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Lost Odyssey (Xbox 360) Official Japanese Release Thread

Quazar said:
How are sidesquests in LO? Is it very few like Blue Dragon until the end of the game?

There are tons of sidequests. Every step of the way there are sidequests and optional things to do that give you great loot. Endgame just has a lot more because the world opens up. It's not like Blue Dragon at all. The way the endgame quests work are much more integrated into the characters' back stories too.
 
duckroll said:
There are tons of sidequests. Every step of the way there are sidequests and optional things to do that give you great loot. Endgame just has a lot more because the world opens up. It's not like Blue Dragon at all. The way the endgame quests work are much more integrated into the characters' back stories too.

And a great deal of these things I'm sure I missed out on but that will change when the USA version comes out this February!

Microsoft better market this bad boy there really is no excuse for them this time.
 
duckroll said:
\ The way the endgame quests work are much more integrated into the characters' back stories too.
Fantastic news.

I skipped BD's sidequests for having almost nothing to do with the characters or story, they seemed tagged on to me.

But for the lack of lvl-up It took me an eternity at the end fights. :(
 
This dungeon's pretty horrible. >_<

I just spent 90 mins doing what might as well have been grinding since I went up one section, solved a few rotational puzzles to get to the next section, and then realized I couldn't progress because I forgot a switch earlier in the dungeon, and I had to UNSOLVE the entire puzzle to get back to the save point before I could go back down to an earlier section to hit the switch. Argh, at this rate it's going to take a few hours to beat this stupid dungeon. The boss better be cool at the end. :(
 
duckroll said:
This dungeon's pretty horrible. >_<

I just spent 90 mins doing what might as well have been grinding since I went up one section, solved a few rotational puzzles to get to the next section, and then realized I couldn't progress because I forgot a switch earlier in the dungeon, and I had to UNSOLVE the entire puzzle to get back to the save point before I could go back down to an earlier section to hit the switch. Argh, at this rate it's going to take a few hours to beat this stupid dungeon. The boss better be cool at the end. :(

:-D

I <3 puzzles in RPGs...Blue Dragon's one major flaw is the lack of puzzles (prevents it from achieving true greatness in my book). It had, like, maybe 2 in the whole game? :-(

Is it like a more complicated version of Fort Fermata in ES, where pressing the wrong switch would reset the puzzle or something?
 
duckroll said:
This dungeon's pretty horrible. >_<

I just spent 90 mins doing what might as well have been grinding since I went up one section, solved a few rotational puzzles to get to the next section, and then realized I couldn't progress because I forgot a switch earlier in the dungeon, and I had to UNSOLVE the entire puzzle to get back to the save point before I could go back down to an earlier section to hit the switch. Argh, at this rate it's going to take a few hours to beat this stupid dungeon. The boss better be cool at the end. :(

I rather enjoyed the boss :D
 
duckroll said:
There are tons of sidequests. Every step of the way there are sidequests and optional things to do that give you great loot. Endgame just has a lot more because the world opens up. It's not like Blue Dragon at all. The way the endgame quests work are much more integrated into the characters' back stories too.


Awesome. Glad to hear that.
 
rpgfan16k said:
Is it like a more complicated version of Fort Fermata in ES, where pressing the wrong switch would reset the puzzle or something?
Oh man that shitty dungeon sucked, bad.

Meh, the whole game sucked frankly. :D
 
Well, the dungeon does a lot of interesting things, but it's really mazey in execution. Kinda reminds me of the final dungeon in BD, but not as colorful. And no please don't compare anything in BD and LO with Trusty Bell, the designers here actually work for their keep instead of designing a single room and copying and pasting it in various ways to make a dungeon. :P
 
Piper Az said:
hey duckroll, how much do you think the game would be improved if they shorten the loading time for the US version?


Well it would obviously make the experience flow more smoothly so clearly that makes the game better.

Can't say to what degree it would improve the game because that is probably heavily based on personal opinion and as such the level of improvement will be different for everybody.

So on that note speaking in review score terms based on my opinion I would probably say shortened loading times would be worth an extra .4 or .5 points. I love the game though so I deal with them and they can be annoying, but definitely not game breaking.
 
Piper Az said:
hey duckroll, how much do you think the game would be improved if they shorten the loading time for the US version?

Shorten the load times? Game improves a ton. Shorten the SAVE DATA ACCESS time? Game improves a FUCK TON. :P
 
Beat the game, 62 hours. Pretty solid game, too bad about the story.

