Maybe not that bad but you won't see it comeback anytime soonHow bad were Blacklist's sales? Bad enough to kill the IP?
This is my first and only entry into the Splinter Cell franchise. The gameplay, music, and story all kept me engaged from beginning to end. I absolutely loved it.
Blacklist is amazing.
Play it on Perfectionist though.
All the "auto-shooting" and "see through walls" are absolutely bullshit mechanics that ruin the experience.
Play it in perfectionist and get the true Splinter Cell experience.
This is not necessarily true.I don't blame us consumers for not giving this game the success it deserved. I instead blame Ubisoft for burning the fanbase so horribly with that Conviction pos. Not even I, huge stealth games fan, believed in this game so I'm not too surprised. I mean, If you get burnt one time chances are you won't return.
Conviction really killed the franchise.
Nice to see Spies Vs Merc return. It was fun for the most part. I wouldn't gone with some of the gameplay mechanics that they did, but overall, it's pretty solid.
-Blacklist mode should only be 3v3
-Lethal Spies are annoying
-infinite respawns just creates chaos IMO
Otherwise, It was a lot of fun. I still prefer SCDA though. (mainly because I was so good at it lol). Was hoping to get some new maps too.
I agree, but in all fairness the writer for Blacklist did a fairly decent job with actual character development - the main garbage of a plot and everything else is questionable at best - which is a huge surprise considering literally every over Tom Clancy game has none. I can actually name the entire crew on the Paladin but not any other characters in a R6/GR/HAWX game.They could hire writers who are capable of introducing characters that are actually worth a fuck. Even the Fisher character had to start somewhere. But I suppose you'd also need an actor like Ironside who would resist attempts to make him a generic patriotic jackass who conforms to every American action hero stereotype, which is exactly what happened in Blacklist.
I don't think Ironside was prepared to have to come back and back again for the role. Remember the games can continue but that point the game stays the same, the character wears thin. How many more times can Sam Fisher sneak past terrorists where you can wring more character development out of Sam Fisher? You literally had to go to route of Double Agent then Conviction, which fans hated to varying degrees.Honestly, that rings as hollow as the official story that he was dropped because he couldn't do the mocap. The Splinter Cell games have always been about American exceptionalism - the whole 'fifth freedom' setup is that Sam Fisher has the right to summarily murder whomever he wants in order to protect America's own 'freedoms'. Which is fair enough - it's escapist fantasy for young men, and such moral equivalence is hardly unique amongst video games - but I don't think Ironside can really complain now.
Still waiting for Spiec VS Mercs DLC. I was hoping for old school maps like Warehouse, Hospital, Cinema etc. UBI should release Spies vs Mercs Standalone.
Still waiting for Spiec VS Mercs DLC. I was hoping for old school maps like Warehouse, Hospital, Cinema etc. UBI should release Spies vs Mercs Standalone.
I'm still waiting on American Dust. That's still coming, right guys?
Right?
I played the first 3 or so SC games. Could I pick back up with this game and not be completely lost?
The best Splinter Cell game.
I hope this game sold enough to convince Ubisoft to make another one, as the gameplay was amazing. Story could have used a little polish, and unfortunately the new voice actor is no Michael Ironside....still I understand why they felt they had to make the change.
I don't think it was a money thing. Ironside got to influence the character a lot, which in large part might be why we got things like Double Agent and Conviction. I think they wanted to go back to the gameplay roots, which didn't work with Ironside's vision of the character. It seems like creative differences may have been at play. I don't think they wanted to ditch him... I think they had to. As for their replacement, I didn't care so much by the end because the game was fantastic. But yeah, he wasn't a great choice.Played it and still own on 360, I'm never trading it in. Great game, second only to Chaos Theory for me in the overall series. Great production values, the proper mix between stealth and action (despite my preference for stealth overall, I didn't mind Blacklist's presentation) and engaging level design.
But...
As a fan of the series from day one on Xbox, the VA for the main character does not work. Period. Whatever cash Ironside wanted to reprise his role, they should have just thrown it at him and called it a day. That excuse of needing to use the same character for motion capture and VA? Utter bollocks. New guy should have been another character under Sam's wing and then brought into his own. Replacing Ironside from the jump was jarring and I kept imagining the character VA in his voice. Disappointing, but the gameplay trumps.
Who the heck decided to revive my thread about a great Ubisoft game today of all days?
wow this game is REALLY fucking good.
I am on the third mission at the moment and fucking loving it. Way better than MGS GZ or any other stealth game from the past two years.
But I get strange frame drops for no reasons though, game drops to 30 fps in a linear environment and open levels run at 60 fps :/
highly enjoyable, ubisoft toronto needs to make more games
I really hope the bad sales of this one don't ruin our chance to get a solid successor on any reasonable timeframe.
I really hope the bad sales of this one don't ruin our chance to get a solid successor on any reasonable timeframe. Definitely my favorite stealth game I've played, ahead of it's predecessors and Deus Ex games.
That's a comparison that calls to me. Since the first Splinter Cell, i felt the Metal Gear series has fall behind in terms of mechanics, general gameplay and accessibility in comparison.wow this game is REALLY fucking good.
I am on the third mission at the moment and fucking loving it. Way better than MGS GZ or any other stealth game from the past two years.
Yup, this worries me also.
I would hate to see Ubi move the next Splinter Cell in a different direction, because of Blacklist's poor sales. It's easily the best game they made last gen.
That's a comparison that calls to me. Since the first Splinter Cell, i felt the Metal Gear series has fall behind in terms of mechanics, general gameplay and accessibility in comparison.
Black List is a great game. But it was victim of that weird spell that make gamers not care even about good things because they are focusing in what trends at the moment.
wow this game is REALLY fucking good.
I am on the third mission at the moment and fucking loving it. Way better than MGS GZ or any other stealth game from the past two years.
But I get strange frame drops for no reasons though, game drops to 30 fps in a linear environment and open levels run at 60 fps :/
highly enjoyable, ubisoft toronto needs to make more games
Sounds like vsync is doing that.
I love Blacklist. Replayed it more than any other Splinter Cell game. Wasn't Jade Raymond leading a team on a SC game before she left?
hopefully they realize the sales issues, like advanced warfare, are due to the problems of conviction, not due to the direction they were taking the series. if anything they should go further and make it more like chaos theory, get rid of shit like the fps sections
It's funny how much praise this game gets from GAF. At its reveal GAF shitted all over Blacklist. At its inital showing the game didn't even look bad; it seemed obvious to me that there would be other gameplay mechanics besides guns blazing. But GAF shitted on it because of silly reasons like it was in daylight and had airstrikes and shit. And then there were gifs like this that were circulated even after Ubi showcased the stealth options avaliable:
It was evident to me that it was the player's prerogative to throw out guns and slam through doors but these gifs circulated, parroting the idea that the only way to play this game was to kill everything loudly.
In retrospect Ubisoft didn't have the best initial showing of the game but I wish people would have given it more of a fair shake at first. It's a great game and one of the best Splinter Cells.