a community but to ask them to "kill"
this business model is stupid.
We can pay to make it fairer!
That was the argument that was said to me in response to the whole Shadow of War/NBA/Forza/Battlefront controversy with loot boxes. To cut a long, long argument short: I am against loot boxes in paid-for AAA games, and in fact the only one who was in the group conversation, and everyone else were okay with loot boxes. However, a collective agreement by them concluded that loot boxes are good and that they are fine with it because "life isn't fair" and that they PREFER people to buy P2W loot boxes for their advantage because "it's more satisfying to kill them knowing they have an advantage over me".
Am I out of touch here or is this it? Are [P2W] loot boxes in $60 AAA games here to stay now? When people are saying to me they LIKE loot boxes like this, and I bring up how they could have been free cheat codes or if tournaments and real life events like a football match introduced unfair elements, how that fairs against their argument, they call me out for being ridiculous. For instance, I said, if life isn't fair then would they be okay if goalkeepers paid referees to shorten their goal length as this is P2W and it would make them satisfied having scored a goal in a net that is shorter than their own one. I also said what if tournaments with cash prizes allowed its participants to buy loot boxes over other players for an instant advantage, and at that point, I was thrown with insults and being called ridiculous etc and some of them left.
Is this what the games industry is now? It seems like loot boxes are here for fucking good.
Age limits and verification is honestly the one thing that could put a stop to this.I strongly believe governments should categorize this practice as online gambling and apply the same laws to it (such as age limits, marketing transparency, and disclosing odds). Those arguing in favor of unrestricted loot boxes may not be familiar with the very real dangers of gambling addiction.
Then shitty business practices are the future of software.
The lengths people go to whine about change. Even change not directly affecting them at the moment.
Software as a service has been the future of software for a while. Loot Boxes are just video games version of it. Let's make better suggestions as a community but to ask them to "kill"
this business model is stupid.
Age limits and verification is honestly the one thing that could put a stop to this.
I mean over here, it tales a good while to setup and have your account verified to be able to participate in online casinos with real money. imagine having that barrier for every single game you release, and devs/publishers will think twice before adding this stuff in. Even if they do a centralized one off account verification for a signle PSN account, parents would have to do that to enable their children to have access to that functionality, and that is a good enough barrier as well.
In a game like Overwatch, I am okay with cosmetic loot boxes existing if that revenue means I get free maps and characters, and also earn them at an okay pace.
Warner isn't subsidizing content with their boxes, and that shit isn't just cosmetic. Battlefront IS subsidizing, but it's not just cosmetic.
So there are different severities.
Oh come on. Arcade game where doing this 20 years ago and it is impossible it would get this bad. I don't get the exaggeration, it is not realistic. I'll et a lead pipe if it ever gets that bad.
I dont follow, why wouldnt you complain about deliberately bad game design that could easily spread to games you do care about?Then shitty business practices are the future of software.
The lengths people go to whine about change. Even change not directly affecting them at the moment.
"more satisfying to kill them"?That was the argument that was said to me in response to the whole Shadow of War/NBA/Forza/Battlefront controversy with loot boxes. To cut a long, long argument short: I am against loot boxes in paid-for AAA games, and in fact the only one who was in the group conversation, and everyone else were okay with loot boxes. However, a collective agreement by them concluded that loot boxes are good and that they are fine with it because "life isn't fair" and that they PREFER people to buy P2W loot boxes for their advantage because "it's more satisfying to kill them knowing they have an advantage over me".
Am I out of touch here or is this it? Are [P2W] loot boxes in $60 AAA games here to stay now? When people are saying to me they LIKE loot boxes like this, and I bring up how they could have been free cheat codes or if tournaments and real life events like a football match introduced unfair elements, how that fairs against their argument, they call me out for being ridiculous. For instance, I said, if life isn't fair then would they be okay if goalkeepers paid referees to shorten their goal length as this is P2W and it would make them satisfied having scored a goal in a net that is shorter than their own one. I also said what if tournaments with cash prizes allowed its participants to buy loot boxes over other players for an instant advantage, and at that point, I was thrown with insults and being called ridiculous etc and some of them left.
Is this what the games industry is now? It seems like loot boxes are here for fucking good.
Then shitty business practices are the future of software.
The lengths people go to whine about change. Even change not directly affecting them at the moment.
Software as a service has been the future of software for a while. Loot Boxes are just video games version of it. Let's make better suggestions as a community but to ask them to "kill"
this business model is stupid.
Microtransactions dont have to be hidden behind lootcrates, you know that right? You could actually just let the player pick what they want like they do in Titanfall 2, you know that right?
Why does it HAVE to be hidden and random? Can you explain that to me?
Online passes died because publishers realised the immense amount of money they can make from extra multiplayer-based revenue streams, and that cutting off a large portion of your potential buyers from even getting to interact with those was doing them more harm than good. They just spun it look like they were listening to feedback and caring about gamers, and it worked.People said this about online passes and all sorts of other nonsense that was ultimately rejected.
That's a whoopsie. I mean they are getting close though, to be fair.Wait sesaon passes died? Are you guys from the future?
Because letting you buy what you want doesn't hook in the whales, the sort that will gladly drop $1k trying to pull a specific super rare card of their favourite character. If governments aren't going to class and regulate it as the gambling it is, are you surprised that companies are exploiting it?Why does it HAVE to be hidden and random? Can you explain that to me?