Story: C- (main story), A+ (A Thousand Years of Dreams)
Gameplay: A
Design/Direction: A+
Entertainment Value: B+

Comments on the story: It's pretty funny if you expect an epic fantasy RPG type story, filled with plot twists and many side characters like a FF game, since the game is nothing like that. Instead the main story is like a high budget live-action Disney movie, toned down for the whole family, with no shades of grey and only black and white characters, tons of focus on themes of LOVE and HOPE and the HUMAN SPIRIT, and lots of random comedy and slapstick characterization and events. It probably has the worst villain I've seen in any RPG in the past 5 years, period. He's so bad, he's GREAT. The ultimate cheesed up B-actor villain that hams it up with his trusty LOOKING EVIL 101 manual. The cutscenes are mostly funny, with some being pretty cringe-worthy, but overall really entertaining... just not in the usual JRPG way. :lol


Comments on the gameplay and design: LO is probably the best looking next-gen JRPG out at the moment. Everything from the environments to the characters and monsters look really detailed and awesome. The designs rock, and they animate really well too. It's pretty awesome to actually see so much effort put into the design and concept of the entire world and the various beasts and machines. The dungeon design is fantastic as well, with great ideas and lots of fun puzzles and gimmicks in each dungeon. The battle system is well thought out, with really useful equipment, spells and skills. The game balance is pretty spot on and the game is never too hard, but always kinda challenging until you reach endgame and choose to totally abuse the hell out of the the skill system. :D


Overall: I had lots of fun and the game was packed with content. The gameplay was really good, and even the slowdowns and loadings didn't really get in the way of the fun. It's just rather disappointing that the main story ended up being such a LULZ instead of something truly memoriable and well written. If only the main story was a fraction of the Thousand Years of Dreams in quality, it would have blown most JRPGs out of the water, unfortunately they're as different as night from day. I'll recommend anyone getting the game to check out ALL the short stories, because they're really solid stuff. Great writing and plotting, and a far cry from the Disney family movie that the main story is.
 
duckroll said:
Beat the game, 62 hours. Pretty solid game, too bad about the story.

Story: C- (main story), A+ (A Thousand Years of Dreams)
Gameplay: A
Design/Direction: A+
Entertainment Value: B+

Comments on the story: It's pretty funny if you expect an epic fantasy RPG type story, filled with plot twists and many side characters like a FF game, since the game is nothing like that. Instead the main story is like a high budget live-action Disney movie, toned down for the whole family, with no shades of grey and only black and white characters, tons of focus on themes of LOVE and HOPE and the HUMAN SPIRIT, and lots of random comedy and slapstick characterization and events. It probably has the worst villain I've seen in any RPG in the past 5 years, period. He's so bad, he's GREAT. The ultimate cheesed up B-actor villain that hams it up with his trusty LOOKING EVIL 101 manual. The cutscenes are mostly funny, with some being pretty cringe-worthy, but overall really entertaining... just not in the usual JRPG way. :lol


Comments on the gameplay and design: LO is probably the best looking next-gen JRPG out at the moment. Everything from the environments to the characters and monsters look really detailed and awesome. The designs rock, and they animate really well too. It's pretty awesome to actually see so much effort put into the design and concept of the entire world and the various beasts and machines. The dungeon design is fantastic as well, with great ideas and lots of fun puzzles and gimmicks in each dungeon. The battle system is well thought out, with really useful equipment, spells and skills. The game balance is pretty spot on and the game is never too hard, but always kinda challenging until you reach endgame and choose to totally abuse the hell out of the the skill system. :D


Overall: I had lots of fun and the game was packed with content. The gameplay was really good, and even the slowdowns and loadings didn't really get in the way of the fun. It's just rather disappointing that the main story ended up being such a LULZ instead of something truly memoriable and well written. If only the main story was a fraction of the Thousand Years of Dreams in quality, it would have blown most JRPGs out of the water, unfortunately they're as different as night from day. I'll recommend anyone getting the game to check out ALL the short stories, because they're really solid stuff. Great writing and plotting, and a far cry from the Disney family movie that the main story is.

So basically if the Thousand-Year guy wrote the actual story too and the load times were fixed, this would be an AAA RPG? Instead, it's flawed yet awesome RPG?
 
duckroll said:
Comments on the story: It's pretty funny if you expect an epic fantasy RPG type story, filled with plot twists and many side characters like a FF game, since the game is nothing like that. Instead the main story is like a high budget live-action Disney movie, toned down for the whole family, with no shades of grey and only black and white characters, tons of focus on themes of LOVE and HOPE and the HUMAN SPIRIT, and lots of random comedy and slapstick characterization and events. It probably has the worst villain I've seen in any RPG in the past 5 years, period. He's so bad, he's GREAT. The ultimate cheesed up B-actor villain that hams it up with his trusty LOOKING EVIL 101 manual. The cutscenes are mostly funny, with some being pretty cringe-worthy, but overall really entertaining... just not in the usual JRPG way. :lol

I really need to see videos of this bad guy... :lol
 
I have been tearing through Blue Dragon and this game can not come soon enough. I have a question about the level pacing though, is it better developed then blue dragons?? Like in terms of ability gaining and how the game flows from battle to battle in from one area to the next?
 
