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A lot of this could be fixed in upcoming patches but I can't play future Madden 2013, only present Madden 2013. Right now, if you want a compelling single player franchise mode the only place to get it is on the Vita.
This is generally what I'm going from. The overall foundation of the mode is strong, and there are glitches that I think will be fixed. Design decisions, like dropping fantasy draft & roster imports, will not be fixed, but I'm confident that the trade logic and XP allocation for bench nobodies will be rectified in a patch.
Also, let's remember, these same glitches (or one's like them) have plagued Franchise mode and Dynasty mode in Madden and NCAA every year, and they're usually fixed with a patch. There are always progression and roster management problems every year.
I'm treating the mode like how I treated Skyrim -- a solid foundation with a bunch of annoying glitches that were (from a 360 perspective) fixed. I give credit to the Madden team for doing something new, rather than releasing the same Franchise mode that they released last year. I also think this will help get them running for next gen, which was a major problem with this generation of Madden.. where Madden '06 on the 360 was such a huge step back from Madden '06 on the PS2/X-Box, and it took them, really, four years before they had a product that competed with
last generation's Madden games. I think by shooting high with Connected Careers -- even despite the glitches -- it's helping to set them up to be in a good position for the first release on the next gen of consoles.
Again, no, right now Connected Careers is shit and it's missing a hell of a lot more than fantasy draft and NCAA imports. More people have been bitching about the lack of player editing than those two issues combined.
Yeah, that's true.
I'll add:
If you want the ability to edit players for all 32-teams, something they added back into Franchise mode a few years ago after it was absent, you cannot do that. Frankly, though, I do not think that the OS crowd that obsesses over editing player cleat colors, helmet visors, and the ratings of the 2nd string RT for the Cleveland Browns, are indicative of how the majority of players are going to play the game. Especially if someone has held off for a week or two before buying it and they haven't read anything about the new mode (the guy I was responding to), that probably really doesn't matter to them.
Also, you're deluding yourself if you remember previous year's Madden franchise modes not being riddled with glitches on release. Remember 2 years ago when, after progressing 4+ seasons, CPU teams had 1 QB, 12 CBs, and 10 WRs, no offensive linemen, not enough d-line, kickers as backup QBs? And on top of that, progression was so borked that a majority of teams were rated in the 70s after three or four years.