Actually, the talking NPC trend started with Metroid Fusion.
That's gross. Yeah, some of these enemies are genuinely spongy. I mean, I can kill them, but you'd think I wouldn't have to keep spamming ice missiles.
You've just reached Bryyo? The game gets a lot better after you reach it the first time. Metroid Prime 3 has a pretty obnoxious beginning that feels like something outside of another series, but the game massively improves once you leave Norion. There are still some issues with talkiness (Especially with the Aurora Unit), but it's much more Metroid-y and interesting.
The final boss was relatively easy on the other difficulties. Hypermode actually provided a good challenge for it. You just need to get better at timing your dodges and attacks and it isn't too hard.What a coincidence! I've been replaying this on hypermode for the first time these past few days!
Can I just take a moment to say fuck you to whoever decided to make the final boss a three-fight gauntlet, with no health recovery in-between, the last part of which doesn't even drop health, all while you're on a timer so it's very possible to reach that final form with no hope of killing it... and which has a nigh-undodgeable spinny laser of death that can easily take out half your remaining health.
The final boss was relatively easy on the other difficulties. Hypermode actually provided a good challenge for it. You just need to get better at timing your dodges and attacks and it isn't too hard.
This game is pretty much a poster child to as of why voice acting isn't always welcomed in games.
Though removing the 'recording to logbook' voice was unforgivable.
...the on-screen battery indicator (it's not even there in Trilogy MP1 and MP2!),
What you mentioned here is a lot of the reason Prime 3 ranks 3rd among the Prime trilogy to me, and it's not even close.
Retro tried too hard with the story. It ended up having too much handholding, especially since the areas are generally more linear and less intertwined. I didn't like having separate planets due to this, even though the elevators in the previous games didn't make any logical sense, they allowed for an interconnected world.
The beam upgrades were also disappointing, I hated that they all just stacked. The implementation of beam swapping in trilogy wasn't great, it was better than nothing.
I don't recall the game ever slowing down, it's constantly nudging you in the right direction. Plan to replay it soon and get 100% on Trilogy, then I'll have 100% on all three games on it.
I disagree, I liked how it felt like the classic Metroid games where once you unlock a door for the first time, all you have to do to get through it again is shoot it. Changing beams to open specific doors is one of the things that actually annoys me about the first two games.
This is the first time I've ever encountered a positive reception to Other M's cutscenes.Considering the very next game in the series, I hope you're being facetious.
I loved beating that fight withWhat a coincidence! I've been replaying this on hypermode for the first time these past few days!
Can I just take a moment to say fuck you to whoever decided to make the final bossa three-fight gauntlet, with no health recovery in-between, the last part of which doesn't even drop health, all while you're on a timer so it's very possible to reach that final form with no hope of killing it... and which has a nigh-undodgeable spinny laser of death that can easily take out half your remaining health.
Yep. Switching beams is annoyingly slow, yet actually adds very little to the gameplay beyond
'shoot white space pirate with ice beam'. The hyper mode actually adds a bit of strategy to the
game while making combat faster
Another smart design decision was replacing the elevators with the ship landing sites, somewhat
cutting down extraneous backtracking. After all, unlike in the 2D games, Samus doesn't become
dramatically faster as she becomes more powerful.
I dunno... I think the morphball boost definitely speeds things along nicely.
So does the Screw Attack. Skips a lot of platforming in Echoes. It's a bit tricky to find the right places to use it, but I've grown to enjoy the Prime 2+3 Screw Attack's effect on both mobility and combat.I dunno... I think the morphball boost definitely speeds things along nicely.
It's there; the lights at the top of the screen (inside Samus's helmet) indicate your battery life.
Finally got out of Bryyo and now in Skytown. This is more enjoyable and makes more sense than Columbia in Bioshock Infinite haha.
The game got better. So far I'm enjoying Skytown more than Bryyo because of the lack of those arena events Bryyo had. Seriously, I swear you go through four or five where enemies are infinite and you have to solve some sort of puzzle. I died a lot when trying to destroy this turret with phazon-infused pirates coming after me. While I'm beginning to dig the controls, I think they're annoying in instances like that. My arm hurts from all the grappling I had to do still.
These bosses truly are no joke either. Definitely a step up from MP1s and they may be harder than 2's as a whole. While they're fun once I figure them out, I can't say I like having to go into a ball and blow up bombs close to bosses to the point I'm taking damage. This ends up causing me to juggle Hypermode and health, and there was one particular boss that didn't drop any health orbs, making it kinda awful.
You can breathe easy, that boss is probably the hardest, and most annoying in the game. Don't be afraid to use hypermode even on normal enemies if you find them too spongey. Enjoy Skytown!
Nah, Mogenar (Final boss of Bryyo).Whew. You're talking about that one with the lance pirate on top and you end up fighting the creature he rides, right?
Nah, Mogenar (Final boss of Bryyo).
Every other boss is easier until the final one.
I disagree as far as he goes. That Korakk bastard was annoying due to him never dropping any health so I could use Hypermode.
Mogenar was fun mostly, but I still had to turn into a ball and blow up his feet, which does damage to me since I'm so close.
I was referring to Mogenar, but thinking back the Korakk Beast was a pain in the ass for me the first time I battled him. Bryyo is actually probably more difficult than Skytown overall. The final big area after that is probably hardest though so make sure you have searched for as many energy tanks as possible.
One tip if you would like, I'll spoiler tag it incase you don't want any advice.
Whenever a Space Pirate goes into hypermode (or any creature for that matter), which is quite often the deeper you get into the game, it's pretty pointless to try and battle it without going into hypermode yourself. It can literally take more than a minute to kill a single one.
Dammit. Guess I'll find some scan guide.
I really disliked the forced narrative that tried to build a more rich and "sci-fi" universe. Metroid does not need cutscenes and military dudes. That is anti-Metroid to me. The series is about exploration and isolation. A feeling of solitude must envelop the player.
Agreed. Decent game but not a patch on the first two except probably the pointer controls if we're splitting hairs. I liked both the GC controller and pointer controls for different reasons.What you mentioned here is a lot of the reason Prime 3 ranks 3rd among the Prime trilogy to me, and it's not even close.
Retro tried too hard with the story. It ended up having too much handholding, especially since the areas are generally more linear and less intertwined.
I agree. Looking past that, the game is solid and quite fun. Such a strange design choice though to have players go through this narrative sprawling through several planets assisting a space military.
The more I play this game, the more I think it's done this way simply to (maybe) bring a close to the Metroid Prime overarching story.
Eek . I forgot about this. Valhalla segments, especially at the end, were bloody fantastic. So creepy. The tension...wooo.The GFS Valhalla stands out.
I thought they did this to make the game more "mainstream" and maybe sell more copies to the shooter demographic that does not care about a franchise so unconventional.
Aaaaaaand you killed the game.
Lovely game.
The bit after you get the spiderball and have to traverse the broken sky rail by boosting from section to section is a perfect five minutes of gameplay. You get introduced to that mechanic in a logical yet exciting way. It looks spectacular, granting you some previously unseen angles of the best looking vista in the game. Plus halfway through that, they chuck in a rewarding energy capsule in a simple but very satisfying double-bomb-jump-spiderball-grab-drop-off-after-moving-into-position little moment.
One amongst many brilliant bits of gameplay.
Yeah, I noticed that. Thankfully I'm at 5 Energy Cells and I just got the Boost Ball.
The more I play this game, the more I think it's done this way simply to (maybe) bring a close to the Metroid Prime overarching story.
Managed to get through some of the Pirate Homeworld. Beat that shape shifting woman. That was the best fight in the game so far with all her transformations and three phases.