SEGAvangelist
Member
Just as I thought in my earlier post he was referring to SDK improvements in terms of cost/ease of development.
I have no trouble believing the gap is SDK performance capability will close. PS4 SDK seems pretty solid whereas XB1 SDK sounds terrible from available info (such as in this case where he talks about double effort to achieve same thing on XB1 vs PS4) : clearing in such as case while the PS4 SDK will improve the XB1 SDK will improve more in the sense it'll catch up with where PS4 SDK is now.
The SDK isn't going to alter actual physical hardware and I'm glad he clarifies that - the power gap will always be the power gap.
From his statements though it sounds it sounds like developing for XB1 can't have been easy for launch games and the SDK must have been pretty ropy. This alone convinces me MS must have ended up rushed with XB1 because I struggle to believe they'd willing launch with a ropy SDK given this has historically been an area of strength for them. Sony really did catch them out timing wise I guess. Having to split effort between polishing SDK and reversing certain launch policies probably didn't help either.
I think this is what most sane people thought, hence why I didn't use the click bait title for this thread title. You summed it up very well, I feel.