Synless said:
I have been tearing through Blue Dragon and this game can not come soon enough. I have a question about the level pacing though, is it better developed then blue dragons?? Like in terms of ability gaining and how the game flows from battle to battle in from one area to the next?

I think its a lot better than BD in that department. Awesome impressions Duck. Haha I don't know I didn't find the bad guy to be the best I've ever seen, but I kinda liked him if only because he was so sure of himself that I was eager to put him out of his misery.

I only got a taste of the Thousands Years of Dreams, but from what you say they are as incredible as I thought they would be. One thing's for sure this team not getting the opportunity to make another big budget jrpg project would be a crime against humanity and Shigematsu should stick around and actually help craft the the story for the next jrpg these guys make. He would be an amazing asset to have.

I agree with you about the gameplay and design and awhile back when I mentioned my impressions of the story and stated that there were some aspects of it I didn't like.. I suppose you finally now know what I meant. Either way I felt it was a truly fantastic game and I look forward to getting even more out of it when it comes to the USA.

Fatebreaker it is most definitely an AAA rpg in my opinion even with the story as it is. I still really enjoyed it. I personally wouldn't call this anything less than a AAA jrpg experience.
 
Here's the BD comparison for me:

BD story > LO story
BD OST > LO OST
LO main theme > BD main theme
LO battles > BD battles
LO dungeons > BD dungeons
LO loading > BD loading*




* - > means longer
 
Has anyone bought the soundtrack and would you say it's import worthy? The few songs I've heard from the game so far were fantastic but how about the soundtrack as a whole?

*edit* So duckroll your saying that the story in BD is better then LO??? The same as well with the soundtrack?? Really?
 
Btw, does anyone have any idea why they recorded TWO vocal songs for the game if they were only going to use one? It's weird that Eclipse of Time is credited in the credits, but it's nowhere in the game! I don't even know what it sounds like. :lol

Synless said:
*edit* So duckroll your saying that the story in BD is better then LO??? The same as well with the soundtrack?? Really?

On a whole? Definitely. Blue Dragon is much more consistant in quality on both counts. LO has some stand out tracks, but most aren't as memoriable or catchy as BD's tracks.
 
My friend received his Japanese Xbox 360 and we've been steadily plowing through the game with the help of his sister (She's translating :P). We are stuck on disk 3, does anyone know
the combination number at the train
. Sorry if it has been asked before :P

As for the game, technical problems aside, it's pretty damn awesome. I've enjoyed it quite a bit more than Blue Dragon which is saying a lot since I enjoyed that game immensely as well. I may be in the minority but I am really feeling the story as well.
 
duckroll said:
Btw, does anyone have any idea why they recorded TWO vocal songs for the game if they were only going to use one? It's weird that Eclipse of Time is credited in the credits, but it's nowhere in the game! I don't even know what it sounds like. :lol



On a whole? Definitely. Blue Dragon is much more consistant in quality on both counts. LO has some stand out tracks, but most aren't as memoriable or catchy as BD's tracks.

http://profile.imeem.com/eW-OumC/playlist/Azlf203N/lost_odyssey_music_playlist/

Go here to listen to eclipse of time it's absolutely incredible. Harson I enjoyed the story more than BD's as well it's just there are aspects of I wasn't a fan of, but what can you do :(

Come to think of it duck if we are talking consistency then BD may get the nod in the story department. There are aspects though of LO's story that made me enjoy it more than BD's, but consistency I would prob give that to Blue Dragon as well. OST comparison what really stands out for me in BD is the end boss theme, the song that played at the very first reunion with the people of talta village and finally
The town that was covered in the barrier and the song that played once you used the moon to blast the crap out of the barrier to get rid of it
<--(This one in particular I remember staying much longer than I needed to because I liked the song so much) I would prob put those up against anything in Lost Odyssey. The talta village camp one totally gave me a ff7 cosmo canyon type vibe. Not speaking of similarities in the tunes or anything just from the feeling I got listening to it.