Season passes died because publishers realised the immense amount of money they can make from extra multiplayer-based revenue streams, and that cutting off a large portion of your potential buyers from even getting to interact with those was doing them more harm than good. They just spun it look like they were listening to feedback and caring about gamers, and it worked.
Why does it HAVE to be hidden and random? Can you explain that to me?
Because... Games as a Service and we need to get with the program and stop whining because gamer/consumer entitlement or something to that effect. ...
..Publishers are poor too. need lootboxes to prevent a video game crash.
I think I covered all the bases.
Oh wait. Cosmetic. Optional.
Season passes died because publishers realised the immense amount of money they can make from extra multiplayer-based revenue streams, and that cutting off a large portion of your potential buyers from even getting to interact with those was doing them more harm than good. They just spun it look like they were listening to feedback and caring about gamers, and it worked.
They're in every one of these threads, its infuriating.
Here's my defense: This is better than the alternative, which is $80-$90 games or fewer games.
Here's my defense: This is better than the alternative, which is $80-$90 games or fewer games.
How old are they?That was the argument that was said to me in response to the whole Shadow of War/NBA/Forza/Battlefront controversy with loot boxes. To cut a long, long argument short: I am against loot boxes in paid-for AAA games, and in fact the only one who was in the group conversation, and everyone else were okay with loot boxes. However, a collective agreement by them concluded that loot boxes are good and that they are fine with it because "life isn't fair" and that they PREFER people to buy P2W loot boxes for their advantage because "it's more satisfying to kill them knowing they have an advantage over me".
Am I out of touch here or is this it? Are [P2W] loot boxes in $60 AAA games here to stay now? When people are saying to me they LIKE loot boxes like this, and I bring up how they could have been free cheat codes or if tournaments and real life events like a football match introduced unfair elements, how that fairs against their argument, they call me out for being ridiculous. For instance, I said, if life isn't fair then would they be okay if goalkeepers paid referees to shorten their goal length as this is P2W and it would make them satisfied having scored a goal in a net that is shorter than their own one. I also said what if tournaments with cash prizes allowed its participants to buy loot boxes over other players for an instant advantage, and at that point, I was thrown with insults and being called ridiculous etc and some of them left.
Is this what the games industry is now? It seems like loot boxes are here for fucking good.
How old are they?
Why are you accepting something so exploitative just because you benefit from it. There are more fair ways than baiting people paying extra for cosmetics they want, to fund continuing development of multiplayer games. And Blizzard also asks 40/60 bucks upfront.In a game like Overwatch, I am okay with cosmetic loot boxes existing if that revenue means I get free maps and characters, and also earn them at an okay pace.
Warner isn't subsidizing content with their boxes, and that shit isn't just cosmetic. Battlefront IS subsidizing, but it's not just cosmetic.
So there are different severities.
That's not THE alternative, there are many like selling the damn cosmetic items as a direct purchase. You pay for the item you want not a minuscule chance of it.Here's my defense: This is better than the alternative, which is $80-$90 games or fewer games.
Probably surprised that so many here are defending it and acting like it's the only way to go.Because letting you buy what you want doesn't hook in the whales, the sort that will gladly drop $1k trying to pull a specific super rare card of their favourite character. If governments aren't going to class and regulate it as the gambling it is, are you surprised that companies are exploiting it?
Are Ubi games really that egregious with this? Atleast Rainbow Six isn't that bad from what I remember about it, I don't think you even can buy loot boxes with real money. Or you just don't like Ubisoft games?Tbh lootboxes are not an issue to me in destiny 2.
I get them for free if i just play the game.
And i allready got 15+ boxes while playing.
But games like forza 7 and that lord of the rings game scare me a bit.
Oh and i completly stoped buying ubisoft games.
I love when everyone in this thread calling people idiots because they spend money on lootboxes. I throw a few bucks at lootboxes or card packs or new heroes on HotS every now and then. So what? It's my money, I worked hard for it, I'll spend it how I want.
Buggy releases ,downgrade in gfx and game prices drop like crazy. Funny you said rainbow six that was the game that made me never buy games from them again.Are Ubi games really that egregious with this? Atleast Rainbow Six isn't that bad from what I remember about it.
In a game like Overwatch, I am okay with cosmetic loot boxes existing if that revenue means I get free maps and characters, and also earn them at an okay pace.
I can get lootboxes in multi-player focused games with no Season Pass. They need a way to earn money, not just to cover the costs, but actually making financially worth to have a few dozens of people working on updates instead of a new game. Publishers need to justify why that people isnt working on new games and money is the best answer.
Have they changed it so that you can buy lootboxes with money? It's been really long since I played the game, so I might remember things wrong or something could have changed. I do feel you don't hold every dev to the same standard regarding "downgrades" and buggy releases.Buggy releases ,downgrade in gfx and game prices drop like crazy. Funny you said rainbow six that was the game that made me never buy games from them again.
Being slapped in the face with skinnerbox crap.
Seasonpass whatever.
Probably not. There are free to play games with cosmetic loot boxes only. Some of them also let you buy specific cosmetics directly and not just gamble, even sell those you don't want to keep. All this while being free to play game and not 40/60 bucks. Overwatch is a far cry from best MT implementation.Defending P2W on the grounds of "it's more satisfying to be at a disadvantage!" feels like a gigantic bait argument to me.
Probably the best implementation of lootboxes, albeit it doesn't really fit OP's example cause it's all cosmetic.
game prices have't gone up in awhile, while cost has. If I'm enjoying a game and a loot box I think is worth it, eh. I have no issues.