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Lorne Lanning (Oddworld) on PS4/XB1 SDK gap: "that curve is getting closer"

Just as I thought in my earlier post he was referring to SDK improvements in terms of cost/ease of development.

I have no trouble believing the gap is SDK performance capability will close. PS4 SDK seems pretty solid whereas XB1 SDK sounds terrible from available info (such as in this case where he talks about double effort to achieve same thing on XB1 vs PS4) : clearing in such as case while the PS4 SDK will improve the XB1 SDK will improve more in the sense it'll catch up with where PS4 SDK is now.

The SDK isn't going to alter actual physical hardware and I'm glad he clarifies that - the power gap will always be the power gap.

From his statements though it sounds it sounds like developing for XB1 can't have been easy for launch games and the SDK must have been pretty ropy. This alone convinces me MS must have ended up rushed with XB1 because I struggle to believe they'd willing launch with a ropy SDK given this has historically been an area of strength for them. Sony really did catch them out timing wise I guess. Having to split effort between polishing SDK and reversing certain launch policies probably didn't help either.

I think this is what most sane people thought, hence why I didn't use the click bait title for this thread title. You summed it up very well, I feel.
 
Real talk,

With what little we have seen, I am actually very pleased with what we are getting visually from the Xbox One, specifically with something like Quantum Break.
ibjSbBqpe09SEW.gif


I don't want to downplay a difference nor do I want to up-play one either. I think we can all agree that when it comes to really showing what these consoles can do visually, we haven't seen the strongest player's enter the arena yet.
 
In terms of perceivable, look at MGS:GZ looks similar, but one is 720 and the other is 1080...

Ok, so perceivable differences is referring to graphical output. So Lorne does think that will narrow between the two, but PS4 will always have the advantage due to the obvious difference in hardware. So although he wasn't trying to say performance will be equal, he was referring to performance, and not just the XB1 easing in development.
 
Real talk,

With what little we have seen, I am actually very pleased with what we are getting visually from the Xbox One, specifically with something like Quantum Break.
http://i.minus.com/ibjSbBqpe09SEW.gif

I don't want to downplay a difference nor do I want to up-play one either. I think we can all agree that when it comes to really showing what these consoles can do visually, we haven't seen the strongest player's enter the arena yet.

If you expect the final product of QB to look like that, you might be sorely disappointed. The game was way before its release and it's likely to get a downgrade (as do most AAA titles from first showing to release). I mean, it'll sure look nice, but those gifs are most definitely not actual gameplay and I would not judge the game before any actual footage comes up.

The Xbox One is capable of pretty good visuals, especially if developers compromise image quality (resolution/fps/AA), Ryse has shown that. Yes, the PS4 is more powerful, and no amount of secret sauce can close the hardware distance, but the distance isn't massive.

That being said, the typical "Xbox API is getting better so the gap will close" statements keep ignoring the fact that the PS4 API will get better as well. In the end, this is all talk, and the games will show who's right. Right now, the PS4 has performed measurably better in (almost?) every multiplatform title, and Ryse is the only technical showcase the Xbox One has (and it can be argued that Infamous and Killzone trump that because of image quality and being more open). But I'm sure we'll get more good looking Xbox One (and PS4) games as well.

Don't try to derail this with "who cares the games are fun" arguments because they have nothing to do with the topic at hand.
 
Real talk,

With what little we have seen, I am actually very pleased with what we are getting visually from the Xbox One, specifically with something like Quantum Break.

Let us wait until the actual game releases. Don't forget Forza had a huge downgrade compared to what was shown off. And the gif doesn't directly show gameplay, it looks heavily scripted.

That being said, the typical "Xbox API is getting better so the gap will close" statements keep ignoring the fact that the PS4 API will get better as well. In the end, this is all talk, and the games will show who's right.

I don't think that's what Lorne was getting at. It's possible that the Xbox One API is so far behind that when it eventually gets better it will close the gap despite the fact that PS4 API matures too.
 
If you expect the final product of QB to look like that, you might be sorely disappointed. The game was way before its release and it's likely to get a downgrade (as do most AAA titles from first showing to release). I mean, it'll sure look nice, but those gifs are most definitely not actual gameplay and I would not judge the game before any actual footage comes up.

The Xbox One is capable of pretty good visuals, especially if developers compromise image quality (resolution/fps/AA), Ryse has shown that. Yes, the PS4 is more powerful, and no amount of secret sauce can close the hardware distance, but the distance isn't massive.

That being said, the typical "Xbox API is getting better so the gap will close" statements keep ignoring the fact that the PS4 API will get better as well. In the end, this is all talk, and the games will show who's right. Right now, the PS4 has performed measurably better in (almost?) every multiplatform title, and Ryse is the only technical showcase the Xbox One has (and it can be argued that Infamous and Killzone trump that because of image quality and being more open). But I'm sure we'll get more good looking Xbox One (and PS4) games as well.