Those 3 are truly big standouts for me and possibly even the one song that played for kluke on that music device
that i found inside klukes house
 
6 weeks. In that time I need to finish Blue Dragon + sidequests, start and complete 1 play-through of Mass Effect + sidequests and then ramp up for LO.


duckroll said:
Shorten the load times? Game improves a ton. Shorten the SAVE DATA ACCESS time? Game improves a FUCK TON. :P
I tend to use all 30 or so save slots in games that allow for that many. Think I'll go with 10-15 out of LO's 20 slots if it will speed things up a bit. As much as in game loading can become annoying with some titles, excessive save game load times get to be really tedious and almost torturous.
 
Oh and Microsoft is pimping Lost Odyssey a bit on page 3 of the Inside Xbox on Xbox Live. With accompanying highlight video.

Okay watched video they just showed some screens of lost odyssey and other games. Not exactly the best way to show it off, but I suppose it's something.
 
i was really looking forward to this game until i read Bebpo's comparison with BD. I didn't even consider BD to have a story, to me it was like a highlight reel from a cartoon series. Something like a DQ light story. So to say that LO's is worst made me rethink the whole purchase.
But on the other side, the side story has really peeked my interest. And i also want to support Mistwalker, hoping that they can knock it out of the park for their third game. That is unless Microsoft pulls the plug, or Sakagushi decides to go on some personal quest to make average srpgs on the DS.

Here is to hope.
 
akenatone said:
i was really looking forward to this game until i read Bebpo's comparison with BD. I didn't even consider BD to have a story, to me it was like a highlight reel from a cartoon series. Something like a DQ light story. So to say that LO's is worst made me rethink the whole purchase.
But on the other side, the side story has really peeked my interest. And i also want to support Mistwalker, hoping that they can knock it out of the park for their third game. That is unless Microsoft pulls the plug, or Sakagushi decides to go on some personal quest to make average srpgs on the DS.

Here is to hope.

It's possible you would have a different opinion. Trying to see it from duck's perspective on consistency I would probably agree, but ultimately I feel I enjoyed Lost Odyssey's story quite a bit more.

Ultimately it's up to you to decide, but I think it's definitely worth it.
 
duckroll said:
Here's the BD comparison for me:

BD story > LO story
BD OST > LO OST
LO main theme > BD main theme
LO battles > BD battles
LO dungeons > BD dungeons
LO loading > BD loading*




* - > means longer

You've got to be kidding me - on the whole, BD's story is better?

Ugh.
 
FateBreaker said:
You've got to be kidding me - on the whole, BD's story is better?

Ugh.
As far as I can tell, BD's has an actual story with twists (albeit small ones) and more of a sense of an actual world. LO is much more about the characters and their development.
 
duckroll said:
There are tons of sidequests. Every step of the way there are sidequests and optional things to do that give you great loot. Endgame just has a lot more because the world opens up. It's not like Blue Dragon at all. The way the endgame quests work are much more integrated into the characters' back stories too.

This sounds exactly like Shadow Hearts (which is not surprising).
 
Blimblim said:
As far as I can tell, BD's has an actual story with twists (albeit small ones) and more of a sense of an actual world. LO is much more about the characters and their development.

Interesting...

Perhaps there was an intention for it to be set up for a sequel? Like, establish the character in game 1, then deliver this great plot for game 2? Or am I just speaking jibberish?
 
FateBreaker said:
Interesting...

Perhaps there was an intention for it to be set up for a sequel? Like, establish the character in game 1, then deliver this great plot for game 2? Or am I just speaking jibberish?

Hahahahahahahahaahahahahasequelwtfhahahahahahahaahahahahahahahahahahahaha. Sorry, too busy laughing at the idea that Lost Odyssey might have more installments. :lol :lol :lol :lol

But hey, it worked for Land Before Time! And Lion King! So I guess it can work here too..... oh wait the game didn't make any money. WHOOPS!
 
FateBreaker said:
You've got to be kidding me - on the whole, BD's story is better?

Ugh.

Haha I guess you really hated Blue Dragon? It was a fantastic game and shouldn't exactly illicit an Ugh response to hear someone suggest that they liked it's story more.

I on the otherhand liked Lost Odyssey's story more especially due to the more serious nature of it all. People are just giving their opinions afterall they aren't exactly suppose to be seen as absolute in the sense that they will automatically apply to yourself, but merely potential guidelines. If you're more interested in Lost Odyssey than you are Blue Dragon based on what you've seen so far then there truly is no reason to be bummed by what duckroll said.

