DiipuSurotu
Banned
Alright, all the Minions are dead. Now onto Ultimecia. Wish me luck!
Prepare for the most epic final boss battle in the history of the series!
Alright, all the Minions are dead. Now onto Ultimecia. Wish me luck!
So faced her twice, which ended utterly heartbreaking in her final form. Uh, any suggestions on what I need to be prepped going into this? I don't think there's any way I can survive more than one apocalypse attack (thanks to Rebirth Flame, which made my eventual death even more excruciating as it let me deal out 3 or 4 more perfect Renzoukens before I eventually bought it. UGH IT WOULDA BEEN SO HELLA ANIME; SQUALL WITH 1 HP SLAYING THE EVIL SORCERESS WITH HIS ULTIMATE ATTACK)
So first things first-
Kill off your characters that aren't levelled up so it'll rotate to your other characters faster
If you didn't stock up on Aura from the Seifer fight last disc, you're going to have to face Apocalypse. Have your mage character use Triple and cast Protect/Shell on everyone(And subsequently Curaga if you don't have items that cure everyone at once). If you have some Aura, use it on Squall(Or your strongest character who can deal the most damage with their finisher).
If she draws Apocalypse, you can possibly avoid the damage by summoning a GF to tank the damage(Before she can 'null' it by instantly killing it).
Also keep an eye out for when you can target her lower abdomen-You can draw-cast apocalypse(If one of your characters magic stat is high enough) against her.
You could also use GFs for their actual intended purpose and have them tank the damage.
I'm gonna be honest, I don't think I've ever used GFs like that haha
What does Aura do exactly? Make you impervious to magic attacks?
I could spam Cerberus for Triple. The only issue is I'm running low on item recovery items so it's hard to heal when I have reflect out, which is making me question whether I should use Carbuncle at all.
Ultimecia's Third Form actually doesn't seem particularly bad, Ultima only does like 800 damage. It's the Pulsar Shockwave and Apocalypse that fucks me over.
I also don't know of an efficient way to get my useless party members killed.
I've been doing that more often; it's actually how I usually get by Anima when I replay FFX. But in FFVIII there's an overflow, and it sucks that you can't heal them mid battle.
Also Eden's summon animation is way. too. fucking. long.
At anyrate, gonna try again tomorrow cause I'm a bit beat tonight. FWIW, Squall is Lvl 27 and my other two party members, currently Rinoa and Zell, are about 17-18. I'm wondering if I should switch out Rinoa though, Angel Wing just isn't a particularly good limit break. I have I'd say a lil' over half of the GFs I could possibly have? Plus Gilgamesh and Pheonix.
You can target your own party members(Might have to enable it through the settings to self target?)
Aura lets you be able to use your limit break at any health(Sometimes you have to press the 'O' button(Or whichever button you have assigned to switch party members, if say, Squall is the only one with a command available, you can spam it to get a limit break).
Spamming Cerberus might work, but you'd have to coordinate multiple GF summons at once, to reduce the chance that she instakills Cerberus.
Any specific time I should be casting Aura in the battle?
Any specific time I should be casting Aura in the battle?
Any specific time I should be casting Aura in the battle?
Constantly have it on Squall, since his limit break gains special animations after the first phase of the fight, and he has the highest potential.
Also set his limit break to manual/R1 to "pull the trigger", iirc if you land all crits you get a higher chance for him to bust out a super at the end.
Oh yeah, I totally do the R1 slash thing. My Renzoukens were doing like 6k per slash on her final form.
What's her HP total in her final form? 150k or so?
I know Final Fantasy VIII is flawed but I love it so fucking much.
So I don't have any Auras. Any other suggestions? I also don't seem to have Card Refine either...
I'm gonna go for Shell/Protect/Haste/Triple combo tonight. If that doesn't work I'll go ground out GF abilities.
Sooooo that was heartbreaking, spent half an hour fussing around with Item/Spell management but forgot to save. Whelp that's it for today then.
Here's what I've learned so far though:
-Don't use GFs in Round 1; Maelstrom will wipe them easily.
-PROBABLY don't do Triple stuff until I get my actual crew out there, just Curaga and Shell as need be (the problem with Shell though is it reduces the effectiveness of Curaga, but it's still like 1.4k HP so it's still worth it I think)
-Definitely get GFs out for Griever Fight, especially when sky has turned red.
-Third Form, assuming I'm above 2-2.5k for my guys, is kind of a pushover.
-Still unsure about how to deal with Final Form; dunno how many GFs I'll have at that point, also hard to tell when she's prepping her Apocalypse spell. If I can figure out how to deal with Apocalypse I should be able to wipe her.
Will mess around with it again tomorrow, but feel free to give feedback now. Squall's damage is beastly because I've junctioned 85 Ultimas to his Strength; he's really the only actual damage dealer while the other guys are mostly GF trucks.
Sound strategy for the most part.
For the final form, I'd say keep Squall at 1 HP after Hells Judgement, haste him, and then with your other 2 characters, let them be item/magic mules, as in they focus on supporting squall. (Obviously healing themselves). Casting Meltdown isn't a bad strat on Ultimecia(All her forms can be effected by it, lowers her defense radically, allows Squalls limit break to do tremendous damage).
Also Great Attractor is still a ridiculous ability
Can I draw Meltdown from her? I didn't get a chance to earlier. I definitely will try to do get Apocalypse.
Also is there a 'tell' for when she's about to draw Apocalypse? There isn't enough time between her Drawing it and Casting it to do anything.
Hm, I'm considering, if I get around to playing it tomorrow, just closing the app if Ultimecia draws anyone beside my crew and restarting it. I was lucky my first time that I got everyone I wanted, but I dunno if that'll happen again, also don't know if my strategy will work well if I have to deal with dead weight at the beginning or not.
Sound strategy for the most part.
For the final form, I'd say keep Squall at 1 HP after Hells Judgement, haste him, and then with your other 2 characters, let them be item/magic mules, as in they focus on supporting squall. (Obviously healing themselves). Casting Meltdown isn't a bad strat on Ultimecia(All her forms can be effected by it, lowers her defense radically, allows Squalls limit break to do tremendous damage).
Also Great Attractor is still a ridiculous ability
P.S., it's weird that Seifer is shown being chill in the epilogue, when you know we never actually saw him be reformed. I know you can say Ultimecia's death released the spell she had on him, but it'd been better to actually have seen him be redeemed.
P.S., it's weird that Seifer is shown being chill in the epilogue, when you know we never actually saw him be reformed. I know you can say Ultimecia's death released the spell she had on him, but it'd been better to actually have seen him be redeemed.
I read "chill Seifer" as being a subversion of what we had come to expect from jRPGs at the time. The obvious thing to do would be to have Seifer be a kind of Pokey character, who shadows the party from early game, eventually snatches a Faustian dark power and ends up as one of the final antagonists of the game.