Don't try to derail this with "who cares the games are fun" arguments because they have nothing to do with the topic at hand.

I think EGM1966 said it best a few posts up, though. It seems like the XB1 dev tools were REALLY bad around launch time. This likely made the gap even bigger than it should have been, and while the PS4 tools will get better as well, the XB1 tools can likely improve more in a similar period of time just because they were so poor in the first place. Obviously the power gap will always be there (obvious from the hardware differences), but hopefully we won't always be seeing huge differences like 720p vs. 1080p for 60fps games.

Who's making these statements?

Apparently they are typical, so it should be easy to find them, right?
 
If you expect the final product of QB to look like that, you might be sorely disappointed. The game was way before its release and it's likely to get a downgrade (as do most AAA titles from first showing to release). I mean, it'll sure look nice, but those gifs are most definitely not actual gameplay and I would not judge the game before any actual footage comes up.

The Xbox One is capable of pretty good visuals, especially if developers compromise image quality (resolution/fps/AA), Ryse has shown that. Yes, the PS4 is more powerful, and no amount of secret sauce can close the hardware distance, but the distance isn't massive.

That being said, the typical "Xbox API is getting better so the gap will close" statements keep ignoring the fact that the PS4 API will get better as well. In the end, this is all talk, and the games will show who's right. Right now, the PS4 has performed measurably better in (almost?) every multiplatform title, and Ryse is the only technical showcase the Xbox One has (and it can be argued that Infamous and Killzone trump that because of image quality and being more open). But I'm sure we'll get more good looking Xbox One (and PS4) games as well.

Don't try to derail this with "who cares the games are fun" arguments because they have nothing to do with the topic at hand.

I wan't trying to do that at all. I was simply saying that I am overall pleased with what we are getting frm both camps visually.
 
Real talk,

With what little we have seen, I am actually very pleased with what we are getting visually from the Xbox One, specifically with something like Quantum Break.
ibjSbBqpe09SEW.gif


I don't want to downplay a difference nor do I want to up-play one either. I think we can all agree that when it comes to really showing what these consoles can do visually, we haven't seen the strongest player's enter the arena yet.

that gif is the actual resolution the game renders at.
 
If you expect the final product of QB to look like that, you might be sorely disappointed. The game was way before its release and it's likely to get a downgrade (as do most AAA titles from first showing to release). I mean, it'll sure look nice, but those gifs are most definitely not actual gameplay and I would not judge the game before any actual footage comes up.

The Xbox One is capable of pretty good visuals, especially if developers compromise image quality (resolution/fps/AA), Ryse has shown that. Yes, the PS4 is more powerful, and no amount of secret sauce can close the hardware distance, but the distance isn't massive.

That being said, the typical "Xbox API is getting better so the gap will close" statements keep ignoring the fact that the PS4 API will get better as well. In the end, this is all talk, and the games will show who's right. Right now, the PS4 has performed measurably better in (almost?) every multiplatform title, and Ryse is the only technical showcase the Xbox One has (and it can be argued that Infamous and Killzone trump that because of image quality and being more open). But I'm sure we'll get more good looking Xbox One (and PS4) games as well.

Don't try to derail this with "who cares the games are fun" arguments because they have nothing to do with the topic at hand.

That's what people said about Ryse.

And I addressed this point on the page before. Going from bad to good is a lot easier than going from great to phenomenal.

Do people think launch games are indicative of either console? I mean look at COD Ghosts that game looks like garbage on XB1 and is poorly optimized on PC as well. BF4 is the same resolution and FPS. Does that make sense? No.
 
Actually that is NOT what he said. I spoke to Lorne afterwards and what he meant when speaking to that guy was that budgets, schedules and perceivable differences would narrow, NOT that the Xbox One performance is improving to align with PS4, that is just physically impossible. The PS4 has MORE COMPUTE units, and faster memory and a whole bunch of things, that would make that physically impossible to happen.

http://www.worldsfactory.net/2014/04/03/performance-gap-ps4-x1-not-disappearing
 
That's what people said about Ryse.

And I addressed this point on the page before. Going from bad to good is a lot easier than going from great to phenomenal.

Do people think launch games are indicative of either console? I mean look at COD Ghosts that game looks like garbage on XB1 and is poorly optimized on PC as well. BF4 is the same resolution and FPS. Does that make sense? No.

Memory management on X1 will always be difficult relative to that of PS4. Any efficiencies gained in memory management via software "blackboxing" will just be offset by efficiencies gained in other areas on PS4 (notably really leveraging hUMA and GPGPU Compute)
 
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