I've played a lot of Halo over the years. Recently I've played through the Master Chief Collection and most of Reach with a friend, who basically forced his Xbox and Halo 5 onto me while he went out of town for Christmas. Halo 4 is probably my least favorite in the series, so I was interested to see if 343 could do better with their second game.
I'm usually a few years behind on gaming (currently playing Borderlands for the first time) and don't feel the need to create a LTTP, but my feelings about Halo 5 were mixed and I wanted to hear some more opinions.
I thought that Halo 5 was a pretty good effort. I'll break it down below. I might include some story spoilers, so watch out if you care about that.
+ I liked being able to clamber up ledges with a second button press.
+ Prometheans were much improved compared to Halo 4. The Soldier class is fun to fight against and the buffed up knights were a good challenge.
+ Hunters are much more of a challenge than ever before.
- I had a hard time getting a control set up that I was really comfortable with. I wanted to have something as close to Halo 1 or Halo 3 as possible, but I ended up settling with something close to Call of Duty, which is ok, but made it feel less like Halo
- The story was terrible, and felt unfinished like Halo 2. The characters that fill out Locke and Master Chief's crew were barely there. It might have been better to focus one group.
- Playing as Master Chief shouldn't be a requirement for a Halo game, but I didn't like that Locke took so much of the playtime.
- I don't like 343's art direction. When did Elites get so tall?
- Tank controls were terrible.
- Fighting the Warden is no fun. Then you fight him 3 or 4 more times. This felt like something out of Spartan Ops.
- The focus of 343's Halo games seems to be on repetitive, small-scale encounters, with highly detailed graphics. I think this is a mistake. Halo 5's vehicle moments were in small, highly contained areas, and maybe it's my imagination, but it felt like the camera was so zoomed in that the vehicle took up a quarter of the screen.
The novelty of the first Halo to me was the unique melee/grenade/firearm combo & controls, as well as a focus on battling in large, open natural environments. Bungie's Halo games continued to improve on the environmental aspect, with large space battles, ground battles between multiple Scarabs and tanks on either sides, things that basically felt like being part of an RTS at times. I'd rather have more of that than highly detailed graphics.
I realize that I had a lot more negatives than positives, but I still enjoyed my time with Halo 5. What did you think?
I'm usually a few years behind on gaming (currently playing Borderlands for the first time) and don't feel the need to create a LTTP, but my feelings about Halo 5 were mixed and I wanted to hear some more opinions.
I thought that Halo 5 was a pretty good effort. I'll break it down below. I might include some story spoilers, so watch out if you care about that.
+ I liked being able to clamber up ledges with a second button press.
+ Prometheans were much improved compared to Halo 4. The Soldier class is fun to fight against and the buffed up knights were a good challenge.
+ Hunters are much more of a challenge than ever before.
- I had a hard time getting a control set up that I was really comfortable with. I wanted to have something as close to Halo 1 or Halo 3 as possible, but I ended up settling with something close to Call of Duty, which is ok, but made it feel less like Halo
- The story was terrible, and felt unfinished like Halo 2. The characters that fill out Locke and Master Chief's crew were barely there. It might have been better to focus one group.
- Playing as Master Chief shouldn't be a requirement for a Halo game, but I didn't like that Locke took so much of the playtime.
- I don't like 343's art direction. When did Elites get so tall?
- Tank controls were terrible.
- Fighting the Warden is no fun. Then you fight him 3 or 4 more times. This felt like something out of Spartan Ops.
- The focus of 343's Halo games seems to be on repetitive, small-scale encounters, with highly detailed graphics. I think this is a mistake. Halo 5's vehicle moments were in small, highly contained areas, and maybe it's my imagination, but it felt like the camera was so zoomed in that the vehicle took up a quarter of the screen.
The novelty of the first Halo to me was the unique melee/grenade/firearm combo & controls, as well as a focus on battling in large, open natural environments. Bungie's Halo games continued to improve on the environmental aspect, with large space battles, ground battles between multiple Scarabs and tanks on either sides, things that basically felt like being part of an RTS at times. I'd rather have more of that than highly detailed graphics.
I realize that I had a lot more negatives than positives, but I still enjoyed my time with Halo 5. What did you think?