hnnnggggg
Fucking dead inside there won't be a Pro patch for this
Yeah its the one game I was really hoping would get some Pro support. Maybe down the road CDPR will reconsider.
hnnnggggg
Fucking dead inside there won't be a Pro patch for this
Yeah its the one game I was really hoping would get some Pro support. Maybe down the road CDPR will reconsider.
Seriously, turn off the POI markers. I basically cleared White Orchard running to every marker before leaving for Velen, but once I turned them off in Velen, the experience was so much more enjoyable for me. I didn't have that desire to run to every one I was close too, and just encountered them naturally while travelingWonderful game! Got completely into Gwent too, but haven't touched the standalone beta yet... gonna wait until it's done. I'm 125+ hours in and am a little ways into B&W. I actually liked the story and Geralt's characterization better in Hearts of Stone than I did the main game. All that time in, though, and I tired of the repetitive NPC quips, endless ?'s on the maps (especially Skellige, ugh), and the fact that everyone starts looking the same. LOL Minor gripes in an otherwise stellar game.
Looks amazing at 4K too (dithered sheep aside LOL):
I'm not far in but after so much shit about the combat I found it better than the average open world RPG. It's no Dark Souls or anything but it's better than I expected. I think it could use a little streamlining though.
So uh, when did they add the option for enemy scaling? I beat the original game around release time (Broken Bones), started playing it again and got super bored with it halfway through (Death March). Decided I'd eventually pick it up again after the DLC was released, but just never felt like playing it.
Eh, like I said, it's just a minor thing... the Skellige ones bug me only because you have to sail to almost all of them.Seriously, turn off the POI markers. I basically cleared White Orchard running to every marker before leaving for Velen, but once I turned them off in Velen, the experience was so much more enjoyable for me. I didn't have that desire to run to every one I was close too, and just encountered them naturally while traveling
It has hitbox problems and unintuitive invincibility windows. Like, dodging anywhere towards the enemy, even as a flank and opposite their attack animation, has a very likely possibility of getting yourself hit anyway.
You can dodge, wait a second, and then dodge again; but, repeatedly dodging will make you prone to damage.
Wraiths and some bigger enemies have large phantom ranges.
And the backwards difficulty curve takes some of the wind out of the sails.
It has hitbox problems and unintuitive invincibility windows. Like, dodging anywhere towards the enemy, even as a flank and opposite their attack animation, has a very likely possibility of getting yourself hit anyway.
You can dodge, wait a second, and then dodge again; but, repeatedly dodging will make you prone to damage.
Wraiths and some bigger enemies have large phantom ranges.
And the backwards difficulty curve takes some of the wind out of the sails.
Yep. The combat starts out as "how many times can I quick dodge backwards until I can finally get a single swipe or two in and start the process all over again?" in the earlier levels. It's especially like this against Nekker swarms. What bothers me most of all though is a) the ridiculously long and convoluted swing animations of Geralt, and b) your attacks barely stun anything, if at all. I'm not sure if attacks can even be interrupted either. It prevents you from simply mashing your way through fights which is good, but it also makes it feel pretty much awful when enemies just plow right through attacks, or don't flinch after being hit. It's like to stun anything during combat, you have to use signs first, and then go for sword hits. Until or unless you want to get super cheesy at level 20 anyway. It's funny though how many people were saying (just like with Dark Souls 2) that it wasn't a hitbox issue, it was a player issue.
The Witcher 2 didn't feel anything like this in terms of difficulty either. Before the patch on PC, it started out relatively hard, and as you progressed, things did get easier, but not as easy as they do in this game, unless you simply went all out in buffing Quen and pretty much kept it up 100% of the time, or abused bombs. The combat in that game had its own fair share of problems too, but it actually felt better overall.
You can dodge, wait a second, and then dodge again; but, repeatedly dodging will make you prone to damage.
Two tips:
W3: Hold block while attacking. Game is a bit cheap(way in your favor) in that your block generally overrides and takes precedent and will keep you safe even when enemies push through your attacks. (Though really, you should reach a point where you needn't rely on this and should be more reactive to their incoming blows, picking good counter windows over brute force. Holding block helps train you in this).
W2: Ignore Quen(seriously ppl). WAYYYYY more efficient to focus on Aard or Igni. You will either knock literally everything down for several seconds for insant stab kills with Aard, or burn everything to death almost instantly, even on Dark difficulty. Quen is tedious, inefficient and zero fun. You shouldn't be getting hit really with the other two anyway. (Only the largest boss encounters demand the safety net of Quen, but Aard or Igni is usually the best solution in those)
You shouldn't be trying to roll around constantly during fights anyway, that's the problem you guys are having. Sidestepping/planned dodging/countering is what you should be doing. Mostly countering. Like, the combat is VERY much just inbetween souls and batman/Assassin's creed. You have some animation locking that makes you not want to just swing wildly, but as long as you're paying attention you can just counter bash through most early fights.
You can dodge, wait a second, and then dodge again; but, repeatedly dodging will make you prone to damage.
Are those upgrades for the whole game or just the Blood and Wine area?Looking forward to Blood and Wine mostly for the tech upgrades but other then that, the whole package has been superb so far.
Pretty sure theyve said that the majority of upgrades come to blood and wine be a few are in the base game or somethingAre those upgrades for the whole game or just the Blood and Wine area?
Are those upgrades for the whole game or just the Blood and Wine area?
How are you setting it up to do instant casts with your controller?I like the combat (PC/60fps/instant-casting magic with controller). If I had to play this game on consoles with that annoying radial menu, I probably would have hated it.
Swordplay is weak, but magic is a lot of fun to use.
This has been fixed in the latest patches.
Are those upgrades for the whole game or just the Blood and Wine area?
Just. Wasn't expecting to have that optionkilled Kiera on Fyke Isle, looked online and saw there were myriad ways that her storyline could have continued
That's my kind of choices
How are you setting it up to do instant casts with your controller?
Daaamn...Could have been worse:you could have encouraged her to go see Radovid: http://i.imgur.com/XMAVhHD.jpg
Are those upgrades for the whole game or just the Blood and Wine area?
Been enjoying the game so far, though I wish they had the option of putting quest markers on the HUD rather than the mini map since I end up just looking at the map half the time. It's a habit I'll have to break ;~;
Why are people posting spoilers without spoiler tags, in a thread where the OP (a mod, no less) states very clearly that they haven't finished the game? Where the thread title says very specifically to "Mark spoilers"?
This is a game which is lauded for its phenomenal writing, why would people want to spoil that for people who are only just playing it for the first time? It makes me sad