Nonetheless totally up to you, of course.
 
duckroll said:
Hahahahahahahahaahahahahasequelwtfhahahahahahahaahahahahahahahahahahahaha. Sorry, too busy laughing at the idea that Lost Odyssey might have more installments. :lol :lol :lol :lol

But hey, it worked for Land Before Time! And Lion King! So I guess it can work here too..... oh wait the game didn't make any money. WHOOPS!

we can start the bets :P
 
lol i can't help, but feel I know exactly why duck is laughing about a potential sequel to lost odyssey. :lol

Based on the ending a sequel would be rather interesting. :)
 
The story's really just bad. It has really nice concepts and ideas, but honestly the script just stinks. Lots of events happen for really stupid reasons and have no real purpose or explaination. It's pretty much all an excuse to put characters in various situations. The characters are all pretty much one-dimensional, and can be described completely in a sentence or two each. The premises teases with really interesting ideas, but never really does anything with them, and it really loves to skirt around shades of grey. It's pretty much literally a Disney movie, from start to end.
 
It's interesting to note that while the story is bad, the actual cutscenes are pretty well directed. I guess they had really good people who were doing the best they could with whatever material they got. In a way that's where I get a really strong Disney vibe too, because it's a really professionally produced and put together piece of entertainment, it's just that the source material is pretty lolz.
 
well I work at the airport and we open one passenger's bag to check.

wow LO case is thick. Can't wait to get the game. also the passenger has 2 360s and a PS3
 
duckroll said:
The story's really just bad. It has really nice concepts and ideas, but honestly the script just stinks. Lots of events happen for really stupid reasons and have no real purpose or explaination. It's pretty much all an excuse to put characters in various situations. The characters are all pretty much one-dimensional, and can be described completely in a sentence or two each. The premises teases with really interesting ideas, but never really does anything with them, and it really loves to skirt around shades of grey. It's pretty much literally a Disney movie, from start to end.

damnit...ambitious concept, low brow execution...is that what you are saying?

It must have been quite unexpected, as the trailers make the game seem quite epic
 
duckroll said:
Beat the game, 62 hours. Pretty solid game, too bad about the story.

Story: C- (main story), A+ (A Thousand Years of Dreams)
Gameplay: A
Design/Direction: A+
Entertainment Value: B+

Comments on the story: It's pretty funny if you expect an epic fantasy RPG type story, filled with plot twists and many side characters like a FF game, since the game is nothing like that. Instead the main story is like a high budget live-action Disney movie, toned down for the whole family, with no shades of grey and only black and white characters, tons of focus on themes of LOVE and HOPE and the HUMAN SPIRIT, and lots of random comedy and slapstick characterization and events. It probably has the worst villain I've seen in any RPG in the past 5 years, period. He's so bad, he's GREAT. The ultimate cheesed up B-actor villain that hams it up with his trusty LOOKING EVIL 101 manual. The cutscenes are mostly funny, with some being pretty cringe-worthy, but overall really entertaining... just not in the usual JRPG way. :lol


Comments on the gameplay and design: LO is probably the best looking next-gen JRPG out at the moment. Everything from the environments to the characters and monsters look really detailed and awesome. The designs rock, and they animate really well too. It's pretty awesome to actually see so much effort put into the design and concept of the entire world and the various beasts and machines. The dungeon design is fantastic as well, with great ideas and lots of fun puzzles and gimmicks in each dungeon. The battle system is well thought out, with really useful equipment, spells and skills. The game balance is pretty spot on and the game is never too hard, but always kinda challenging until you reach endgame and choose to totally abuse the hell out of the the skill system. :D


Overall: I had lots of fun and the game was packed with content. The gameplay was really good, and even the slowdowns and loadings didn't really get in the way of the fun. It's just rather disappointing that the main story ended up being such a LULZ instead of something truly memoriable and well written. If only the main story was a fraction of the Thousand Years of Dreams in quality, it would have blown most JRPGs out of the water, unfortunately they're as different as night from day. I'll recommend anyone getting the game to check out ALL the short stories, because they're really solid stuff. Great writing and plotting, and a far cry from the Disney family movie that the main story is.


62 hours, how much of that was game, and how much of that was reading/cutscenes?
 
duckroll said:
The story's really just bad. It has really nice concepts and ideas, but honestly the script just stinks. Lots of events happen for really stupid reasons and have no real purpose or explaination. It's pretty much all an excuse to put characters in various situations. The characters are all pretty much one-dimensional, and can be described completely in a sentence or two each. The premises teases with really interesting ideas, but never really does anything with them, and it really loves to skirt around shades of grey. It's pretty much literally a Disney movie, from start to end.

gamefly
 
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